I thought it might be helpful to outline some of the features of the Just Flight model. I am no believer in comparisons because models are built under entirely different conditions, for wildly fluctuating budgets and in very different timeframes. Also it is not really my position to comment on other productions unless as a customer. Which I am by the way.
We are producing a demo version currently so people can try this model for themselves.
Also, we are working on a collimated, conformal HUD replacement as an option for those that prefer that kind of HUD.Not everyone does.
However, if people want more info in comparison with what else is currently available, here goes:
The wing gloves and leading edgeslats operate correctly first, before the main flaps.
The swing-wing system is modeled and coded to be accurate and does not rely on flap control, it is independent of it. Also the Just Flight F111 swing-wing system directly affects performance realistically.
If a weapon or pod is added to the outer pylon on the "C" version, the wing will not swing back beyond 26 degrees as per the real thing.
Please check over levels of detail in the Just Flight F111. Every decal, placard and notice is legible all over the airframe. Check out the sheer amount of modeling and animation in the wheel wells as an example of what has gone into this model.
The soundpack is a professionally produced fully sampled set by Turbine Sound Studios. If it is changed out an owner will miss out on all the subtleties like the auto-rocket that fires when you eject.
TFR is simulated as best we can. It does react to height and proximity of higher ground but of course, FSX cannot "see forward" so therefore will not warn early enough. You can simulate a system based on GPWS but again, it is only effective directly over the obstruction, when it would be too late. If another developer does produce true TFR then it will be as important as Accusim and my hat will go off to them.(and probably into my mouth
)
As to cockpit navigation and pop-ups, there is a whole suite of camera views designed specifically for the pilot to get ot vital controls and instruments simply by cycling throught the views. That is why there are no pop-ups.
A massive amount of systems modeling and coding has gone into this package. Including correct engine start procedure with option of ground or on-board cartridge starting.
A full set of ordnance can be selected at will using the special load-out screen. No we have not made them droppable but that was our decision. "poppycock" is what you may wish to call that but it is our position (for personal reasons) which Just Flight supports and we would hope that people would respect our decision even if they don't agree with it . We built the F111 to be a flying replica of another classic aeroplane. It is built for a simulator which does not support weapons use and was never designed as a combat simulator.
Anyway, with the demo and HUD option coming soon, people will be able to decide for themselves, I guess. I know what went into this product and am very, very proud of the results.