Now if we can get

greycap.raf da light man to light em up for us.
You can, or actually there isn't much to be done at this point. These were originally made for the AvH version a long time ago but I can't see why they wouldn't work on these ones too.
<Effects>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0.1" PosZ="-6.73" PosY="0.05" MinVel="1" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-0.1" PosZ="-6.73" PosY="0.05" MinVel="1" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="5.76" PosZ="0.4" PosY="-0.28" MinVel="1" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-5.76" PosZ="0.4" PosY="-0.28" MinVel="1" MaxVel="65"></Effect>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.63" PosZ="0.9" PosY="0.25"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.65" PosZ="0.9" PosY="0.1"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.66" PosZ="0.9" PosY="-0.05"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.66" PosZ="0.9" PosY="-0.2"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.63" PosZ="0.9" PosY="0.25"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.65" PosZ="0.9" PosY="0.1"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.66" PosZ="0.9" PosY="-0.05"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="-0.66" PosZ="0.9" PosY="-0.2"/>
<Effect Type="Shells0" EffectName="fx_shells_m" Location="gun_grp0b0"/>
<Effect Type="Shells1" EffectName="fx_shells_m" Location="gun_grp1b0"/>
<Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_left" MinVel="43" MaxVel="53" PosX="-5.85" PosY="-0.31" PosZ="-0.67"/>
<Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_right" MinVel="43" MaxVel="53" PosX="5.85" PosY="-0.31" PosZ="-0.67"/>
</Effects>
The exhaust flames are admittedly far from the best possible solution but they'll have to do unless I find some magical motivation to improve them.