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Posted: Type VII U Boat

T

Tango_Romeo

Guest
Just uploaded a new German Type VII U Boat. It should be available for download this afternoon. :wavey:
 
VERY NICE - Heir Tango Doenitz :medals: :medals:

I vill be lookink forvard to zinking der Tommy Korvettes mit dez nu U-boot!!!

:applause: :applause: :applause: :applause: :applause:
.
.
 
What he said........

Looking forward to sea patrol................
 
Sully....

....is working up the files to make her a 'player boat', while I'm working on the animated model to handle submerging and hopefully rotating deck guns....at least to the broadside position for sinking those pesky little ships not worth a torpedo. :costumes:

I'll do a 'Type VII Submerged' version, if anyone is interested. Like the earlier 'Whiskey Submerged', it can add a lot of fun to missions by allowing you to attack a boat at periscope/snorkel depth. Speak up, or I'll figure there's no need to do one. :running:
 
Another nice addition to the CFS 2 fleet. Many thanks for the effort on this one.

Speaking of effort, leave it to the Rockster to destroy hours of work with just one careless toggle of the "Bombs Away" button!:costumes:
 
I'll do a 'Type VII Submerged' version, if anyone is interested. Like the earlier 'Whiskey Submerged', it can add a lot of fun to missions by allowing you to attack a boat at periscope/snorkel depth. Speak up, or I'll figure there's no need to do one. :running:

Yes please

Gavin
 
Gavin...

...though there seems to be little to no interest in ships in general and particularly in subs ( I suppose because CFS2 is a FS and subs pretty much look alike), I will do a submerged version of of the VII and post it to complete the package....the submerged versions are such fun to attack, being susceptible to bombs rockets and to some extent strafing. :wavey:

I do believe that PSULLYKEYS will finish developing the 'player version' of the VII when I complete the animated model file that will submerge on command and rotate her deck guns.

However, I am moving plans for additional ship production (the Type iX German boat and the Japanese B3 and Tanake to the bottom of my 'to do' list due to the lack of demand. :banghead:
 
I am gonna use your new U-boat to replace the SHJ_SUB in my European and Mediterranean installs. I added the pilkill sound effects and renamed the main folder and dp file to shj_sub. Also made the appropriate changes to the ship.cfg file. I hope its not too hard to sink, or that the gunner is not too good. Based on the bitmaps in the download, it should look a lot better than the stock one. Ya don't think it will kill FRs do ya?
 
....is working up the files to make her a 'player boat', while I'm working on the animated model to handle submerging and hopefully rotating deck guns....at least to the broadside position for sinking those pesky little ships not worth a torpedo. :costumes:

I'll do a 'Type VII Submerged' version, if anyone is interested. Like the earlier 'Whiskey Submerged', it can add a lot of fun to missions by allowing you to attack a boat at periscope/snorkel depth. Speak up, or I'll figure there's no need to do one. :running:
Oops...just saw this. A great idea,and a perfect partner for Stuart Green's Sunderland!
 
Type VII Upgrade POSTED

I've just posted a nice upgrade for the Type VII. It contains a updated MDL file and two new textures....one for the 11th U Boat Flotilla (Polar Bear) and one for the 9th Flotilla (Sawfish). All you need to do is replace the original MDL and VII.BMP with the new one. The alternate (9th) texture will need to be renamed to be used.:d

It should be up tomorrow for download.
 
Submerged Version POSTED

I've also just posted the Type VII Submerged. It should be available for download tomorrow as well.

It's a complete download of the newest version running at periscope depth. All you will see above the surface is the periscope and a small bow wave. You can see her shadow from altitude, if you have Aircraft Shadows enabled in Settings.

She can be successfully attacked with bombs, depth charges, rockets and guns. :d
 
The 'Flyable' Player Version is....

....now complete and awaiting a fitted DP, but will be posted in a few days,
She will submerge/surface using the EXITS key command, and is armed with both guns and the trusty (if crusty) MK10 torpedo. In short, she works pretty much like the original player version of the Gato. :d

Unfortunately, I have been unable to integrate animated deck guns with a model that submerges.....maybe I can solve the problem later. :wavey:
 
Question on the dp

BZ: :ernae::ernae: Wonderful rendition on the U Boat:applause: Question on the dp; she is showing a 25mm as the only top side weapon. I check with Naval Weapons of the World:

http://www.navweaps.com/Weapons/WNGER_20mm-65_c30.htm

for the aft; 2 cm/65 (0.79") C/38 AA MG. And:

http://www.navweaps.com/Weapons/WNGER_88mm-45_skc35.htm

for the forward; 8.8 cm/45 (3.46") SK C/35. The deck gun hold true until sometime in 1942. I redid the gunnery dp's to reflect this hoverer I'm not sure on the deck coordinates for the weapons nor there truncheon height's:banghead: Ammunition stowage per gun is as shown and Approximate Barrel Life = max load "last number in the gun line"

Skipsan:kilroy:
 
I'm Loving It

Hi TR,
Just to let you know that I am really enjoying the new u-boat.

and don't worry I haven't even scratched the paint yet. My next request is for you to built something large enough for me to actually be able to hit:costumes:.

Thanks
Gavin
 
Go for it.....

BZ: :ernae::ernae: Wonderful rendition on the U Boat:applause: Question on the dp; she is showing a 25mm as the only top side weapon. I check with Naval Weapons of the World:

http://www.navweaps.com/Weapons/WNGER_20mm-65_c30.htm

for the aft; 2 cm/65 (0.79") C/38 AA MG. And:

http://www.navweaps.com/Weapons/WNGER_88mm-45_skc35.htm

for the forward; 8.8 cm/45 (3.46") SK C/35. The deck gun hold true until sometime in 1942. I redid the gunnery dp's to reflect this hoverer I'm not sure on the deck coordinates for the weapons nor there truncheon height's:banghead: Ammunition stowage per gun is as shown and Approximate Barrel Life = max load "last number in the gun line"

Skipsan:kilroy:

...The sub already has an 88mm deck gun forward and a 20mm aft....at least visually. I didn't do the DP, so I don't even know what it shows. Since it is an AI ship, her AAA capability is almost null anyhow...25mm or 20mm. But you're welcome to modify it to your satisfaction. Why not post the new DP here with a TXT extension, so others can enjoy your work? :d

Sully is doing the DP for the player version, for which he will be paying close attention to detail. :male:
 
You'll need....

My next request is for you to built something large enough for me to actually be able to hit:costumes:.

...a Type IX Flak Boat, but she's so heavily armed with AAA that you won't want to attack her. :costumes::costumes::costumes:

The I-68/I-168 is on the ways for the next sub project. She's 336' long....and will make a much bigger target for you verses the smaller 200'
VII. :d
 
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