Note requires use of CfsMe 0.95 or later.
[maps] ;Name,Top,Left,Bottom,Right[,Bitmap map] ..... Map1Eur=N70 0,W6 0,N30 0,E36 0 ..... Map1Ef=N52 19.87,E14 16.35,N52 19.48,E14 47.23,c:\temp\Cfs\Ef\ef1.bmpStart CfsMe and set the map in use (e.g. Map1Ef) on the Mission page, then open the Map page and you should see the map displayed with any waypoints and ground units already defined. Create new ones and change display options as normal.
The zoom facility should not be used as CfsMe cannot zoom into the bitmap and will revert to the defined outline map.
Bitmap maps may be derived from two sources:
The problem with these maps is that CFS scenery doesn't relate closely to the real-world, except perhaps for satellite-derived scenery like Grand-Canyon, so they cannot be used for precise positioning.
To make a map, start CFS and whilst flying in the appropriate scenery area
Each mission file is based on a 'map' (eg Map1BoB, Map1DNG). For CFS it defines which map is drawn in the briefing screen (these are the MapxBob & MapxBfe's - there are no seperate bitmaps for these) For CfsMe it is the area enclosed by the mission, additionally you can have a .bmp file associated with the [maps] entry which is drawn instead of the coastline map. If the defined coordinates in the [maps] entry match the exact edges of the bitmap then it can be used for mission creation. The 2 examples are close but not perfect yet. Also on the CfsMe maps page is a drop-down list of maps, allowing you to change the map on the fly. eg with this mission Map1DNG is initially used, which shows the larger area in less detail, for waypoint planning, Selecting Map2Dng homes in to the target area for laying out the scene of conflict. You can put the Map bitmaps where you like so long as the .ini file points to them exactly