Guys,
I'm led to believe that RF-8 repaints will not work on the now-not-payware Alphasim F-8 without a model that renders the rocket racks invisible. If this is true, and if anyone has this model, would you mind sending it to me?
Thanks in advance,
Marc Burcham
Guys
Did you change the "model=____" entry in the aircraft. cfg file to "model=clean"?
Dave
when I can get on my computer, I'll will double check it.
Quote: [They are the 2 photo birds, the drone controller, the Blue Angels, and the NASA FBW bird.]
I've been following the thread and intend to implement the changes mentioned. My problem stems from being unable to locate some of the textures mentioned above. I've got the photo birds already, but can't find the drone controller, the BA bird, or the NASA FBW aircraft. I've been to FlightSim.com and tried searches for "F8," "F-8," "NASA," "drone," and "controller" but can't locate them. Any idea where these textures are located? Thanks!:salute:
Dave, thanks for the update, I got it figured out now how to make the Sidewinders and launch rails go away. "F8-E_BodyPylonForALPHA.bmp" as it comes in your zip file needs to have the alpha channel changed from white to pure black. The stock "F8_Aim9_Main.bmp" and "F8_Aim9_Wings.bmp" also need their alpha channels changed to pure black. And yes, you'll still see the shadows of the missiles when you're on the ground but the Sidewinders and the launch rails will not show on the plane. Any plane using the "clean" model will need its own dedicated texture folder with those black-alpha bmp's and (I assume?) any other repainted textures, but I haven't added any new paint jobs yet so don't know exactly how that works vs. the big master texture folder.
I had to copy the entire contents of that folder for each new paint, or at least the textures common to all models and specific to the model used for the new paint job. Lotta "monkey motion" required for each new paint.
P-3, sorry, I did it exactly the way it was described above but no soap. On the VFP-206 bird I get the pylons but no missiles; on the NASA and drone birds I get another texture altogether (VF-84). I can't figure out how that happened. Downloaded all textures that were described in this thread; confirmed they were indeed the textures needed by looking at them in DTXBmp prior to installation; put them in the sim; duped each texture and made the new name "texture.XXModified;" added the "change" textures that were made available, overwriting when directed to; then changed the config file, to wit:
[fltsim.4]
title=ALPHA F-8 Crusader VFP-206clean
sim=ALPHA_F-8
model=F8-E_Clean
panel=
sound=
texture=VFP-206modified
KB_checklists=f8_check
kb_reference=
ui_manufacturer=ALPHA
ui_type=F-8 Crusader
ui_variation=13. RF-8G, VFP-206, Hawkeyes clean
description=VFP-206 textures by Russel R. Smith. © ALPHA Simulations 2005\n\nIn 1953 the F8U-1 Crusader won the Navy competition for the new carrier-based day fighter. It flew supersonic on its maiden flight in 1955. A Crusader set a national speed record in 1956 by flying over 1000 mph, for which it won the Thompson Trophy. In 1957 Major John Glenn flew an F8U non-stop from Los Angeles to new York, setting a transcontinental speed record. In 1958 Vought received the first Certificate of merit ever awarded an aircraft manufacturer by the Navy Bureau of Aeronautics for the design, development and production of a US Navy aircraft. In the Vietnam conflict the Crusader had the highest kill ratio over communist jets of any Navy aircraft. The F8U series enjoyed a long service life which was extended in the 1960s by remanufacturing and updating existing aircraft. Crusaders flew in Navy reserve units until 1987, and the French navy flew its Crusaders well into the 1990’s.
atc_id_color=0x00000000
atc_heavy=0
atc_id_font=Verdana,-11,1,600,0
visual_damage=0
atc_id=
atc_airline=Marine
atc_flight_number=
atc_parking_types=MIL_COMBAT
Tried this both with and without the variation=13. No difference either way. Not sure what I'm doing wrong here, aggravating a little.:mixedsmi:
The RF-8 repaints work great! Thanks, Dave for making it easy. NOW, if you could just make flying the thing easy. It's a big hairy handful, isn't it?
Marc
Dave - thanks for the help. Doing a complete rebuild of a new F-8 folder now using your info.
Can't find one texture, though. Did searches on Avsim, SOH, FS, even the web. VF-202. Know where this one is? Thanks.