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DOVE Tail FSW release May 2017

Saw it Today but I'll wait for the first opinions. Dovetail Flight School wasn't good product...

Carenado models?
 
Few screenies:

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Disc Space: 40 GB.

[FONT=&quot]Flight Sim World is a flight simulation platform developed by Dovetail Games. Based on benchmark technology, FSW includes the whole world as well as several single and twin propeller aircraft to get you started. [/FONT]

[FONT=&quot]The aircraft in Flight Sim World have been created using the latest modelling and rendering technologies resulting in stunning realism and detail. Every switch and gauge in the cockpits are clickable, while a range of animations really brings the experience to life.[/FONT]

[FONT=&quot]Not only do the core aircraft look amazing, but they also react to their environment realistically. A combination of atmospheric effects and advanced mechanics result in a remarkably unique flight experience. [/FONT]

[FONT=&quot]If creating content is your passion, we have included the Pro Mission Editor, which is a comprehensive tool that allows you to create your own missions. [/FONT]

Free Flight:[FONT=&quot] The whole world is yours to explore in Free Flight mode![/FONT]
Multiplayer (Alpha):[FONT=&quot] Fly with your friends on Steam! Please note Multiplayer is still in its Alpha stage, so you may experience bugs.[/FONT]
Lessons & Missions:[FONT=&quot] Learn the basics with our LAPL and PPL based lessons, and then test your skills with a series of missions. [/FONT]


  • Integration of Accu-Feel™ technology
  • Fleet of highly detailed GA aircraft
  • Easy to use flight planner
  • Realistic flight model
  • Integrated Orbx FTX Global textures
  • Lessons and missions to test your skills
  • Pilot profile to keep track of your flight hours
  • Pro Mission Editor

 
Good! I hope it's been worth the wait and especially hope it's open to we fiddlers and home brewers to add to! :dizzy:
 
I hope the pbr techniques will bring new material settings into play. We are in development of a C-7a Caribou here. I build the VC in a PBR workflow with Quixel. If these new materials could be rendered in the sim, this would be absolutly awesome.

slid-console-1.jpg
 
Saw it Today but I'll wait for the first opinions. Dovetail Flight School wasn't good product...

Carenado models?

A2A perhaps (integration of Accu-Feel being a clue?) - wasn't there talk of A2A doing a light twin next, a Seneca I think (?)
 
We already have a forum ready and waiting for the new sim. Presently it is called "DTG Flight School & Flight Simulator" but I have asked Dave to rename it to "DTG Flight Simulator World" as Flight School has been discontinued. Let's hope that FSW will be all we want it to be:engel016:
 
Most probabely the visual element will be awesome, the thing i am worried about though is the blatant missing of three sylables in both the videos and info's : ATC ...

(Much) better ATC and better feeling of flight compared to FSX/P3D that's what i'd be looking for mostly in a new flightsim. We already have great visuals in P3Dv3, haven't we.. ( i do like the rain on the windscreen and vibrating gauge needles )
 
I hope the pbr techniques will bring new material settings into play. We are in development of a C-7a Caribou here. I build the VC in a PBR workflow with Quixel. If these new materials could be rendered in the sim, this would be absolutly awesome.

slid-console-1.jpg


PBR...beautiful.

Add to this, particle effects, DX12 and VAS becoming VAST. Lots more room for crunching polys, and vertices. I notice right away the model mesh complexity in the video.
Oh yeah....Mental Ray rendering for those 64 bit modeling tools.

I'll say it again...Yeah Baby!!!!
 
You can hear the rain beating against different materials in the cockpit....nice touch. I want my F-100D in this!!! LOL.....
 
I can almost assuredly say that if third-party content distribution, ESPECIALLY freeware...isn't kept involved per the current status quo, this thing will be DOA , no matter how.good the default stuff looks. The o my reason FS9 and by extension FSX and P3D have any traction is because your favorite developer is unbound by any specified distribution method or model. So far Flight and DTG Flight school have both bit the dust. This thing will too if my favorite add-ons don't have a chance of making it in, or for users to make free add-ons such as scenery etc. Can't imagine much longevity without it.
 
In the blurb, it says it will be Dx9. I hope this is wrong!

Roger what he actually said was they moved from DX9 to DX11. If you join Dovetail Games Live you will get a lot of information and you can join the alpha of FSW soon. FSW will be an early release on Steam and it will contain some bugs but the sim is OUTSTANDING.
 
I can almost assuredly say that if third-party content distribution, ESPECIALLY freeware...isn't kept involved per the current status quo, this thing will be DOA , no matter how.good the default stuff looks. The o my reason FS9 and by extension FSX and P3D have any traction is because your favorite developer is unbound by any specified distribution method or model. So far Flight and DTG Flight school have both bit the dust. This thing will too if my favorite add-ons don't have a chance of making it in, or for users to make free add-ons such as scenery etc. Can't imagine much longevity without it.

Very true, that was probably the major reason that both MS Flight and DT Flight School failed.

Going forward we will soon have two 64 bit MS-FSX derivatives, DT FSW and P3D-V4, which has better support for third party developers and compatibility with older products will decide which one succeeds or fails. I don't think LM will make it any harder for new products to be developed than current versions, which is just as open as FSX, but how compatible old ones will be is the billion dollar question.
 
It's difficult to get any precise opinion at the moment, given the very small amount of information given in the video.
The rendering improvements, such as PBR, are a very good news. However, in these screenshots, what I see immediately is:
- the autogen draw distance is still ridiculously small
- the medium distance ground textures are blurry, which means the LOD_RADIUS is just as small as in FSX.

In the video they said they "tried" to get a better load balance between CPU and GPU... It doesn't sound extremely positive, though. I don't know what to expect, performance-wise. Will we still get blurries when flying too fast ? Will we still get micro-stuttes when using complex sceneries ? Will we still get very low FPS as soon as a complex airport appears on the screen ?
 
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