Thanks a lot guys for the heads up! I already read that thread (the one about the Essex) and as a matter of fact thanks to your posts I was able to code the four cats, because I didn't suspect there was a 'magical' 60 meter area around the reference axis where all catapult_starts have to be placed

Michael, I must be doing something absolutly wrong whith the blast deflectors, because unlike you, that couldn't compile the JDB 4, I can't get a single one to work. I´m stuck
Sylvain, I would be very very grateful if you could send me your sample :ernae: My profile email is very old and for some reason I can't update it, so this is my current email:
jafergon@gmail.com Here's an screenshot of my current setup.
View attachment 84188
The Animation Tool window is for the blast shield and the Object properties are from the attachpoint
BTW, for the deck I'm using three maps in the same material. Two 1024 maps for difuse and specular (I'm not very happy with my specular map yet, BTW) and a tiled 512 detail map for close up detail. All the aircraft shadows on the deck are "baked" in the difuse. BTW your Clemenceau far from looking like a plastic toy has been a source of inspiration to me
As for the FPS, you can check it out by yourselves, all the screenshots have the fps on the upper left corner (it reads CUADROS/SEC in Spanish). In the San Diego area I'm getting 45-50 fps and in open seas about 70 and sometimes up to 90. However I prefer to have my fps locked to 30. My rig is a Q6000 overclocked to 2.7Ghz 4GB RAM, Nvidia 8800GT and Windows Vista 64
Javier