Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
By that logic every add on ever made is arcade.
As many "impossible" things in FSX, it's possible, but require so much work that it's usually unprofitable.
The CS B-52 is waiting on parts that are being airlifted in by the AS C-17.
Unless CS says that they are definitely NOT doing a B-52, we are not filling that hole.
Give the amount of planes that we have in production now, the sad state of affairs with A2A, plus the fact that we're just not all that interested in doing that one. We'd much rather do the Bone...
Nice that you thought of us though...
kc
Not sure I get what's so 'arcadey' about a B-52...
Everyone has their two cents, just please state your reasoning so that this might be a discussion. Do you think that the Captainsim B-52 has been cancelled? My vote is on yes. I know these things take a while, but that preview has been up for a LONG time.
I don't see a connection, could you explain?
Yawn..... !
Why don't you just ASK them ??
Also, what's with these comments that A2A is in a sad state of affairs?
Speculation time!!!
I don't do that! It generally leads to heated debates....![]()

It's still on...
trust me, I know :ernae:
I don't see a connection, could you explain?
There are no controls in FSX for extra engines, so you cannot assign more than 4 throttle axes. There is no logic for extra engines, so you have to calculate all parameters (thrust, rpm, temperatures, fuel consumpion) by yourself all the time. But most of all, there's no room for extra engines in flight model.
I've seen several aircraft that have more than 4 engines, and what they simply do is to copy data from other engines and make dummy gauges in cockpit. So these engines don't generate thrust, don't consume fuel, don't affect your airplane in flight in any way, you can't really turn them on or shut them down, you can't hear them. You call that simulation?
Doing an aircraft that has more than 4 engines properly is very complicated task that would require doing almost whole simulation outside FSX engine. As many "impossible" things in FSX, it's possible, but require so much work that it's usually unprofitable.
I could say something but every time I do, my comments get erased. So... head on over to here for more information about why A2A is in a "sad state of affairs"...
Go somewhere, release payload, go home and be sure of never having to go there again. Arcarde.![]()
Believe me, you're not getting realistic multi-engine training with FSX, so being concerned about unrealistic modelling when more than four engines are present is, well, a waste of concern. If a person is going to throw down the BS flag on an aspect of FSX for not being real enough, then you might just want to throw the whole package in the trash. Just enjoy it man.