TAF German FlaK PaK 2

Pen32Win

Charter Member
Three German Light AA Guns and their Crews for CFS2. Flakvierling 38 Early ETO, Flakvierling 38 Late ETO and Flakvierling 38 DAK. Also included is an update to the FlaK 38 DAK models and texture updates.
 
You're Welcome PomBee.

Another small piece of the void filled in.

I cut down the firing rate on this one trying to find a better ballance between the Cyclical Rate and the Low End Sustained firing rate. If you fly around it and not in a straght line you're pretty safe. You fly at it... It'll hurt you.

I'm glad I've gotten the Light AA done and am really enjoying working on the 3.7cm FlaK 37.
It's such a good looking piece with the Triangular Frame, Low Profile and Long Barrel. The engineering behind it, as with most German Pre-War designs, is elegant and over complicated but that's the fun of the challenge, to recreate it, triangle by triangle. The FlaK 37 also has some interesting twist in that it was not a symetrical mount. The Left and Right sides are different, even in the placemant of the supporting Feet and the Gun Mount actually sits off-center on the Base. something different, something interesting.

More to come in the near future.
 
Thanks Tobob and Rav;

"Almost a shame to drop a bomb on it!"

That's funny you should say that as I was thinking about it the other night while doing some testing. I do build these things just to do that, Bomb, Rocket, strafe them and most of all to make it a challenge to be around them. I spend most of my time in the ETO flying Typhoons and Tempests. To the real pilots of these aircraft their worst threat came from German FlaK, not the Luftwaffe's aircraft. I've done a lot of reading about the Coastal FlaK Belts and No Ball V-1 Sites, Airfields and the other High Priority Targets they attacked on their Ranger and Rhubarb Missions. In almost every account they talked about the deluge of AA Fire in all sizes. So without these weapons to shoot back at you it seems to me really hard to create realistic Ground Attack Missions for the ETO. To me it's like trying to do the "Falaise Pocket" without German AFV's and Trucks. Sure you can substitute the existing IJA/N weapons but to me it's just not the same. It's a personal thing, that's all.

Thanks Again Gents.
 
Hello Pen32Win

Superb work, looking forward to the new additions. :ernae: :applause:
Have found a few things on the 88 as well as the SdKfz 6/2 Flak 36 if you need them.
 
Thanks Seagull;

Sure I'd love to see them. You can never seem to have enough good info on them. I'll send you a PM so you can e-mail them to me. Thank You.
 
Hmmm....looks like about a 60 to 70 degree max elevation. That about right Pen? For the player, this could make for a vunerable dive bombing target from an 80 degree angle - even with a straight on approach. Forget the AI, they're toast. They just don't have the programming to approach anything from that angle even when designated as dive bombers in the dp MISC.
 
Hey BC,

The Flakvierling 38 could actually elevate past 90* to 110*. The DP I created reflects this. They're really not that deadly. Being a 20mm weapon they'll put a good dent in you but unless you fly down the barrels for 30 seconds while it's hitting you they'll have a hard time putting you down. As Yul Brynner put it to Steve McQueen "I didn't get elected but I got nominated real good".

I've been flying missions around them and haven't lost a exceptionally high number of AI wingmen either. I've been hit a few times and nursed my Tiffie back to Manston. At one Noball site I put in 25 of them covering it and very seldom will I loose a wingman if we get in drop our loads and get out. Now if you loiter around all day, well, then you're just asking for it...LOL When I get the 3.7cm FlaK 36/37 and FlaK 43 done then you can really worry. If you get hit by them you'll really know it; but then again they had much lower rates of fire....
 
Hat in Hand

With hat in hand I ask is there any plans for a naval version? I would like to try and install one on Sully's Trawlers :wiggle: As a payload :bump:

Skipsan:kilroy:
 
Hi Skipsan;

I don't have any plans for a naval mount but I have seen one picture of the the naval pedistal mount you're thinking of.

I tell ya' what. I've got a lot on my plate right now but if you can show me that you can attach one of the three existing versions to a ship as a payload and it shows up I'll do it when I get the 3.7cm FlaK 36/37 completed.
 
Thanks Tobob and Rav;

So without these weapons to shoot back at you it seems to me really hard to create realistic Ground Attack Missions for the ETO. To me it's like trying to do the "Falaise Pocket" without German AFV's and Trucks. Sure you can substitute the existing IJA/N weapons but to me it's just not the same. It's a personal thing, that's all.

Thanks Again Gents.

Thank you very much Pen! I´ll second you on that. Now with your additions we are going to have a complete set of AA, and we are going to weave all through the airfields/radar sites/No ball sites.

I´ve searched but couldn´t find the standard or average amount of light flack mounts were per objective defended. Does any one have an idea or a good source of info?

Pen: Have you thought of making a mount above a tower. I´m not talking about heavy flak concrete towers but light flak wood towers used in defense of airfields. As you say I´ve read many books in wich pilots talk about the dreadfull flak and specifically this flak towers.

Thanks again for this really good additions!!

Cheers
 
Have to head off to work today, will send you some ship-stuff tonight.

Trust you are not being overloaded !!!!!!!

Crashaz was looking for someone to do some upgrades on hhis ships, which was the main reason I was getting involved, once everything was sorted out was going to do naval variants of your items with your permission of course.
 
Discus;

Do a Google search for "Luftwaffe Anti-Aircraft Battalions". They were in charge of defending Airfields and most stationary installations. The Wehrmacht Heer had its own formations for mobile AA Defense of its units in the field.

Yes, I've thought about FlaK Towers, in fact, both of the types you mentioned. All in good time. I've still got a huge list ahead of me just to get the guns done and their mobile AFV versions. When that's done I'll take a look at the elevated platforms.

Seagull;

Hang on to the ship stuff until we know if it can be done. I don't think it can but won't say "never" at this point. If it comes to pass I'll let you know.:ernae:
 
...Hang on to the ship stuff until we know if it can be done. I don't think it can but won't say "never" at this point. If it comes to pass I'll let you know....

Wouldn't this fall under the aspect of adding a platform / vertex group to make a small "deck" for the gun to sit on ?

Example taken from Usio's plethora of ships:


[platform.1]
vertex.0=9.68,7.19,101.44
vertex.1=15.32,7.19,56.48
vertex.2=-15.32,7.19,56.48
vertex.3=-9.68,7.19,101.44


SC

:kilroy:
 
SC;

I think, I say I think, that' only work for Aircraft. I've never been able to put static infrastructure on a CV Deck. If it's been done I never heard about it. Same with attaching P/L's, once again, as far as I know that dog won't hunt.
 
Reply...

Pen32Win,

If I didn't say it already, thank you so much for uploading yet another pack of toys for me to play with! :jump:
 
Discus;
Yes, I've thought about FlaK Towers, in fact, both of the types you mentioned. All in good time. I've still got a huge list ahead of me just to get the guns done and their mobile AFV versions. When that's done I'll take a look at the elevated platforms.

Pen32Win

Thanks for the info.

¿Can an infrastructure object be "mounted" over another infrastructure object?

This way we could mount any AA cannon above any already modelled tower or building.

I know CFS2 is not very precise placing objects. And I would need contact points for the cannon to play with in order to give it long invisible legs to reach the platform´s altitude.
As long as I know this can only be acomplished by configuring the infrastructure object as an aircraft, and in this way the tactical display would be foulished.
It´s only an idea to combine already made modells to obtain a richier context for missions.

Cheers, Discus
 
Static Ground objects Always go to ground level. Unfortunatly you can't stack them like building blocks.

Feel free to try but I'm going to stay focused on creating new stuff. With the list of new builds I have and bringing 3 new installs up to date I can't get side tracked right now.

We been 10 years without them, what's a couple of months?
 
Back
Top