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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Super Cub: Now Available

Hi Kirt - i have the same FPS like you say with Aerosoft and Carenado. The Cub for me is as good as Carenado.

For me I find that the fps hit varies with weather setting. Must be a physics thing as these supercubs appear to react to the environement quite actively.

If I have these loaded with a stormy and gusty weather scenario, I start seeing my fps dip and jump. I have some freeware aircraft that are docile in that scenario and almost no fps hit in that weather so I surmise it's a more complicated flight model?

But comparing to my Carenado planes or Quest Kodiak, it's about the same as those.

Charles.
 
Thanks Guys, I can feel my credit card begining to get hot in my wallet......

kurt
Quick get it out before it burns a hole! Mine constantly needs cooling, got to watch them when perusing these parts.

My only regret is not buying the complete package from the get go.
 
It is one of those "jump in and fly" - planes. Absolut wonderfull. Can`t stop flying her. There is only one small problem when start the sim - which type of Super Cub shall i fly first ....... ? :jump:

Once again Mike - very well done :applause::applause::applause::applause::applause:

Dirk
 
Hi Rob,

As I have no problem flying either, it's hard to say! Have you checked the FSX settings in the Manual?

As for the water rudders, all I could do is place them where they should be. Tom flew it in float mode, and some changed were made, but according to him it's pretty accurate.

Mike

I've had some interesting results with the Cub variants so far - I'm not sure if it's just my lack of expertise or if there is a problem with my setup. For starters I was using FSX + SP2 until two weeks back when I noticed that the Super Cub was developed for Acceleration. So I uninstalled SP2 and installed Acceleration. As far as I'm aware all my other payware aircraft perform as before plus a few prior quirks like door opening and closing now work properly.

However, I do find the Super Cub Extreme versions to be hard to control on the ground and on take-off as others have described. I think I'm beginning to get the hang of things so I guess this is true to life and just my lack of experience?

One thing that is very noticeable is a problem with trimming the Super Cub. It seems very nose heavy and trying to balance weights realistically doesn't help. I can get by using the hardware trim on my CH Flightstick and then fine trimming in FSX but is this correct or is something wrong with my setup?

Any comments appreciated.
 
I've had some interesting results with the Cub variants so far - I'm not sure if it's just my lack of expertise or if there is a problem with my setup. For starters I was using FSX + SP2 until two weeks back when I noticed that the Super Cub was developed for Acceleration. So I uninstalled SP2 and installed Acceleration. As far as I'm aware all my other payware aircraft perform as before plus a few prior quirks like door opening and closing now work properly.

However, I do find the Super Cub Extreme versions to be hard to control on the ground and on take-off as others have described. I think I'm beginning to get the hang of things so I guess this is true to life and just my lack of experience?

One thing that is very noticeable is a problem with trimming the Super Cub. It seems very nose heavy and trying to balance weights realistically doesn't help. I can get by using the hardware trim on my CH Flightstick and then fine trimming in FSX but is this correct or is something wrong with my setup?

Any comments appreciated.

Hi Rob,

The only issues with the airfiles were two variables, prop pitch angle and drag coefficient, and I believe the rest is accurate.

Tom had commented on the trim as being a bit slow to react, but as there is no way to control the time constant in trim, it reacts at the speed FSX wants it to.

Super Cubs are light aircraft with big wings, and at light weights would appear to be quite sensitive. Small aircraft like the Super Cubs are not airliners, or even C-172's - they do require 'flying'.

I believe the nose-heaviness with just the pilot on board are accurate, too. These aircraft were designed to be loaded heavily, and landed at low speeds. Loni Habersetzer, of the famed CubDriver videos, actually added 30 lbs of weight at the tail of his aircraft in order to help keep the tail down. I noted the nose heaviness as well, once Tom had done his first tweaks of the airfiles, but I found that at low speeds and higher weights the aircraft was fairly nicelybalanced, and so assumed that was as it should be.

The tail of a Super Cub on the ground is very light - hence the ability to do brake-stands with ease. If you look at videos of the Super Cubs doing these take-off, you'll see the tails just jump off the ground (much faster than they seem to do with the Flight Replicas, at times). This also translates to very effective use of propwash to steer the aircraft on the ground - it is indeed very sensitive. Between the very strong brakes of the Super Cubs, and the very light tail with a highly effective prop-wash-over-rudder (which FSX models quite well, unlike the stab and elevator), plus more powerful engines and larger props, you end up with an aircraft that is indeed very sensitive on the ground. If you gun the throttle or taxi too fast, especially in a cross wind, it will have interesting results.

Mike
 
I have only done a 1.5 hrs (real World) circuit training in a super cub so am no expert but your flight dynamics do seem right from my experience. Great fun :applause:
 
I did quite a bit of flight testing for Mike, as I own one of the planes portrayed (The red one) and have been flying it since 1975.....

The cubs do need quite a bit of trim, though the elevator is effective, if heavy. A lot of nose down trim is needed with flap extension and the crank is slowish in cold weather. Cubs are easy to fly but do bounce around a lot in turbulence. FSX is I think a little over enthuistaic in it's portrayal of turbulence........ Trim... use what you need, it's the way the real ones are flown.

Cheers: T
 
Just curious if there are any performance specs available for the Exteme and Experimetal Cub's in terms of Minimum and Maximum Cylinder head and EGT temps. Best rate of Climb and RPM max during climb, minimun during decent etc... Don't know if they are modeled that closely for FSX, but it would be nice to know and monitor during flight. I noticed the temp creaps up pretty fast in a climb... I know the Cub crafters site says (fot the new 2010 model) she can get to 7,500 ft in within 5 minutes. But they don't list any of those kind of specks. Robin
 
Thanks for the detailed reply everyone. Most of my FSX experience is with Cessnas and the like and my previous Super Cub was the FS9 Aerosoft version (perhaps not the most accurate rendition :icon_lol:). The Real Air Scout flies like the Cessnas too which was why I was wondering, as I suspected there might be a problem with my install of Acceleration...

Having no real world experience makes it difficult to judge but I'm having great fun trying to master this aircraft. Once up I can now fly straight and level almost hands-off for a while. I'm also finding brake-stands and short takeoffs relatively easy, turning the whole aircraft through 180 degrees on the spot just after landing like I've seen on the videos. My landings need a lot more work...

Guess it's going to be some time before I should even think about trying to land on that mountaintop in Tongass Fjords!
 
However, I do find the Super Cub Extreme versions to be hard to control on the ground and on take-off as others have described. I think I'm beginning to get the hang of things so I guess this is true to life and just my lack of experience?

Ive noticed that some of the Cubs have steerable tailwheels and some dont. The ones that dont are trickier to handle on the ground. You need a little prop wash across the tail and you need to lead your turns quite a bit with rudder, and differential braking of course. It makes it a bit trickier to take off also without the steerable tailwheel until you get the tail off the ground, which as Mike points out doesnt take long.
 
IMPORTANT NEWS

The updated installers are now going out to customers, at the email addresses used on their order form.

They will be arriving by a service called YouSendit.

You may have to check your spam/junk email inboxes.

These updates are for the Complete, Standard and Extreme packages.

If you don't receive the notification email from YouSendit by tomorrow, then please contact me anyway and I will send you your download link. This because some email users in France apparently can't receive these emails, and so it may happen elsewhere, as well.

The installers being uploaded now are the ones presently available at the Flight Replicas store (and have been since Monday). Purchase now, and you will be receiving these.

Mike

PS. I have also written and sent a detailed proposal to the store provider describing why having updates accessible to customers via their downloadlinks may be to everyone's benefit. The initial response from them has been positive.
 
Just received email about the Extreme Package. Thanks Mike.

Good to know; thanks, guys. That will make getting updates (for any product) out to customers very quick and easy for everybody. From now on, customers won't even have to check if there are updates, they'll show up automatically in your inbox, for a one-click download.

Mike
 
I've received my updated Standard download link. It's just finished installing and I am pleased to report that everything is present & correct and she flies beautifully. Nice one, thank you.:ernae:
 
Just got notification of the Complete package download and I'm DLoading it as I'm typing this message! Thanks Robin
 
Received my "complete" package e-mail notification as well. Downloading now.

Excellent service! Thanks Mike

Mike
 
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