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RFN F-8 Crusader is out!!

Just spent the last hour trying to get rid of a dark patch under the probe fairing (see above); now I see everybody's got it. What the Dickens (or similar!) is it??

DaveQ

I noticed the same thing but didn’t see it until I posted my screen shots. First thought it was a shadow but now I think it might have something to do with the new model as the v1.0 didn’t have it. I’ve seen this type thing before on other models and it seems to appear when some transparency is misaligned in the model. Now, I’m not a modeler so my terminology may not be correct but I do believe it is in the model file and not correctable by a painter!
 
I think it has something to do with the refueling probe! When it is not extended the shadow is there.

Look at this screenie.



Cees
 
I think it has something to do with the refueling probe! When it is not extended the shadow is there.

Look at this screenie. Cees

It seems to be some kind of a shadow of an object that may not be fitting exactly as it should but is invisible to the eye. When that side of the aircraft is away from the sun the anomaly is NOT THERE whether the fueling door is open or not. When in the sun the anomaly IS THERE whether the fueling door is open or not.

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Steve,

I think you are on to something, I took this with the sun shining on the IFR probe side.

Capture.jpg


Here I rotated the plane 180 degrees and the sun is on the other side - Nothing casting shadows - shadow mark is gone. I sure hope that can be fixed.
There is no shadow mark. and no IFR shadow either. Strange. (P3D V3.4)
Capture1.jpg



Try the slew function and rotate the plane and observe what happens as the plane rotates from the sun to the shade and vice versa - notice how all the shadows go away when
away from the sun and as you rotate into the sun shadows appear including the strange dark mark.
Wonder if it had anything to do with that configuration addon for v1.1? Adding pylons etc.
 
Hi,
This "shadow artefact" is present since V1.0, it appears only in FSX... I call it "shadow" but it doesn't change with the light : it switch on and off according light position but its shape never change... I really don't know what cause this issue.
I found nothing so far in the model that can explain that and I never saw such thing... I suspect somethink link to a volume shadow leak but no clear evidence so far...
Regards,
Sylvain
 
Hi,
This "shadow artefact" is present since V1.0, it appears only in FSX... I call it "shadow" but it doesn't change with the light : it switch on and off according light position but its shape never change... I really don't know what cause this issue.
I found nothing so far in the model that can explain that and I never saw such thing... I suspect somethink link to a volume shadow leak but no clear evidence so far...
Regards,
Sylvain

Sylvain,

It also appears in P3D V3.4 - it too runs on 32 bit mode like FSX.

As for the shadow item, I looked at the Alphasim F-8 version and it doesn't have that shadow or dark spot on the left side.

Capture.jpg
 
Sylvain,

It also appears in P3D V3.4 - it too runs on 32 bit mode like FSX.

As for the shadow item, I looked at the Alphasim F-8 version and it doesn't have that shadow or dark spot on the left side.

Hi,
You're right, but I was refering to P3D V4 where the issue does not occurs. No doubt for me it is not a "nice" shadow generated by some geometric volume specific to the F-8, but it is a bug of the graphic engine caused by my model (mesh and/or material?). At this point I don't have any lead, so no fix is planned. May be I'll read one of these days, on a developper forum, other FS modeler's feedback on such similar issue which help me to find a solution?
Regards,
Sylvain
 
Sylvain, thanks for taking a look and for the info. It’s definitely not a deal breaker for this terrific model. :encouragement::encouragement:

Steve
 
Sylvain,
Here is a screen shot in P3D V5. I put it in slew mode so that I could rotate it to get direct reflection from sunlight. As you can see there is no reflection.
Due to limits of my Vid card. I plan on going to P3D V4.5 - The top tier Video board cost more then then the basic P3D. At any rate, it is good to know that the
shadow is no issue P3D V4. As Steve said, it is a terrific model. :C)


Capture.jpg
 
Not I , but I like the double nuts (Modex) sharp looking paint scheme.

Edit: I'd say.... go for it Steve
As best I recall, each squadron had a "double nuts" (usually just "X00" i.e. 100, 200, 300 etc.) modex, with standard squadron colors witt th CO's name under the cockpit, not always on both sides. At least one squadron would have a "triple nuts" with some multi-color Air Wing motif for the CAG. Usually it was the type of plane the CAG had a squadron command of, though he would be checked out in at least a couple of Air Wing types.

There was no hard and fast rule, and some wings had only a "X00" in each squadron with CAG colors somewhere (A-4 tadpole ribs etc) on each one. This drawing looks typical except for the "bolt nuts", which was seen on occasion.
 
As best I recall, each squadron had a "double nuts" (usually just "X00" i.e. 100, 200, 300 etc.) modex, with standard squadron colors witt th CO's name under the cockpit, not always on both sides. At least one squadron would have a "triple nuts" with some multi-color Air Wing motif for the CAG. Usually it was the type of plane the CAG had a squadron command of, though he would be checked out in at least a couple of Air Wing types.

There was no hard and fast rule, and some wings had only a "X00" in each squadron with CAG colors somewhere (A-4 tadpole ribs etc) on each one. This drawing looks typical except for the "bolt nuts", which was seen on occasion.

I'm aware of the each outfit having a Double Nuts (00) modex, I guess I should of said it differently i.e,. when commenting on the OO which are shaped like hardware nuts aka bolt nuts.

In one Navy squadron I was in, there were shoulder boards of the pilots rank painted beside the pilots name on each F8 aircraft.
 
Thanks Mike71 and Butch. I actually have a couple good color photographs of this aircraft so it's on with the show!

Steve
 
Not sure about the meaning of double nuts, several options....... but in any case many thanks Duckie, it looks like a potential d/l winner in time.


(triple nuts???)
 
Not sure about the meaning of double nuts, several options....... but in any case many thanks Duckie, it looks like a potential d/l winner in time.


(triple nuts???)

Zeros, double Zeros are often called nuts. 00=double nuts 000=triple nuts

Probably from the term naughts meaning nothing.
 
"Double Nuts". Aircraft numbers with zero zero belong to the unit commander. 100, 200, 300, etc. A common way to display it on Navy aircraft is double nuts. Like on this repaint I'm finishing up.
 

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I believe 00 is reserved for the CAG each squadron would have a CAG bird even if he was not checked out in that particular type.
Often the squadron commander would have 01.
The nuts reference is just slang for zeros. If combined with another number it might be balls, as in 78-005 might be called balls five.
 
Ah! Thank you. 'Nuts' may have other definitions over here.
But triple, even for the boss, was puzzling.
I can see clearly now.
 
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