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Shadow Issue

Inspector Poly has advised that one should look for rogue polygons caused by the improper snapping together of vertices/points. (gmaxspeak: colocated vertices/degenerate polygons..) or an inadvertent duplicated part
 
This aircraft was done in FSDS2 I think.

Note the shadow of the canopy area. It looks upside down or something. Does anyone know what causes this?

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=3584&d=1245825162

Thanks

For FSDS2, you will need to add a Shadow Model to eliminate this sort of problem. Shadow Model is on the drop down list, the same one that you would use for adding a VC or LOD Model. For the Shadow Model, remove all texture mapping, internal parts, blurred prop, the seal over the cockpit area and open engine cowl with added polys. I hope this will help.
Cheers Thicko
 
Hmmm . . .

Looks like a hierarchy issue to me. If it is FSDS, just cut all glass and paste it back, making them the last parts in the hierarchy. Then cut and paste the prop disks otherwise the glass won;t show properly behind them . . .

:jump:
 
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