A friend of mine is working on a conversion to the actual C-1. They doing a turboprop version. They have an order for 4 right now. Maybe a new model for the sim??? haha
View attachment 56623
Im on it!
There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.
If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.
Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.
The Staff of SOH
A friend of mine is working on a conversion to the actual C-1. They doing a turboprop version. They have an order for 4 right now. Maybe a new model for the sim??? haha
View attachment 56623
Hi Milton,
I've run into a little bit of a snag. I found the white texture the hard points are mapped to. Unfortunately they are coloring other parts on top of the fuselage that should be Gull Gray. They are the eyebrow window frames, aerial blades on inner wing (or hoist points, not sure), intakes on top of nacelles, wing hinge points, and maybe a few misc. tubes sticking out of the lower fuselage. I'm not sure but think the MAD stinger needs to be a buff color as well. The top of the searchlight housing should be Gull Gray, but I can live with it.
How hard is it to re-map parts? If it's a can-o-worms, no worries. But if possible it would be great to have one texture for the wing hard points, they are all the same. That way I could add some panel lines to them.
Disclaimer: The panels lines are way too dark - only temporary - and no details have been added yet.
Thanks!
Snurdley,
What parts specifically would you like mapped separately?
There are 1400 parts+ in this aircraft so I tend to "generally map" some of them.
If I map one hardpoint and replicate it, is that satisfactory, or must each be mapped and painted separately with different details?
I can map all the parts you mentioned separately if you send screenshots of each part you want done.
Thanks for the updated model and textures Milton, it looks great! I did notice that the fairings under the wings and the bottom nacelle cooling flap could be mapped to the white1_t texture also. And if not too much trouble could you revert the searchlight housing back to white as well? I know.... painters = problem children :mixedsmi:
My Gosh! I am "Gobsmacked"!
That is so nice looking; WOW!