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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Imagine the Possibilities

Wow it looks almost as good as my MS Flight Simulator :d
Thing with fractals is, it doesn't require a lot of computational power.
You just have to get the mathematics right, and there's the rub...
 
Nice

The thing that impressed me the most was the undulations in the ground at the end of the movie, after the aircraft had landed, and how they interacted with the Cessna's shadow. I can see from the forum that this is a fairly early work in progress. I would love to see how this looks with more variation in the trees, the ground and water. This engine looks like it has a lot of potential.
 
Very cool! Does this have the makings of the next big flight sim? Boy, combine this with the good stuff from FS9, FSX and we've got a whole new world to fly in.
 
Well, I just picked myself up off the ground. Fell off my desk chair.

This sim is pretty darn cool. I have asked some questions in their forum. I hope they are positive.

Thanks for the heads up Ryan.

:applause:


Bill
 
This really is the future. They're actually using self similar fractals to (self) render at various scales, thus moving away from having to use bitmaps. For repetitive objects (trees, grass, mountains, clouds, etc) I guess it is ideal and probably more efficient computationally (and memory-wise). It will be interesting to see how they integrate objects such as buildings, wildlife, etc. But this is an awesome and exciting start! Don't know about how much compute power is needed for all of this, but I would say no more than that required to render detailed bitmaps of scenery items.
 
Reminds me a bit of the Operation Flashpoint/ArmA engine.

Still, I want any game to look like that. The depiction of forests is just superb!
Can't wait to see shots of cities.
 
From someone who has worked on many game engines (including FS11) this is very impressive stuff. It takes a LOT to have a world engine. All current game engines can only simulate small area's that are at best, little bigger then a city block. Some engines can simulate small islands like Crysis, buy simulate a PLANET? :applause:
 
The tree's are all the same, but again this guy is showing off the engine, not the GFX. I doubt he has a large 150 man team able to crank out a bunch of graphic assets for him ;)

Looking beyond the GFX, its quite remarkable for a small team to be able to make a sim of that level. In the end, the Aces team had 150 people on it! That also included Train Sim and the mil/pro sim guys. Man I miss those days.... :salute:
 
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