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Some U.S.S. Nimitz WIP shots

convoy out of Pearl

Here's a simple tight convoy formation of the Accel carrier and 13 other Accel default ships ---destroyers, cruisers, and cargo supply ----I use.

The ships will sort themselves to a bit different formation if you give a command to turn 90 degrees. You can add wind or leave it out, even using the 10 degree turn to head into the wind, turning as many times as you need.

You can change the distances as well but I wanted a tight formation in this case.

This is pasted onto the cvn_id cfg using notepad. The file is in programfiles/AICarriers/conf.d and you must number the formation..xx to the next number. For me that is 15.

Then, I change out the carrier for this Nimitz, :guinness::icon29::running::running:

[formation.15]
title=big fleet
unit.0=veh_carrier01_high_detail_sm, 0, 0
unit.1=veh_cruiser01,-500, -300
unit.2=VEH_cruiser01, 0, 800
unit.3=VEH_cruiser01, 1200, 0
unit.4=VEH_cruiser01, -1200, 0
unit.5=VEH_destroyer01, 400, -400
unit.6=VEH_water_tanker03_sm, -400, -400
unit.7=veh_cruiser01,-500, -800
unit.8=veh_destroyer01,-700, 500
unit.9=veh_cruiser01,600, -400
unit.10=VEH_destroyer01, 900, -400
unit.11=VEH_water_tanker03_sm, -1000, -400
unit.12=VEH_water_tanker03_sm, 1000, -400
unit.13=VEH_destroyer01, 1100, -400
 
Thank you wilycoyote and please keep this thread alive. I check back every day as I'm benefiting greatly from this topic and am finally getting an education.
A warning though, if you do keep this up, you'll be the number one candidate to be targeted with very basic newbie questions :icon_lol:
 
Thank you wilycoyote and please keep this thread alive. I check back every day as I'm benefiting greatly from this topic and am finally getting an education.
A warning though, if you do keep this up, you'll be the number one candidate to be targeted with very basic newbie questions :icon_lol:
dunno bout dat, every day finds me a newbie as I try to learn something.

Forgot to mention such a tight formation has plenty of helo activity in it.
 
Just a quick update... I'm finishing up the config files. I've included a 'ship' in the fleet that is an SH-60 acting as a 'plane guard' hovering near the carrier. The model is elevated 150ft so it seems to be flying.

During the weekend I completed all the individual aircraft markings (20 individual liveries, including CAG birds). This week I´ll be out of town for 3 days. Hopefully I'll have a beta ready when I´m back home on Sunday or early next week.

Thanks for your patience (tomorrow I´ll post the first screens of the finished model with definitive textures)

Javier

BTW Wilycoyote, thanks for all the explanations on Aicarriers, this will save me a lot of time when I release the carriers :)
 
Here's a simple tight convoy formation of the Accel carrier and 13 other Accel default ships ---destroyers, cruisers, and cargo supply ----I use.

The ships will sort themselves to a bit different formation if you give a command to turn 90 degrees. You can add wind or leave it out, even using the 10 degree turn to head into the wind, turning as many times as you need.

You can change the distances as well but I wanted a tight formation in this case.

This is pasted onto the cvn_id cfg using notepad. The file is in programfiles/AICarriers/conf.d and you must number the formation..xx to the next number. For me that is 15.

Then, I change out the carrier for this Nimitz, :guinness::icon29::running::running:

[formation.15]
title=big fleet
unit.0=veh_carrier01_high_detail_sm, 0, 0
unit.1=veh_cruiser01,-500, -300
unit.2=VEH_cruiser01, 0, 800
unit.3=VEH_cruiser01, 1200, 0
unit.4=VEH_cruiser01, -1200, 0
unit.5=VEH_destroyer01, 400, -400
unit.6=VEH_water_tanker03_sm, -400, -400
unit.7=veh_cruiser01,-500, -800
unit.8=veh_destroyer01,-700, 500
unit.9=veh_cruiser01,600, -400
unit.10=VEH_destroyer01, 900, -400
unit.11=VEH_water_tanker03_sm, -1000, -400
unit.12=VEH_water_tanker03_sm, 1000, -400
unit.13=VEH_destroyer01, 1100, -400

:bump:Crying out for help and advice:bump:

My OS is XP SP3 the sim FSX + Acceleration. Have installed aicarrirers2.zip via the installer without a hitch. Everything works as it should and I'm over the moon - have managed to land most of my arrester hook-equipped mil jets successfully.
Looking at the above [formation.15] and comparing it with the cvn_id.cfg in general I think I understand the principle of it. My .cfg being still a virgin ends with [formation.9].

Am I correct to assume that all of the "formations" you have added are simply compilations of the already available vessels from either FSX or Acceleration?

I am wondering if a formation could be added with its origin being FS9 carriers which I've ported over to FSX...

For now this is all I would like to know and would appreciate any thoughts on this. With a heavy heart I'm even prepared to accept a "No you can't do THAT, silly..." :isadizzy:

Thanks in advance for time wisely spent ... or wasted :kilroy:
 
Am I correct to assume that all of the "formations" you have added are simply compilations of the already available vessels from either FSX or Acceleration?
Yes
I am wondering if a formation could be added with its origin being FS9 carriers which I've ported over to FSX...
I don't know.

If you use my "big fleet' it would be number 10.

Wilycoyote4
 
Freeware is unbelievable, really looking forward to it now, looks impressive!

You can only use vehicles from the SimObjects/Boats folder, which are objects with a model and texture folder and a sim.cfg file. You should be able to use anything you had as aircraft in FS9, but not if it was static scenery.
 
I think there are some ships built for FSX but I'll have to search for them. Perhaps someone knows of some ships or a website. There was a Japanese team making ships but I haven't found their website, not yet.

My main interest is the U.S.S. Nimitz so when it is available I'll make another formation(s) with it. I can simply replace the Accel carrier with the Nimitz or copy the "big fleet", paste it as the next formation re-number to 16---in my case---and replace the Accel carrier with the Nimitz.

Hope this helps and others may know of ships.:ernae:
 
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