• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

old FS stock animations

simonu

SOH Staff
Greetings experts, can I pick your brains,
I am working on a model for CFS2 in Gmax,
Reguarding using the FS stock animations like "rudder" and "elevator" is there a way to control or limit the amount of rotation the parts get, I am finding that the elevators are rotating about 300 degrees (way too much). Cheers
 
you might can use the "elevator_key" or "elevator_percent_key" tag and animate them from 0 to 100

I think it'll work in cfs2, not 100% sure tho
 
For those aircraft that I built in gmax that were converted to CFS2, I simply used the l_elevator or r_elevator and rudder stock names. These should not need key frame animation and deflection is controlled in the aircraft.cfg file in the airplane_geometry section.

The elevator pivot should be aligned with World (then to the object's edge) and rotate on the X axis.

The rudder pivot should be aligned with World (then to the object's edge) and rotate on the Z axis.

Example statements in the airplane_geometry section:
elevator_up_limit = 35
elevator_down_limit = 25

rudder_limit = 25
 
Back
Top