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FSX planes in FSW

Cirrus N210MS

Charter Member
got FSX planes working in FSW


add the following


ui_typerole="@IDS_TYPE_SINGLE_PROP"
ui_thumbnailfile="texture.1\thumbnail.png"
ui_hangarfile="texture.1\hangar.png"
ui_selectionfile="texture.1\selection.png"
ui_tilefile="texture.1\hangar.png"
ui_info=333705325
 
Yes, they will display, but what about the gauges ? Are the virtual cockpits clickable ?
As far as I saw, the virtual cockpits of the FSX planes (including the default ones, which are very simple) are gauges-less and nothing is clickable anymore, which makes these planes completely unusable. Did you manage to solve this issue ?
 
Yes, they will display, but what about the gauges ? Are the virtual cockpits clickable ?
As far as I saw, the virtual cockpits of the FSX planes (including the default ones, which are very simple) are gauges-less and nothing is clickable anymore, which makes these planes completely unusable. Did you manage to solve this issue ?


no there is some errors in some planes


 
Never mind the cockpit glass, do basic animations like elevators or landing gear work? This is getting interesting...
 
Gauges will need to be XML. The C++ gauges are really DLLs and they are 32-bit, and all addresses in the sim are different.

Dick
 
Most interesting! Don't dump Gmax just yet, chaps.....!

Well, I don't think many simmers would be interested in airplanes with non-functionnal virtual cockpits.
Of course it's nice to see the FSX planes rendered in FSW, but what are you going to do with them ? CTRL+E and fly from the external point of view ? What's point ?
 
The point is no-one as yet knows which development tools are supported since there's no sdk as yet (but Autodesk are known to be in there somewhere). Will we need a 3ds Max subscription (ouch!) or an even more expensive 3d modelling megasuite to build add-ons for it? And then FSX models are dropped into the game and don't immediately break everything.

I really hope our existing workflows can be adapted to FSW without major expense and this thread gives me some grounds to hope this will be possible in time.
 
got FSX planes working in FSW


add the following


ui_typerole="@IDS_TYPE_SINGLE_PROP"
ui_thumbnailfile="texture.1\thumbnail.png"
ui_hangarfile="texture.1\hangar.png"
ui_selectionfile="texture.1\selection.png"
ui_tilefile="texture.1\hangar.png"
ui_info=333705325

Attempting this, doesn't seem to work. Could you explain a bit more ?
 
Attempting this, doesn't seem to work. Could you explain a bit more ?


[fltsim.0]
title=Douglas C-47 V3
sim=Douglas_DC3_v1.5
model=
panel=
sound=
texture=EATS_315221
kb_checklists=C47_check
kb_reference=C47_ref
atc_id=315221
ui_manufacturer="Douglas"
ui_type="C-47 Skytrain"
ui_variation="V3.14 Beta"
ui_typerole="Twin Engine Prop"
ui_createdby=
description=C-47 EATS 315221 V3.14
ui_typerole="@IDS_TYPE_TWIN_PROP"
ui_thumbnailfile="texture.1\thumbnail.png"
ui_hangarfile="texture.1\hangar.png"
ui_selectionfile="texture.1\selection.png"
ui_tilefile="texture.1\hangar.png"
ui_info=333705325
 
Something else to add to this - they have changed the renderer from GDI to DirectX, so GDI drawn gauges (many flat-panel displays and 2d gauges) won't display in FSW.

Ian P.
 
Seeing the virtual cockpit?

Hi,
Has anyone got the main virtual cockpit to display.

I have been playing around with the 2 published conversions and my own attempt at a conversion (the GAS DH-60 which has 1 xml gauge and no dlls). I can see the external model without any issue and I can see the other cockpit views on the DC3 and the Soloy but I can't access the main VC.
If I create a flight with one of the converted models the flight starts in an external view and pressing F9 doesn't do any good.

Any thoughts?

thanks
Gavin
 
I have the Cessna Soloy, the Realair Legacy, the SOH C-47, the Alabeo Aztec, and the OrbX Vans RV all working. They all have a VC. May I suggest that perhaps you need to assign a different key. Some of the old FSX assignments have changed. Have you tried simply cycling views with the S key ?
 
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