• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Animation; Symptom, Throttle

OleBoy

Charter Member 2015
I'm having a problem understanding what could be going on.

I animated the throttle 0-full throttle/100 closed. I tagged it to lever_throttle in the animation manager. All is fine in Gmax.
When I tested in-sim, the throttle was in the full position at idle. And when I applied full throttle it animated to only half the pushed in length.

I fired up Gmax and checked the animations again and it looked fine. Just to be sure I deleted the tag, keys and checked for keys where they didn't belong and re-did it. Nothing was found but I wanted to be sure before I asked for help.

Position and rotation are set Linear.

Has anyone had this situation before?

Edit; I deleted/re-animated with the other throttle tags and have the same results mentioned.
 
That animation is 50 frames long, and at kf=0 the lever should be at it's full power setting. In the SDK there is a section on animation tags. It lists all the stock animations along with the associated animation length. :salute:
 
Same thing in my FS2004 MakeMDL.doc. 50 to 100 are for Reverse thrust.
 
Sounds like it's doing the right thing, except you thought it would do something else? :isadizzy:
 
Thanks Robert for setting me straight. These antibiotics I'm taking are potent and put my head in the clouds. Enough so that I should probably not be working on my model.
Between learning to animate, creating attach points, effects, visuals, spline modeling, tutorials, and bouncing all over the SDK, it's like rush hour traffic at lunch time.

All good stuff but the gate in my stride is a bit stretched. :icon_lol:

After re-animating 0-50kf all is good. :)
 
Throttle Animation?

Keyframe 0 = IDLE
Keyframe 1000 = Full Thrust

Configuration in makemdl.parts.xml

Code:
<part>
    <name>Schubhebel</name>
      <AnimLength>1000</AnimLength>
    <animation>
        <parameter>
            <code>
                      (A:GENERAL ENG1 THROTTLE LEVER POSITION, percent) 10 *
            </code>
                       <lag>1000</lag>
        </parameter>
    </animation>
</part>


is a very smooth animation
a025.gif
 
Throttle Animation?

Keyframe 0 = IDLE
Keyframe 1000 = Full Thrust

Configuration in makemdl.parts.xml

Code:
<part>
    <name>Schubhebel</name>
      <AnimLength>1000</AnimLength>
    <animation>
        <parameter>
            <code>
                      (A:GENERAL ENG1 THROTTLE LEVER POSITION, percent) 10 *
            </code>
                       <lag>1000</lag>
        </parameter>
    </animation>
</part>


is a very smooth animation
a025.gif

At first look the lag threw me off. I'll apply your configuration as a test in smoothness.

Thank you :salute:
 
Back
Top