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The Staff of SOH
FPS is fantastic, very smooth performance, it's clear a lot of optimization went into the model and textures.This is tough, Im waiting for the complete F-4 from Milviz, didnt expect the Mirage would be released before December. How is the FPS btw? Thanks
Perfect. Thanks a lotFPS is fantastic, very smooth performance, it's clear a lot of optimization went into the model and textures.
This is tough, Im waiting for the complete F-4 from Milviz, didnt expect the Mirage would be released before December.
What's so tough? Get both!![]()
Paintkit was just released, check your accounts!
No, it was just released today. I remember seeing your username on the closed beta forum, you signed up to test the paint kit before releasehave been a couple of weeks ago![]()
All Re-paints done by individuals are requested as per the EULA, not to be sold in any Product, including as a Service, or even as Donation in trade for any repaints done with the use of our Paint Kit without expressed authorized permission. Please keep them "FREE", Thanks Everyone.
No, it was just released today. I remember seeing your username on the closed beta forum, you signed up to test the paint kit before releaseToday it was released to everyone.
I also found some information you (and others) may find useful:
http://metal2mesh.com/forum/viewforum.php?f=91
Is there a way to make the fueltanks to show up in P3Dv2??
Would be nice. I don't care for the weapons.
Thanks,
Christoph
You can set the payload stations pound values for 0.950 as follows:
STA1: R550= 12, empty pylon= 5
STA2: RP541 tank= 20, S530D=13, empty pylon= 5
BL1: A/G ordnance not available yet
BL2: A/G ordnance not available yet
STA3: RP522 tank= 21, empty pylon= 5
BL3: A/G ordnance not available yet
BL4: A/G ordnance not available yet
STA4: RP541 tank= 20, S530D= 13, empty pylon= 5
STA5: R550= 12, empty pylon= 5
This works for me in FSX, don't have P3D.
Christoph,
Nice RNoAF livery you have there. Understood that it is a work in progress, but just a friendly note to make sure it's addressed (though I know that criticism is taboo here...this should be an easy/quick adjustment):
The roundels are facing the wrong direction on most of the surfaces pictured below. The "wide" or "upper" part of the triangle on the roundel should always be facing toward the direction of travel (forward).
Again, just a friendly note, everything looks great!
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