Scenery Installation
Scenery files:
SCENERY.ZIP: This file contains the Easter Dynamic and static files. The files can be installed into any SCENERY folder, for example, FS98\SCENERY folder or create a new folder as follows: FS98\EASTER\SCENERY, I assume that your Flight Simulator 98 files are installed into the folder FS98.
MODELS.ZIP: This file contains all the dynamic flight models used in the scenery. The two enclosed files, DODL22.BGL and DODL22.DKI, can be also installed into any SCENERY folder, but I will suggest you to be installed into your main SCENERY folder, for example, FS98\SCENERY
TEXTURES.ZIP: This file contains all texture files of the aircraft used in the scenery. All files must be installed into your main TEXTURE folder, that is, FS98\TEXTURE folder.
EASTER.STN: This is a file scenery file situation, install this file into your FS98\PILOTS folder.
PICTURES.ZIP: This file contains a picture of each aircraft in the scenery. These pictures are required if you want to use DOD and the aircraft included in this scenery. The pictures must be installed into your DOD\PICTURE folder.
You will also need an additional file, not included in this package, the standard VOD textures files VODTEX27.ZIP, otherwise you will get some transparent buildings in the scenery.
FILES.ZIP: This file contains all files used to make the Easter dynamic scenery. I suggest you to install these files into your main DOD folder. If you install all the *.CDF files into any other folder different of C:\DOD, you will have to load the file EASTDYN.DOD and change all recorded files path for the one you are using, otherwise, you will get an error when trying to compile. Besides the EASTDYN.DOD file, you will see 12 converted recorded files with the extension name *.CDF
IMPORTANT: This is one of the questions I get more often...I have d/l all the files and still I don't see any picture in DOD....Well, here is what you have to do to see the pictures...
- BGL path: This is where your compile files will be saved. Compile files have the file name extension BGL. They must go into any declared SCENERY folder in FS98
- Recorded *.DAT path: This is normally the main FS98 folder path. *.DAT files are generated when recording your flight using Fltrec
- Dynkit path: This is the folder where your converted flight models are placed, in other ways, the included MODELS.ZIP file must go to this folder. This folder must also be an SCENERY folder
- FS98 Main Texture path: Easy that one...your main TEXTURE folder. You will add here all the aircraft or model textures.
- DOD static path: This should be the same path used by your dynamic models. They are also *.BGL files.