North American Airbases?

Devildog73

SOH Staff
Staff member
I have all of the RCAF bases available for CFS2 in a separate install, along with the east coast bases from Washington, DC to South Carolina and Glenview NAS, IL.

Short of me opening MB and adding MB airbases to layout files in the lower 48 CONUS, has anyone done any of the US airbases across the country?

Do any 2004 airbases in North American work?

I have installed a few 2004 AFBs, (Grand Forks, Minot, Nellis) and none of them show up in the scenery and texture files, even after I add them to the airbases.dat. The airbase icon is there, but no runways or buildings.
 
Developing this out. Can some list the locations of North American airfields for download. I would love to build them up.

Also airbase.dat entries for them?
 
fs2002/2004 have several. I can put together a list of them with coordinates. I can start at McChord, WA, work across the northern tier to Maine, then drop down to mid-America from McGuire and Andrews and come across to Nellis and Edwards, then drop down to Luke and come across catching the southern bases to Patrick in FL. Might even throw in some Army Air Fields and Naval Air Stations.
 
You can use FS2002 stock scenery to create world wide eyecandy including civil air ports and military airbases as well as citys and a smattering of interesting landmarks.
However the scenery cannot be simply activated, as the FS2002 scenery also contains componants that will crash CFS2 or render a world of ocean.

What I did is this,
Starting with a fresh install of CFS2.
Remove all the PTO componants and add the entire set of terrain for Rhumba's World.
Then copy the following folders from the FS2k2 Scenedb to CFS2 scenedb.


ADFFILES
ASO
Cities
Generic
Vehicles

That takes care of the library objects now for teadious bit.
Copy over the two folders
EastHem and WestHem

each contain subfolders for the various regions

Most of these contain only a scenery folder but some also contain textures as well.

Each scenery folder contains a large number of BGL files
The naming sceme of the files gives some clues as to what they do and which area they cover.
To keep this simple I won't bother explaining them all.

CFS2 can use those bgls named F*******.bgl
So visit each area scenery folder and delete all of the following types

abp******.bgl
flt******.bgl
hyl******.bgl
hyp******.bgl
pkp******.bgl
rdl******.bgl
stl******.bgl

that should just leave F*******.bgl and a bunch of radio navigation files the names of those are obvious and I believe that they also work in CFS2 but I have not yet tested them.

Now there are a large number of scenery areas to activate. After doing all that deleting my clicking finger is hurting so, I simply copy over the scenery.cfg from FS2k2. Have CFS2 run and load the scenery,there will be at least one error thrown because in FS2k2 the prop objects are stored in a folder with a slightly different name. Use the scenery library to correct the error and add the CFS2 specific layers

SCENEDB\fx
SCENEDB\inf
SCENEDB\library
SCENEDB\pilots
SCENEDB\runways
SCENEDB\ships
SCENEDB\veh
weapons

At this point I make a backup of scenery.cfg and keep it safe.

All being well you should now have a vast list of airbases you can start from and you will need to use the advanced go-to in order to select the place you want.
In most places all you will see is a runway and a tower.
But large airports will have a collection of terminal buildings and some taxiways and you will have 59 Citys with varying numbers of landmark buildings.
 
Fs2002 US airbase.........simviation

Last night I was going to answer .............

Simviation has abunch of FS2002 airbases by various.............

Fs2002 seems to work unquestionably with CFS2...........I don't like messin with anything from FS2004

unless it says fs2002/fs2004 and those are hit and miss

But now..........I think

Simonu is starting to scare me...................

Has he come from an advance civilization????
 
Edwards AFB

If I am trying out a new aircraft...............

I like to fly out of Edwards Airforce Base....................

one FS2000 original by Marcel Ritzema but reworked

Gregor C. Gebel

the other.........FS2002 if I can remember..........is better by Dennis Waggoner

Otherwise.........

I like the Us Airbase by John B. Loney

These are hand built .........Edwards actually has the dry lake bed
 
Site specific designers

Alot of Air Force Bases are one off...........

They concentrate on just one location..........

Groom Lake .........by Jamie Al-Nasir

others ............

Kyle Ramsey

Nigel Mason has some add ons for Edwards

Danny Catino

I think Fs98 still works with CFS2 ......try Andre Lederer.........he went ape on every location you could think of
 
Hamilton Field

Anyone


Does anyone have scenery and airbase data for west coast airfields? I am particularly interested in March Field and Hamilton Field in California

Braveheart77521
 
Okay,
Got all that I wanted for now of the FS98 and 2002 scenery from Simviation. Downloaded the additional AFCAD and VOD textures files and installed them.

I have been adding them to my airbases.dat.

I now have several workable air fields across the USA and Canada.
One problem though: The runways at Champaign-Urbana, IL, Portland, OR, and Colorado Springs East are about 15 sim feet off the ground and the rest of the scenery. The buildings are all on the ground, the taxi ways are all on the ground, but the runways are above me. AND, at Champaign-Urbana the houses appear and disappear flickering as I approach. I have tried a flattens line on the scenery config, but it is not working. I do have to say that a combination of CFS2 textures and 2002 textures sure make the world a nice view! The trees below have texture.

Another problem is that Meigs Field and the Chicago sky scrapers are not aligned with the shore of Lake Michigan either. I tried turning Rhumba's mesh on and off and it makes no difference to the shore line of Lake Michigan.

All in all though, not a bad deal! I have not checked my airports in Idaho, nor in the southwest USA yet.

The RCAF airfields are available as Canada East and Canada West. I believe they are here on SOH. I will check and get back to you.

Oh and simonu, I do not own FS2K2, so I am out of luck on the scenery folders you talk about above. I suspect that is why the AFCAD automatic scenery addon does not find the right files when I ran it. I will see if I have the bgls that you said to delete and if that helps get rid of the flickering and height problems with the scenery.
 
At last check, Amazon or Newegg have brand new boxes of FS2002 for $9.99 US. I have been thinking about grabbing a copy just to pull the FS2002 scenery into CFS2 to use as a Vietnam Era install.

OBIO
 
Regarding Hamilton Field...

...I am particularly interested in March Field and Hamilton Field in California...

Just a semi-current update on Hamilton...

My daughters and I did a self-guided walking tour of what was left of the airbase in 2008... most of the old hangars had been converted to office space, the control towers were being readied for demolition,, and the developers and the county had made preparations to flood the entire runway / taxiway complex and restore the field to inland bay status.....

Oh - Base Housing had been sold off to private parties.

SC

:kilroy:
 
Obeo and any one, If you see fs2002 anyplace grab it, its definatly worth 10 bucks.
DevilDog
The issues you see regarding floating runways only seem to occur with addon scenery.
The scenery probably already has a flatten built in, (most do) but the base altitude does not match the altitude of ground in the mesh.
The fix is to decompile the offending bgl and edit it as a source and then recompile it.
You can use BGLAnalyze or MDLC to decompile a bgl. The source is edited with wordpad and is pretty self explaintary.
There are places were FS2k2 world doesn't line up with CFS2 world with or without Rhumbas mesh. In fact the whole world is scewed by a few seconds. Just as CFS2 world is scewed when compared to google earth. I am using the fs2k2 bases as a handy reference for getting to interesting terrain. But when a base is seriously wrong I will adjust it to fit Rhumba world and hopefully bring it much closer to realworld locations.
 
DD, the elevations are in the AFD files of each base. Just delete the AFD's and the bases normally cooperate with whatever mesh you're deploying. This doesn't affect the presentation of the bases in any other way.
 
Can't remember where i got that idea from Simon. But it worked pretty good for me in the early years when i was having problems with Hawkinge and a few other bases in southern UK and northern France after installing a newer FS9 add-on mesh.
 
Back
Top