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AH Bf09E: Tough as nails

e.a.wicklund

Members +
I love the Aeroplane Heaven 109E. It's beautiful. But does anyone else feel it's incredibly difficult to bring down?

Is there an alternative .dp file out there that isn't built like a Tiger Tank?
 
Reply...

E.A. Wicklund,

This is a good time to ask. I can talk to UncleTgt about the AH Bf-109, Hurricane, and Spitfire models. They're all kind of hard to bring down. I'm (class permitting) still working on the Battle of France, (Currently working through the missions on 24 May) and am actually using all of these models. :encouragement:
 
E.A. Wicklund,

This is a good time to ask. I can talk to UncleTgt about the AH Bf-109, Hurricane, and Spitfire models. They're all kind of hard to bring down. I'm (class permitting) still working on the Battle of France, (Currently working through the missions on 24 May) and am actually using all of these models. :encouragement:

Much appreciated. For now, I've cobbled together an alternative (an inaccurate one) from another .dp. It'll do until the experts work over it.
 
Reply...

E.A. Wicklund,

I have it as part of the BoF project...along with a lot of others he has done for this project. Such as a few Hurricanes...
 
Reply...

Hi,

He even did a Belgian...along with a Spitfire of 54 Squadron.
 
Beautiful Bf-109E . AH did a fine job. Looks almost as good as the BF-109E's for CFS3. Here's one from Pat's CFS3 BoB install.
attachment.php
 
Reply...

Roxanne-21,

Hadn't thought of it until now, but I suppose they can be. There are numerous special skins for this project. :encouragement:
 
If anyone is interested, I have made some down and dirty, quickie .dp files for AH109E and the AH-Spit1A. They aren't works of art, but perfectly servicable until more precise ones are available. They aren't as hard to shoot down as a B-29 now. I could attach them here.
 
I love the Aeroplane Heaven 109E. It's beautiful. But does anyone else feel it's incredibly difficult to bring down?

Is there an alternative .dp file out there that isn't built like a Tiger Tank?

EAW, WRT the original title of this thread, you might consider just increasing the damage dices in the DP gunstations of your allied models. I took a YAS Spit Mk1 with modified gunstations up against a gaggle of AH_109E's with original DP's and had my way with them. The trick is to increase the damage dices to reflect more realistic impact damage. The guns on this particular Spit model are set at 1d1*22.

I've always found the guns of the default and most custom addon models to be way too weak for the type of ammo they historically used. For example, the British .303 ammo in CFS2 has a defo setting of just 1d1*8 - that's a pitiful showing for standard AP/incendiary .303 ammo which is somewhat in the same class as the standard .30 cal round, being shot from rapid-firing weapons. Same goes for the standard .50 cal settings in the sim at just 1d1*14...and this is supposed to represent the effects of the highly destructive armor-piercing/high-explosive/incendiary .50 cal ammo used by ALL US fighters in the war!

Beef up your gun power and you'll get it done right.
 
you might consider just increasing the damage dices in the DP gunstations of your allied models.

Then, every other aircraft would become utterly fragile and would be disintegrated with one single shot...

The other (and best) solution is to modify the [SYSTEMS] section of the AH Bf-109E's DP file. I put in red the values you may try to lower:

[SYSTEMS]
system.0=%system_name.0%,2559,-30
system.1=%system_name.1%,127,-1
system.2=%system_name.2%,155,-2
system.3=%system_name.3%,189,-3
system.4=%system_name.4%,230,-4
system.5=%system_name.5%,280,-5
system.6=%system_name.6%,280,-6
system.7=%system_name.7%,230,-7
system.8=%system_name.8%,189,-8
system.9=%system_name.9%,155,-9
system.10=%system_name.10%,127,-10
system.11=%system_name.11%,167,-11
system.12=%system_name.12%,167,-12
system.13=%system_name.13%,167,-13
system.14=%system_name.14%,167,-14
system.15=%system_name.15%,167,-15
system.16=%system_name.16%,158,-16
system.17=%system_name.17%,150,-17
system.18=%system_name.18%,141,-18
system.19=%system_name.19%,133,-19
system.20=%system_name.20%,140,-21
system.21=%system_name.21%,112,39
system.22=%system_name.22%,140,-22
system.23=%system_name.23%,167,18
system.24=%system_name.24%,112,40
system.25=%system_name.25%,140,-24
system.26=%system_name.26%,112,41
system.27=%system_name.27%,471,28
system.28=%system_name.28%,38,29
system.29=%system_name.29%,8,26
system.30=%system_name.30%,57,25
system.31=%system_name.31%,14,27
system.32=%system_name.32%,699,23
system.33=%system_name.33%,699,30
system.34=%system_name.34%,47,32
system.35=%system_name.35%,14,34
system.36=%system_name.36%,8,33
system.37=%system_name.37%,38,36
system.38=%system_name.38%,471,35
system.39=%system_name.39%,9,42
system.40=%system_name.40%,8,19
system.41=%system_name.41%,8,22
system.42=%system_name.42%,69,3
system.43=%system_name.43%,10,2
system.44=%system_name.44%,62,1
system.45=%system_name.45%,6,7
system.46=%system_name.46%,185,10
system.47=%system_name.47%,132,8
system.48=%system_name.48%,36,9
system.49=%system_name.49%,17,46
system.50=%system_name.50%,17,45
system.51=%system_name.51%,64,20

The first value (system.0) is obviously too high. Only heavy bombers use a 2000+ value there. You may try to set it to 500.
The system.32 and system.33 are the wings. 699 is too high for a fighter. You may try to lower it down to 200 or 300.
The system.27 and system.38 are the wing tips. Once again, you may try to lower these figures down to 150 or 200.
 
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