How the Easter dynamic scenery was made
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This is a detail view of aircraft 01, that will use the complete recorded file EIF1.CDF, placed on pattern 01, from the start to the end and all the commands I have made to make the flight. As you can see, the airplane will fly and loop all the time in the scenery |
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The left picture shows the airplane placed at sequence two in the scenery that will use the recorded file EIF2B.CDF from the starting position to TAG01 and the recorded flight EIF2A.CDF from TAG90 to the end/start point in the scenery. There is different ways to make a recording like this one, the one I used is to start to record the flight from TAG90, then start taxiing and stop in the desired point, this will be the ending/start point and finally continue to record until TAG01 position. I converted the file and I splitted in two files or *.CDF files to have a full control of the aircraft in the taxiing stop location, like stop propellers, hold position for a period of time, and so on. |
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Notes about the main recorded flight EIF1.CDF: This is the longest recorded file in the scenery and is used by more than 5 airplanes to simulate a constant air traffic over the airport location. I have included in the file some comments, so you can see how I have inserted some internal DOD commands, like USE1, USE5 and GOTO. You should load this file and see all the important notes I have included in this file.
Merging 2 or more recorded flights: Since you can convert the recorded *.DAT files in a text file *.CDF, you can easily also merge or place one recorded file after another one, even in the same file. In fact, you can do all the modifications and editions you can imagine to reach your goals. The best and easy way to merge two files is by placing the end position of the first file as the beginning position of the second file, or viceversa, of course, you must record your flight as closer as possible when reaching the merging point. You can also add some records or make some interpolations between two lines to get a much better smooth move.
Using the events command in the scenery: The best way to control moves of aircraft is quite often using the events command, but you must use it with caution...The Easter scenery has some examples of this command. The event commands are Sleep, it will make the aircraft to stop for ever in a given position, until is awaken by another object. Here are two examples used in the scenery:
Example 1:
This is sequence 16. The airplane is placed in sleep mode at the beginning with the propellers stopped. The airplane will remain in this state until is awaken by another. Once is awaken, the propellers will start to move, the airplane will hold its position 15 seconds and start to move following the recorded flights indicated in the picture.
This is airplane sequence 04. The plane will hold position 180 seconds, propellers are switched on, it will follow the recorded file EIF4B.CDF and it will awake object 16, that is, object 16 will be activated at this very same time and continue to fly.
Example 2: This example is quite more complicated than the first one. Here is the detailed steps to perform:
- The Hercules C130, placed at sequence 05, will start to move soon after the scenery starts. It will take off and make a 180 degrees turn and fly over the field.
- Three hidden skydivers, sequences 06, 07 and 08, will jump from the C130 when flying over the main airfield position and land right on the taxyway close to the main terminal. The C130 will awake the skydiver 06, see picture with the C130 commands...
The Skydiver 06 will awake the skydiver 07, see the skydiver 06 commands....
The skydiver 07 will awake the skydiver 08, see the skydiver 07 commands....
Once again, the C130 will land and will awake object placed at sequence 12, the small white and red Widgeon airplane, see the commands...
The object at sequence 12, the Widgeon will then start to move and also to perform another set of tasks, as follows....
The propellers are switched on, the airplane will hold position 15 seconds and start to fly recorded pattern 12, and will awake object placed at sequence 13.....and this is what it happened....
Sorry...but something was wrong.....happily the pilot was not hurt...some little deep scratches on his left finger.... Do you want another example..???Well... next time!