CFS Mission Editor Tutorial

CopyRight Keith Bedford February 1999

Introduction

This tutorial is based upon CfsMe version 0.6 or later. CfsMe is a stand-alone FreeWare Mission Editor for MS Combat Flight Simulator which operates directly on the mission.mis files.

Your first mission

Double-click CfsMe.exe from the desktop, using the right-side Filesystem controls navigate to the directory where you wish to store the mission file and click the New Mission button.
Enter the filename for the new mission.
Set the components of the mission by clicking the left-side buttons as follows.

Unit Types

Every unit type to be used in the mission must be defined here.
Select a type from the Name drop-down list, e.g 3050 - Spitfire_MkI.
Click Save and then set Unit Type to 1.
Select another type from the Name drop-down list, e.g 3000 - Bf109e.
Click Save and then Close.

Units

This screen is used to define all actual units that will be active in the mission.
Enter 1000 in the Id field, select Spitfire_MkI from the Name drop-down list. Click Is Player as this will be your plane. Set speed to 600 (kmh) and Points, Damage, Level and Skill to 0.
Click Save and then set Unit to 1.
Enter 1001 in the Id field, select Bf109e from the Name drop-down list. Set speed to 550 (kmh), Points to 1 and Damage, Level and Skill to 0.
Click Save and then Close.

Mission

Set Title to (eg) My Mission, Summary to DogFight, Objective to Victory, Type to Fight, Allegiance to 1 - RAF, Aircraft and Allowed Aircraft to 3050, Airfield to Kenley, Date to 10/10/44, Time to 18:00 and Map to Map1BoB.
Click Save and then Close.

Formations

Every air Unit must be in a formation.

Set Unit 0 to 1000,0,0.0,0.0,0.0
Set Id to 6000, click Is Player Formation, set Type to air, Waypoint Path Id to 5000, Attack to 1 - Fighters and Runway T/L to 0 - Neither.
Click Save and then select Formation 1.
Set Unit 0 to 1001,0,0.0,0.0,0.0, Id to 6001, Type to air, Waypoint Path Id to 5001, Attack to 1 - Fighters and Runway T/L to 0 - Neither.
Click Save and then Close.

Waypoint Paths

For CfsMe version 8 a graphical Map & Waypoint editor is included, see Read-me for details.
Each formation must follow a waypoint path (of at least two waypoints).
Set Id to 5000, settings to 0,1,N51 0,E0 30,18000,,,,600,,0
Click Save, Select Waypoint 1 of Path 0, set Settings to 1,1,N51 10,E0 40,18000,,,,600,,0
Click Save.
Select Waypoint 0 of Path 1, Set Id to 5001, settings to 0,1,N51 0,E0 30,14000,,,,550,,0
Click Save, Select Waypoint 1 of Path 1, set Settings to 1,1,N51 10,E0 40,14000,,,,550,,0
Click Save and then Close.

Tips

To get a log file detailing CFS errors loading missions ensure the combatfs.cfg file includes:
[PREFS]
LOG_FILE=ERROR.LOG