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Douglas C-47 V3 Beta Released

Jankees,

Those layers are in the PK. With the server being slammed I was not able to get in to do the upload. We'll let the smoke clear a bit and I get the PK posted up.

no worries, I'm off to Sweden tomorrow anyway, 3 weeks holiday, yaj!
Though Zsolt may be less patient...
 
Your were right, the cockpit lighting came on (somehow) and that caused the gauge to look gray' turned them off and they are black. :)
As far as the nose tip over issue goes, the tailgear will raise up even at 18 knots. I rolled out from a dead stop, got it going a approx 20 knots and gently applied the brakes while pulling back on the joystick
and the tail wheel did raise up a bit.

BTW, is there a way to stop the noise clanking while the plane rolling down the runway? It stops when airborne.
I've pinpointed the sounds that I am talking about: seatshake sounds. I backed them up but I guess they are on a xml inventory list and if I changed the extensions to bak
then I get a warning screen when flying the plane.



EDIT: the tail wheel will raise up even when you are stopping from a taxi. IMHO I think it a bit too sensitive.

@Grey Eagle: Is is possible you have cockpit lighting on? That will cause some weird effects at present.

As for the brakes causing the plane to nose down (rather than nose over), that is correct. Applying brakes, depending on speed, should compress the front gear and even reduce load or raise the rear wheel. I don't think you are in any danger of nosing over. However, correct technique would include pulling back on the yoke while braking.

As for paratroopers, there was some last second concern about getting them in the package correctly. If there is an issue to be addressed, I'm sure it will be in a future update or hotfix. They do not work in P3D, as the manual states, at present at least. But they do work in FSX, or at least did for the beta team (with one possible exception that wasn't fully vetted in order to get the package out asap).
 
As far as the nose tip over issue goes, the tailgear will raise up even at 18 knots. I rolled out from a dead stop, got it going a approx 20 knots and gently applied the brakes while pulling back on the joystick and the tail wheel did raise up a bit.

BTW, is there a way to stop the noise clanking while the plane rolling down the runway? It stops when airborne.
I've pinpointed the sounds that I am talking about: seatshake sounds. I backed them up but I guess they are on a xml inventory list and if I changed the extensions to bak
then I get a warning screen when flying the plane.
EDIT: the tail wheel will raise up even when you are stopping from a taxi. IMHO I think it a bit too sensitive.

If I set all the aircraft parameters to "realistic", then the aircraft does seem a little lively.
However, so does the A2A B17 which tips onto its nose with the slightest braking.
Either both aircraft are broken, not likely, or the realistic setting is not realistic, much more likely.
I keep the sliders in the middle and both aircraft seem to behave more like the real thing.
I am not a pilot but I am guessing that it quite possible to put any tail dragger onto its nose if
you try hard enough.

As to the rattles, the default sound folder contains a file named silence.wav which is exactly that, a silent file.
If you wish to remove any sounds, you can do this by making a copy of the silence.wav, renaming it to the
file name of the sound you don't like and replacing the file in the DGSounds folder with the new silent file.
There are three such seat rattle files and you will need to replace them all.

Personally, I think the rattles add to the aircraft, not take away but each to their own, I suppose.
 
Great plane

Took it up for my first flight and it flew like a dream. Took off from KPWT did a circuit and landed. All as smooth as can be.

Tom
 
I think 18 or 20 kts is too fast to taxi, and braking sharply at that speed will indeed move the cg to the nose. I've not flown a C-47 and have no idea whether the behavior of this model is realistic with respect to lifting the tail under braking, but I can tell you my Chief will lift her tail easily under braking if I don't hold the yoke back. And I've flown this version of the C-47 a great deal during Beta testing and both in FSX and P3D have noticed no untoward behavior under braking at normal taxi speeds.
 
Mixed answers on another forum. Is there a separate download for Ted's Wasp sounds (as in V2) or are they part of the new V3 download as it appears to say?
 
Enjoying the Beta immensely.

Ted,

You have posted several liveries in the original thread, like the MAC Martin's Air Charter. Will these be made available, maybe as a livery pack?
 
This package is INSANE! THANK YOU THANK YOU THANK YOU to the team! It looks (and is) incredible. I LOVE the sounds. Inside and outside seem perfect to my ears! I'm using it in P3D v3.3



 
I LOVE the sounds. Inside and outside seem perfect to my ears! I'm using it in P3D v3.3

I don't have P3D so I have no idea how different it is to FSX, but I'm curious if the sound settings are the same, and if so where are the sliders set to get the best sound experience from Ted's sounds? I'm using a headset while flying. Thank you. :)
 
I don't have P3D so I have no idea how different it is to FSX, but I'm curious if the sound settings are the same, and if so where are the sliders set to get the best sound experience from Ted's sounds? I'm using a headset while flying. Thank you. :)

This may help...


I have engines 100% and adjust my volume thru the external speakers (THX sound system).
 
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