Douglas C-47 V3 Beta Released

After getting home, looked at the aircraft.cfg entries and found none titled "camera configuration". So assumed (always a dangerous thing to do) you were talking about the "Cameradefinition" entries...but saw there were 13. Afraid that if I removed all of them I would have none...except the VC...so looked more carefully and found on titled "CA Standard"...which was the title of the one that came up with the F11 key. Then saw that it had at the end "HotKeySelect=3" so took a chance that was the line causing it to show up with the F11 key and "//" it out. That fixed it so my F11 now goes to the normal External Snap View. I left F10 and F12 as was as I use those on a New Window when starting up the engines.

Hope this helps.

Thank You - It's OK now

Erick
 
After getting home, looked at the aircraft.cfg entries and found none titled "camera configuration". So assumed (always a dangerous thing to do) you were talking about the "Cameradefinition" entries...but saw there were 13.

A safe assumption, the word camera does not appear anywhere else in the aircraft.cfg.
Apologies for my devastating error.:disturbed:
 
Funny you ask specifically for P3D... As opposed to FSX 'basic' VC lighting in P3D does already work..? (atleast in P3Dv2, i don't know about v3 yet..) I am working on 'full' VC lighting for FSX right now. Various kinds of ambient light, fluorescent panel light, individual spotlights (atleast that's on my work order.. ;-)

cheers,
jan

Jan, quick question. When I activate the cabin lights (fx_vclight) I get an unnatural glare off many gauges and some gage face panels. Even worse at dusk. Attached a couple of pics to show what I mean. Is this something you're working on? Or do I have a messed up system? I have the same problem with the MILVIZ F-86.

As for the rest, I love this entire model. Fantastic work. Hope all is well with you and yours.

Phill

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VC lighting is on its way.

From page 7 of the manual

Untitled.jpg


From post 599 on the page before this one

Funny you ask specifically for P3D... As opposed to FSX 'basic' VC lighting in P3D does already work..? (atleast in P3Dv2, i don't know about v3 yet..) I am working on 'full' VC lighting for FSX right now. Various kinds of ambient light, fluorescent panel light, individual spotlights (atleast that's on my work order.. ;-)

cheers,
jan
 
VC lighting is on its way.

From page 7 of the manual

Untitled.jpg


From post 599 on the page before this one


Yes, I know it's on its way. I was only trying to see if this was a problem relating to my system, or if others see the same thing. If it's my system then I know to start troubleshooting. Was not asking when, only if...

Phill
 
Added Sperry autopilort to current Beta

I did this just because I wanted to see how it flies with the default sperry. All I did was to add the sperry compass and AHI to window 6 under the GPS. It really works nice for me, thought others might be interested. And yes I know this is a BETA model (and a really nice one) so this is just for those who might be interested.

Attached are a couple of files, one a jpg showing how it looks and some basic how to. The other is a text file that shows exactly what I did to get this working.

Phill

PS - did I mention how much I love this aircraft? Actually got to take the controls of one out of Dover AFB in the early 1960's.

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I was unable to upload and attach a simple txt file so here are the instructions.

These are the three steps I took to add the default sperry to the VVC C-47 cockpit.
Once done, then shift-6 will bring it up (with the GPS).

Step 1 - Open the aircraft.cfg file with notepad...
Replace the [autopilot] section with the following...

[autopilot]
autopilot_available= 1
flight_director_available= 0
pitch_takeoff_ga=0.0
default_vertical_speed=700.000000
autothrottle_available=0
direction_indicator=1
attitude_indicator =1
max_pitch=10.000000
max_pitch_acceleration=1.000000
max_pitch_velocity_lo_alt=2.000000
max_pitch_velocity_hi_alt=1.500000
max_pitch_velocity_lo_alt_breakpoint=20000.000000
max_pitch_velocity_hi_alt_breakpoint=28000.000000
max_bank=25.000000
max_bank_acceleration=1.800000
max_bank_velocity=3.000000
max_throttle_rate=0.100000
nav_proportional_control=9.000000
nav_integrator_control=0.250000
nav_derivative_control=0.000000
nav_integrator_boundary=2.500000
nav_derivative_boundary=0.000000
gs_proportional_control=9.520000
gs_integrator_control=0.260000
gs_derivative_control=0.000000
gs_integrator_boundary=0.700000
gs_derivative_boundary=0.000000
yaw_damper_gain = 0.0
default_bank_mode=2 //Default to Heading Hold

Step 2 - Find the original default Douglas_DC3 airplane folder and open the panel subfolder...
copy the file Douglas_DC3.cab to the Douglas_C-47_V3.12_Beta/panel/ folder.

Step 3 - Inside the Douglas_C-47_V3.12_Beta/panel/ open panel cfg with notepad...
Scroll down to the GPS_PANEL [Window05] and replace with the following...

[Window05]
Background_color=0,0,0
size_mm=456,668
pixel_size=456,668
//size_mm=456,378
//pixel_size=456,378
//window_size_ratio=1.000
position=2
visible=0
ident=GPS_PANEL
window_size= 0.456, 0.660
window_pos= 0.000, 0.090
gauge00=fs9gps!gps_500, 0,0,456,378
gauge01=Douglas_DC3!sperry_autopilot_compass, 0,379,230, 280
gauge02=Douglas_DC3!sperry_autopilot_ahi, 230,379,230, 280
 
Beacon lights

Did the Rebecca equipped C-47's use a red beacon light on the top of the tail like the other regular C-47s?

I noticed that all the Rebecca equipped liveries don't have them.
 
Two Questions Please

Just would like to let all of you know I had successfully installed Jahn's C-47 version 3.12 and all models without problems into FSX Deluxe with SP1 and SP2. Also it is my pleasure to let all of you know that I successfully exported the liveries from version 2 into version 3.12 without problem and such liveries are working well in version 3.12.

I conducted ground tests and everything went well.

WOW such amazing SERIOUS payware quality in that totally FREEWARE add-on plane with unbelievable amazing ULTRA HIGH QUALITY cockpit!!!!!!

Many thanks to all people involved in development and distribution of the new version 3.12. That is SOME SERIOUS PAYWARE quality!!!

I have TWO questions please

One question is that I know from reading posts on this thread that there is NO NO night light for cockpit for version 3.12 which I have no no problem. However, I am curious to know if the latest beta version has night passenger window light? If no, then I have no no problem with that. If yes, that means I have to look at my installation and see what did I do wrong. Please let me know if it should have passenger window night light or not so that I do not have to rackle my brain trying to fix the passenger window night light.

Second question is that version 3.12 comes in various models with one or two red beacons. My question is that which model am I supposed to use for Buffalo Airways C-GWIR livery because I do not know if Buffalo Airways C-GWIR plane comes in one red beacon on top of tail OR two red beacons (one on top of tail and one on bottom of the plane)???

Thanks for any help any of you might offer.

Regards,

Aharon
 
Funny you ask specifically for P3D... As opposed to FSX 'basic' VC lighting in P3D does already work..? (atleast in P3Dv2, i don't know about v3 yet..) I am working on 'full' VC lighting for FSX right now. Various kinds of ambient light, fluorescent panel light, individual spotlights (atleast that's on my work order.. ;-)

cheers,
jan

I'm on P3D v3.3x and I'm not seeing any interior cockpit lighting.
 
I'm on P3D v3.3x and I'm not seeing any interior cockpit lighting.

Ryan,

If you read previous posts including mine just above your post, you will see that night light in cockpit is not available in beta version of 3.12 version but will be available in future hence the warning in the manual book saying it is suited only for day flying, not night flying.

Regards,

Aharon
 
I've read that. If you read my post you'd see that one of the developers posted (of whom I quoted in my post) that it was working in P3D v2 but perhaps not P3D v3. Maybe he meant basic lighting as in exterior? But he did say VC so I had to ask.
 
Hard to misunderstand really

As opposed to FSX 'basic' VC lighting in P3D does already work..?
(atleast in P3Dv2, i don't know about v3 yet..)

Now you know the answer for P3D v3 is no.
 
Anyone know what the FAA rule, in the 40's & 50's, was for altitude limits in airliners without using oxygen. I thought it was 10,000 ft limit for passenger aircraft but someone else I know thinks it was 12,000 ft.

Thanks,
 
Anyone know what the FAA rule, in the 40's & 50's, was for altitude limits in airliners without using oxygen. I thought it was 10,000 ft limit for passenger aircraft but someone else I know thinks it was 12,000 ft.

It is 10,000 ft but if you see high mountains, you are allowed to climb to 12,000 ft to avoid mountains and then descend quickly to 10,000 ft when you clear of too high mountains.

And unless I am mistaken, FAA did not exist in 1940 and 1950. LOL

Regards,

Aharon
 
It is 10,000 ft but if you see high mountains, you are allowed to climb to 12,000 ft to avoid mountains and then descend quickly to 10,000 ft when you clear of too high mountains.

And unless I am mistaken, FAA did not exist in 1940 and 1950. LOL

Regards,

Aharon

Thanks and your right...it was the CAA until 1958.
 

Finished flying for first time the new version 3.12 of Jahn DC-3/C-47 on FSX Deluxe with SP1 and SP2, and everything went very well during flight from CYHY to CYZF but the taxi turns were difficult and impossible to make turns. However, there are instructions on manual book to modify turns so I am trying to tackle on modifying the aircraft.cfg according to Jahn's instructional manual on C-47.

Amazing plane and AMAZING cockpit quality. I must repeat AGAIN that this is SERIOUS and AMAZING payware quality in this freeware add on plane!!

Regards,

Aharon


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I've read that. If you read my post you'd see that one of the developers posted (of whom I quoted in my post) that it was working in P3D v2 but perhaps not P3D v3. Maybe he meant basic lighting as in exterior? But he did say VC so I had to ask.

Ryan, i ment that you don't see the mess as shown in the FSX screenies above when you switch the cockpit light on in P3Dv2. You can read the gauges more or less but that's about it. Proper VC lighting in all versions needs work, quite a lot of work if we want the same lighting options as in the real thing.

Here's a first trial of UV light that comes from 2 tubes on each side of the cockpit walls and radioluminescent painted gauge dials. Another UV light will sit on top of the quadrant and possibly two that light up the OH.

dc3_vvc_night1.jpg


In any case, Visair Industrial Light & Magic has kicked off. :smile:
 
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