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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

[Released] FSX Solomon 1943

I have beaches now! Thanks to Mark (roger-wilco-66) for suggesting the fix. In the terrain.cfg I added the "guid=" line, that's it, and now I have beaches. Very cool.
:ernae:

I don't know if it is relevant, but I already have a 'guid' line in the terrain.cfg. It looks like this:
guid={2D3FC985-A72B-473D-B23B-D78E72E63B53}.

I have yet to try out if it makes any difference for the beaches.
 
Update on AI boat traffic: I just got a bundle of repaints, so in the next day or so I'm going to post an update. I'll need at least one tester just to make sure I have everything packaged right.
 
Update on AI boat traffic: I just got a bundle of repaints, so in the next day or so I'm going to post an update. I'll need at least one tester just to make sure I have everything packaged right.

Great
If you think a "good to nothing" (my spouse expression :wiggle:) can help as a tester .... i'm willing to try
Italo
 
The addition of the 'guid=' line from the 'modified terrain.cfg' (same section) to the 'texture .2' portion of the 'oceans etc' PERENNIAL section of the existing 'terrain.cfg' works great.
 
David,

Don't know if it was just me, but the file name had a "_" after the ".zip", making it unreadable. If I renamed to ".zip" it was okay.

I'll let you know what I see with the files in game.

Thanks for doing this!

Bill
 
Hi,

I seem to have had a total space-out, but I cant for the life of me get this installed? I have dropped all the Solomon Is. folders into the Addon scenery directory, (Not the scenery and textures folders) but when I navigate to find the new scenery in the Add Scenery menu, I can navigate to the Solomons folders, but there is nothing inside for me to check??????? Any ideas? Please? :p::p::confused::confused::frown::frown:

BTW - I have Windows 7 32, FSX Accel.

EDIT: SOLVED!
 
Hi Mark,

What airfield is that where crusader landed his PBY and got attacked? Also, are there any sound effects? Finally, what is the code for Rekata seaplane base? is there a flight that has been made so I can get there? Thanks in advance.
 
Very nice Mark, thanks for all your efforts!

To explore this area I can recommend Dave Garwood's Beaufighter with Jeansy's Australian textures, which can be found at OZx.

Does somebody know whether the Australians were present at the Solomons and where?


Thanks again,
Huub

jeansy_DG_Beaufighter_1.jpg
 
Hi Mark,

What airfield is that where crusader landed his PBY and got attacked? Also, are there any sound effects? Finally, what is the code for Rekata seaplane base? is there a flight that has been made so I can get there? Thanks in advance.

SADT: Unfortuately I was just joking about my navigational skills . The airport code is AGGV which is the original Suavano in FSX . Mark has deleted this original FSX airport but Rakata Japanese Seaplane base is still there . If you click on AGGV in FSX's airport list it places just inside the treeline close to Rekata and if your in an amphib AC you can slip into the water and Rekata is close . I love this base and Mark has done an excellent job with the scenery objects especially the Japanese seaplanes . Wish I could find a Japanese AI seaplane that works in FSX as I am in the process of making an AFCAD(I use AFX) file with a water runway and parking spots . A flightplan would be possible if I'm successful with the AFCAD file . As far as the sounds I can't really answer that . I do know there are bases in Mark's scenery package where there is explosions and smoke . Mark would have to answer that .

Rich
 
Any AC AI being made ?

I am embarassed to say I have tried unsuccessful with trying to add AI . I am usually fairly good at AFX but I have run into a few snags . I have attempted AGGH , AGBK , and also tried to add a water runway to AGGV-Suavanao which was deleted in the scenery but now places you just inside the treeline close to the Japanese Seaplane Base at Rekata . I have made sure I have a tower and ground communication and add proper parking space that match the particular AC I use . I make sure I use AI AC that I or others have used in other FSX sceneries . Yes , I actually use the "fault finder" at the end and correct any mistakes . I really suspect I may be adding incorrect elevation/altitude numbers which I'm sure would render no AI showing up .

Question : If anyone has made some AFX(AFCAD) files or I should say changes for this scenery and would you mind sharing ????

Would be much appreciated:salute:


Rich:ernae:
 
Does somebody know whether the Australians were present at the Solomons and where?

Hi Hubb,

Here's a brief history of the RAAF involvement in the Solomons.

*No.24 Squadron was based at Vunakanau on Rabaul from Decemeber 1942 until driven out by the Japanese in February 1942. It was equipped with a mix of Wirraway (10) and Hudson's (4).

*No.11 Squadron also operated out of Rabaul during that period, although its base was Port Moresby in New Guinea. No.11 was equipped with a mix of Short Empire and Catalina flying boats. Re-equipped in November 1942 with Catalina's and based at Port Moresby it undertook reconnaissance, mining and rescue operations throughout the Solomons until 1945.

*No.5 Squadron operated Wirraway and Boomerang's over Bougainville from November 1944 to wars end.

* No.6 Squadron, while based on Goodenough Island in November 1943, flew night raids against Rabaul. It was equipped with the Beaufort bomber.

* No.8 Squadron was also based on Goodenough Island from August 1943 to April 1944. during that time it operated anti-shipping missions in and around New Britain.

Most RAAF units operated over New Guinea and points further north and west eg NEI, Morotai, Philippines etc. The Beaufighter was operated by No's 30 and 31 Squadrons, which saw action over New Guinea, Timor and the NEI.

Hope that helps. :)
 
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