Editing objects
Objects can be edited after they have been positioned. They can be copied, pasted, rotated and dragged. To edit one or more objects, you must select them. First, make sure that the current selection is locked (red outline). To select one object, simply click on its handle. To select more than one object, press SHIFT, keep it pressed and left-click-drag until the selection square encloses all objects' handles you want to select. To learn more about selecting and selection modes, go to the selection page.
Copying and pasting
A selection can be copied and then pasted anywhere on the map. Click Ctrl+C to copy a selection. Paste by clicking Ctrl+V. A copy of the selection will be added at the top left screen corner. GroundMaker switches to DRAG mode (blue outline) when pasting. Simply drag the new items where you need them.
Mirroring objects
Selected objects can be mirrored on their X or Y axis. Click the EDIT\ FLIP vertical or FLIP horizontal menu item. Note that only their positions are flipped, not what is 'inside' them. For example, flipping two macros (3D object) will not flip the objects themselves but their positions on the map. Imagine object A being on the left and B on the right. If you flipped them horizontally, A would be moved to the right and B to the left. Also note that it is impossible to flip one object.
Scaling and rotating objects
There are two ways to scale and mirror objects. The first method consists of using the mouse which gives you instant visual feedback.
- To rotate the selection, click the EDIT\ FREE edit\ ROTATE menu item. A boundary square with four handles will be visible around the selection. Left-click one of the handles, and move the cursor sideways. The selection will rotate accordingly. Note that GroundMaker's window width corresponds to a full rotation (360°). You can read the rotation in the status bar. Release the mouse button when done.
- To scale the selection, click the EDIT\ FREE edit\ RESCALE menu item. A boundary square with four handles will be visible around the selection. Left-click-dragging one of the handles will let you scale along both the X and Y axes. Left-click-dragging one of the square's edges will only let you scale along one of the axes. Release the mouse button when done.
To exit rotate or scale mode simply click anywhere on the map. The boundary square will disappear and you will be able to resume drawing or selecting...
GroundMaker also lets you scale and rotate a selection through dialogs for better accuracy. Click the EDIT\ RESCALE... or ROTATE... menu items. Enter the angle of rotation or scaling factor and click OK.
Note: When you scale objects, you don't scale what's 'inside' it. Only their positions will be changed. It is impossible to scale one object. Also note that not all objects can be rotated. Only 3D objects (macros), taxiway signs, runways and world menu entries can be rotated. Rotation of a 3D object is only possible when it 'allows' rotation.
Dragging objects
To drag a selection, go into DRAG mode (blue outline), left-click one of the selected handles and drag. When done, release the mouse button.