• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Is Microsoft building a new fs dev-team ?

So theoretically it could be a subscription based flight sim which gets consistent updates?


I guess it could be, albeit theoretically as you've said.

Personally, I'd pay monthly for streaming photoreal scenery of the entire world. I won't pay recurring charges for time in a game unless my computer is linked to an actual friggin' F-16.
 
I guess it could be, albeit theoretically as you've said.

Personally, I'd pay monthly for streaming photoreal scenery of the entire world. I won't pay recurring charges for time in a game unless my computer is linked to an actual friggin' F-16.

Monthly, I agree I wouldn't pay, but a yearly fee of say $50 doesn't seem half bad

Also can anyone comment on this?
http://flyawaysimulation.com/article3135.html

Did Phil Taylor make such a post?
 
I like how Railworks is set. Game is strictly tied to Steam, but all core updates are free. Railsimulator.com, developers of RailWorks are making payware DLC - rolling stock and routes. There are SDK tools available, so anyone can make new content, freeware or payware.

I hope new FS will share similar concept.
 
Monthly, I agree I wouldn't pay, but a yearly fee of say $50 doesn't seem half bad

Also can anyone comment on this?
http://flyawaysimulation.com/article3135.html

Did Phil Taylor make such a post?



Microsoft themselves released information about new software under development. Many from the former ACES studio have mentioned new jobs, and Microsoft was hiring a team for flight software some time ago.


BTW: very little of that is useful information. The one dude's post is pure conjecture. Now I'm not a member of the development team, but given the public information that we all know about the new team and title, I'd be highly shocked if anything was released in fall 2010 as FS11. We'd be very priveleged to even have some kind of additional announcement this year.
 
Microsoft themselves released information about new software under development. Many from the former ACES studio have mentioned new jobs, and Microsoft was hiring a team for flight software some time ago.


BTW: very little of that is useful information. The one dude's post is pure conjecture. Now I'm not a member of the development team, but given the public information that we all know about the new team and title, I'd be highly shocked if anything was released in fall 2010 as FS11. We'd be very priveleged to even have some kind of additional announcement this year.

I'm crossing my fingers for E3 this year. Even if the product is a year or more off just the assurance that there will be a flight sim and not some arcade flying game. I was more than happy with FSX until i upgraded from a 8800gt to a GTX280 and got barely any framerate increase, yet i overclock my cpu from 2.6 to 3.2 and i get a 5fps boost. The engine is much too cpu bound and I can't see developers sticking with it for more than another year or two
 
I like how Railworks is set. Game is strictly tied to Steam, but all core updates are free. Railsimulator.com, developers of RailWorks are making payware DLC - rolling stock and routes. There are SDK tools available, so anyone can make new content, freeware or payware.

I hope new FS will share similar concept.

I completly agree with you on this ! lets keep our fingers crossed
 
Hay Phil! Hows Intel treating ya? I hope they are still working on Larabe. We need a 3rd player in the video card game. From what I heard, they canned the dedicated card, and are strictly looking to intergrate a better GPU into there chipsets. Hope thats not true. Im on of the few people who even remember the Intel I740. I had one!

That blog post is really old and was before the closure of Aces.
 
Hay Phil! Hows Intel treating ya? I hope they are still working on Larabe. We need a 3rd player in the video card game. From what I heard, they canned the dedicated card, and are strictly looking to intergrate a better GPU into there chipsets. Hope thats not true. Im on of the few people who even remember the Intel I740. I had one!

That blog post is really old and was before the closure of Aces.


I hope Intel is getting ready to release an eight core 5.0ghz CPU.

I understand the theory behind increasing processor speed, but we moved so fast for so long I don't understand the relative stand still. It seems we're perfecting what we have rather than having huge leaps and bounds in processor tehcnology.
 
yes, before the studio was shut down I did make a general comment about FS vNext.

no, there has been no discussion of what the new team is doing, and anything said before Jan 23 2009 is inoperative.

Thanks Phil,
Do you currently have a blog you use? I used to read your blog all the time but there hasn't been a post there for a long time now, and the link you gave on your last post to the new blog leads to a nonexistant site.

And speaking of all this speculation about FSnext, on the Flight Simulator X website Microsoft states themselves there will be future versions of flight sim in the second last line. I feel silly now :redf:
 
I hope Intel is getting ready to release an eight core 5.0ghz CPU.

And that is likely what it will take to run FSX pretty much full throttle. I hope as well, but certainly don't hold your breath, because...
.
.
I understand the theory behind increasing processor speed, but we moved so fast for so long I don't understand the relative stand still. It seems we're perfecting what we have rather than having huge leaps and bounds in processor tehcnology.

...ever since 9/11 the development of processor speeds began to crawl. Before this cpu processor speeds were regularly doubling every 18 to 19 months as I recall. Not any more for quite some time now. The brakes were applied.
.
 
...ever since 9/11 the development of processor speeds began to crawl. Before this cpu processor speeds were regularly doubling every 18 to 19 months as I recall. Not any more for quite some time now. The brakes were applied.
.

no brakes. the laws of physics arrived.

in 2004-2005 the Si vendors hit a power/heat/frequency wall at 4.0Ghz. see this physics forum, for instance, or do a google search. that site quotes 4-6 Ghz as 225% more power.

the power and heat required to drive frequency higher resulted in powersupply, cooling solution, heat and heat dissipation, and lifetime issues that were viewed as "not consumer grade".

the Si vendors had to rethink, as the doubling of transistor budgets every 2 years or so continues.

that rethink led to a multi-core and micro-architecture focused strategy that we see now, as opposed to the core-frequency and micro-architecture strategy of the past.

so now we get more cores at roughly the same frequency. and the micro-architecture changes make each core more efficient at the same frequency, so single-threaded performance does get better, albeit not at the same rate in the past where the industry had a single minded focus on ramping the core frequency.

if you go back and read the hw reviews on enthusiast sites, there was a big switchover at the end of 2005, where the review sites within a single quarter switched the tenor of all the reviews from "what is the next speed bump and architecture" to "what is the next core count and architecture".

apps have to be effectively multi-threaded to get best performance now. and that entails being designed for many-core from the ground up. the issue of how to make massively parallel programming easier is a "not solved problem" for the entire industry.

it remains to be seen whether the restrictive "3D graphics or compute" programming models used by GPUs and now for GPGPU have enough legs to carry the entire industry, or is there something beyond GPGPU.
 
no brakes. the laws of physics arrived.

in 2004-2005 the Si vendors hit a power/heat/frequency wall at 4.0Ghz. see this physics forum, for instance, or do a google search. that site quotes 4-6 Ghz as 225% more power.

the power and heat required to drive frequency higher resulted in powersupply, cooling solution, heat and heat dissipation, and lifetime issues that were viewed as "not consumer grade".

the Si vendors had to rethink, as the doubling of transistor budgets every 2 years or so continues.

that rethink led to a multi-core and micro-architecture focused strategy that we see now, as opposed to the core-frequency and micro-architecture strategy of the past.

so now we get more cores at roughly the same frequency. and the micro-architecture changes make each core more efficient at the same frequency, so single-threaded performance does get better, albeit not at the same rate in the past where the industry had a single minded focus on ramping the core frequency.

if you go back and read the hw reviews on enthusiast sites, there was a big switchover at the end of 2005, where the review sites within a single quarter switched the tenor of all the reviews from "what is the next speed bump and architecture" to "what is the next core count and architecture".

apps have to be effectively multi-threaded to get best performance now. and that entails being designed for many-core from the ground up. the issue of how to make massively parallel programming easier is a "not solved problem" for the entire industry.

it remains to be seen whether the restrictive "3D graphics or compute" programming models used by GPUs and now for GPGPU have enough legs to carry the entire industry, or is there something beyond GPGPU.

I hear they are now running into problems with the size of transistors, at under 30nm the electrons actually jump between transistors because the distance is so small, causing the chips to be useless. Is this true?
 
I hear they are now running into problems with the size of transistors, at under 30nm the electrons actually jump between transistors because the distance is so small, causing the chips to be useless. Is this true?

uh, no.

Intel, AMD, and IBM are all already targeting 22nm

that said, yes at these path lengths there are issues with defects, as well as power and leakage.

nVidia in particular has been having via issues, aka TSVs.

and the defect issue is why ATI changed its strategy to the "smaller die sweet spot" one that has propelled the 58xx generation back to the top.
 
Good to see your name around here Phil. After hearing the bleak news about Larrabee a while back I wondered how you were doing.

Thanks for your insights. :ernae:
 
Back
Top