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Flysimware G44 Widgeon

Thank you very much for all your kind words, gents. I am very happy that you like my work. I must say that i love this Plane a lot and have much fun to fly and to repaint her. The paintkit is very, very userfriendly and easy to handle.

Before my real life take me away from "the office" for a few days, i decide to "rework" the interior a bit more. The Result is downloadable for you under this link :

https://www.dropbox.com/s/x7j3gmn6xfc7ed4/Interior Pack.zip?dl=0Drop-Box

The Package contains four different color-variants of the Interior-textures. So it is your choice ....
 

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I don't see any reason to do that really. It's only a cfg file update. Certainly copy over the new entries made for any new liveries you may have installed and if you've made personal tweaks to the cfg file those would need to be made to the new one. . .otherwise that's all you should have to do.
 
I don't see any reason to do that really. It's only a cfg file update. Certainly copy over the new entries made for any new liveries you may have installed and if you've made personal tweaks to the cfg file those would need to be made to the new one. . .otherwise that's all you should have to do.

Thanks Falcon, I hadn't gotten a chance to download the update, but knowing its a simple .cfg update its a non issue. I cannot wait to get home from work and give it a go. I have been having one helluva time taxiing. I couldn't get smooth braking no matter how easy I was on the pedals, and I didn't want to mod the .cfg for an unrealistic steerable tail-wheel. :banghead: Hopefully this will improve my steering situation.

Aside from that, I LOVE this little boat! What a terrific little sea plane. It goes well with some of my other "Bahamas birds" in FSEconomy. :jump:
 
Same here Justin. Couldn't go much more than about 5kts in the turn before it would start to tip over. I also have the Just Flight Widgeon from many years ago and Had enjoyed flying that bird as well.
 
Same here Justin. Couldn't go much more than about 5kts in the turn before it would start to tip over. I also have the Just Flight Widgeon from many years ago and Had enjoyed flying that bird as well.

Digging back into half-century-old memories of my very limited experience with the Widgeon, that 5kts would be about right. Working as a ramp rat in the 60's, I got to know a few pilots who would let 'the kid' take a turn and among those were operators of all three common powerplant variants (inline, flat Lycomings and a Lyc. radial PACE Gannet conversion)

I was taught that taxiing should be at, or slower than a 'brisk walk' which seems slow in the sim. With the narrow track and long moment arm of the tail, it was not sports car handling! Yoke held fully rearward, a gentle tap of the inside brake with full inside rudder and a smooth application of differential power at that speed should provide a gradual turn. Aggressive power application with the high thrust line could be exciting if the tail was not held down. The sim's coarse ground handling modeling, abrupt braking effects and often lack of dual throttles don't make it easy. The same applies to most FS castoring tailwheel aircraft that depend on gentle, practiced technique.
 
Digging back into half-century-old memories of my very limited experience with the Widgeon, that 5kts would be about right. Working as a ramp rat in the 60's, I got to know a few pilots who would let 'the kid' take a turn and among those were operators of all three common powerplant variants (inline, flat Lycomings and a Lyc. radial PACE Gannet conversion)

I was taught that taxiing should be at, or slower than a 'brisk walk' which seems slow in the sim. With the narrow track and long moment arm of the tail, it was not sports car handling! Yoke held fully rearward, a gentle tap of the inside brake with full inside rudder and a smooth application of differential power at that speed should provide a gradual turn. Aggressive power application with the high thrust line could be exciting if the tail was not held down. The sim's coarse ground handling modeling, abrupt braking effects and often lack of dual throttles don't make it easy. The same applies to most FS castoring tailwheel aircraft that depend on gentle, practiced technique.
Good info, thanks Rob!
 
Good info, thanks Rob!

I will back that! Definitely good info Rob! I'm going to try the new .cfg now, but my problem may lie in not having independent throttle levers for the asymmetrical thrust portion of taxiing. I have the Saitek Cessna yoke, pedals, and throttle, perhaps I might invest in another quadrant soon, that is, if I can get the approval from "The High Command". :a1089::dizzy:

Thanks for all the input on this guys!
 
Well, I just tested the new .cfg and the new brake scalar definitely improves ground handling for me. But as Rob stated....nice and slow with full back pressure is the order of the day.

I just love this little Widgeon!

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I have noticed that, at night, the "3D" portion of my landing light looks like a bunch of rotating white squares, is anyone else have this problem. I am running in DX10 mode if that helps narrow down what the problem could be. :banghead:
 
I have noticed that, at night, the "3D" portion of my landing light looks like a bunch of rotating white squares, is anyone else have this problem. I am running in DX10 mode if that helps narrow down what the problem could be. :banghead:

Yes I too have that problem and the "Fixer" doesn't cure it. I'll probably replace the texture with a stock one or maybe an A2A light.
 
Yes I too have that problem and the "Fixer" doesn't cure it. I'll probably replace the texture with a stock one or maybe an A2A light.

I have reached out Flysimware on their Facebook page to see if it's common problem. I will report back when I hear a response. :wavey:
 
I contacted Flysimware's support email and did get a reply, I think the person replying may have thought I was using P3D when I am in fact on FSX w/Acceleration. I wrote back explaining this but have not heard back yet. In mean time, I did some research of my own.

The [LIGHTS] section of the aircraft.cfg calls on this effect file for what I presume is the 3D lights...

light.12 = 5, 2.80, 14.70, -0.1, fx_landing_3D_FSW
light.13 = 6, 2.80, 14.05, -0.1, fx_landing_3D_FSW

So then I found this effect file and opened it. It is calling for texture "fx_land_lights.bmp"

Texture=fx_land_lights.bmp

I did a search on my entire FSX install and this texture is not present. I think, for some odd reason, the installer may not have installed this texture. Can you confirm this Roger? :wavey:
 
I have reached out Flysimware on their Facebook page to see if it's common problem. I will report back when I hear a response. :wavey:
I finally had time yesterday to fly the Widgeon with the updated cfg file and was actually able to taxi at around 10kts in a turn without the wing tip strike. . . .also braking seemed better also. As for the landing light oddity that you and Roger have, I run FSX/Accel (not in DX10 Preview Mode) and have no such problem.
 
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