Thank you Duckie; I will take me one of them blue boys
Beautiful work, again! 

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The Staff of SOH
Hey Milton, that worked like a champ!I never noticed the "Select item..." commands before you posted that screenshot. I left "Shift+E" in the "Select exit" command and entered "2" in the "Select Item 2" command and I was good to go. Voila, bomb doors pop right open. Thanks again for your help.
I see the Dutch navy returned the rear part of the rudder.
Thanks very much Steve for another masterpiece!
Cheers,
Maarten
SSI01, when you have a spare moment please do me a favor and check your S2F-3 and see what happens when you hit Shift+E+2.
Guess it would help if a 2nd exit were listed in the config file - now no problems w/shift+e+2.
I have noted something else peculiar, though -
I can press shift+e and the main exit opens/closes; I can also press shift+e+1 and the same main exit opens/closes. Is there possibly some ramification of this that is confusing the TF-104s re: which canopy to open when shift+e+2 is pressed?
BTW I don't have a texture for the belly radome on my S2F-1, it's plain dark grey.
Milton,
Love your Grumman 'Stoofs'. Have noticed on your recent S-2F1 model that there appears to be a clear area on the leading edge of the port wing that looks very much like a wing-light cover. No lights appear from this area. Perhaps it forms some other function?
Rgds
and thanks again
Mal
Milton,
Love your Grumman 'Stoofs'. Have noticed on your recent S-2F1 model that there appears to be a clear area on the leading edge of the port wing that looks very much like a wing-light cover. No lights appear from this area. Perhaps it forms some other function?
Rgds
and thanks again
Mal
Shift+e is the same as shift+e, 1.
Shift+e, 2 say select item 2. (you must release shift+e, before hitting 2)
You can help yourself fight the MSFS issue but reassigning the key sequence so it does not depend on the pause between shift_+e and 2. If any event (like a streaming controller not quite centered, or toe brakes held on, or any repeat event) interrupts the pause between shift+e and pressing the 2, it will not work.
It is best to reprogram that key sequence as I posted above on previous page.
Hi SSI01, which S2F-1 are you referring to? If it is the Dark Sea Blue VS-36 version, the radome was "unpainted" or with a sealant which allowed the natural color of the Fiberglas housing to show. It is the same color as the AEW radar housing atop the fuselage aft of the cockpit. This was true with many of the earlier -1s. Some were later painted to match the DSB color when they went through depot maintenance. So, "grayish brown" is the correct color for this model.
Note: my latest repaint of a VS-20 Stoof is that same color radome, which according to photographs is also correct.
Regards,
Steve
Thanks, I already found the VS-20 scheme and am fixing to install it shortly. Will use the radome texture from it in the VS-36 one.
Question - obviously, S2F-1s had the football above the cockpit, S2F-3s didn't - what was the purpose of that upper radome? Was it for air search in front of the aircraft, the lower radome being for surface search?
Mention was made a short time ago by someone on this forum about no weapons being available for drop from either S2F - wasn't there an option available for use on the KBT P-3 that allowed an airborne torp drop from the aircraft? If so, could that be adapted to this aircraft? (without doing anything improper, of course).
EDIT: file name "p-3ctorp.zip" at FlightSim.![]()