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C-97 wip

Wow what a pretty picture. Yes, I am planning to do the jet engines, too. "Four turning and two burning" ...

Wonderful. Really looking forward to the day we see it, Manfred. Here's the other picture...

KC-97L.jpg~original


Its just a great looking aircraft !
 
Tanker 84! What a big beast. Back in the 90's we put in a long night in Grande Prairie lending a hand to the H&P boys when they popped a couple of jugs deploying to Alaska for the season. Borrowed 'em a whack of cylinder studs that got sheared off when the old girl let go- '2800's and '4360's share alot of the same P&W hardware and tooling. Our six looked like a minnow parked up next to that whale.
Looking forward to this one. Well done!
 
These pics made me try a dynamic uneven reflection on the blurred prop blades, in lieu of the usual prop disc:

97_34.jpg
 
Looks very promising Manfred, however I can hardly fly a virtual aircraft with one single engine. So I guess this one will be too much for me....

Cheers,
Huub
 
Looks very promising Manfred, however I can hardly fly a virtual aircraft with one single engine. So I guess this one will be too much for me....
The basics are pretty much the same Huub, you just need to think a bit further ahead because it takes a bit more time and space to change direction. In the good old A2A 377 you will need to fly and manage the engines at the same time... :dizzy: Great model, Manfred! :encouragement:
 
These pics made me try a dynamic uneven reflection on the blurred prop blades, in lieu of the usual prop disc:

97_34.jpg


Will repainters still be able to create a simple transparent prop disk via the typical editing of the prop texture file? I find the simple old school transparent prop disks are better at masking FPS stutters on the older / weaker computers.

Tommy
 
Will repainters still be able to create a simple transparent prop disk via the typical editing of the prop texture file? I find the simple old school transparent prop disks are better at masking FPS stutters on the older / weaker computers.Tommy
Thats a very good point.
 
Nacelle #1 now in place, also the cuffed Hamilton Standard prop blades. Not much to be seen of the mighty Wasp Major engine itself, I am afraid, so I'll just do some very basic 3D parts, see pic, and the rest will be supplied via the texture.

97-blades.jpg


I can see the point re prop disc vs individual spinning blades. Frame rates is one aspect even though I'm not sure it makes much of a difference either way, will test this though. The other point is, do I want the spinning props as if seen on a photo or a film (then blades have the advantage for good screenshots), or as if seen by the naked eye? It might be a good idea to have both options available (i.e. two models). That said, the spinning discs on the A2A B377 are very nice.
 
The C-97 will be great. Any thought to then reusing the C-97 wings, engine, tail and landing gear for a B-50???

Just a thought...

Kent
 
I'll "second" that post. It would be wonderful to have an FSX B-50 ... at least one being a REAL bomber version ... guns and all ... not another one of those castrated weather reporters or navigation trainer types.

Manfred ... lately I'm feeling more and more like Varuca Salt: "I want it all and I want it now".:dizzy: Thanks for feeding my only really "bad habit".
 
.....The other point is, do I want the spinning props as if seen on a photo or a film (then blades have the advantage for good screenshots), or as if seen by the naked eye?

That is why I was thinking with the simple solid disk, you can accomplish either effect via changes to the alpha channel, and you can even come up with a blend between the two which is what I typically do. You just have to decide which effect you prefer and load the appropriate prop texture. I guess it's old school FS2004 stuff, but I still find it a useful option in FSX.

[EDIT] I should have noted that it would be nice to have separate texture files for the front vs. backside of the prop disk too, so we don't see that faint red stripe (from the manufacturer's label) on the backside of the prop.

Tommy
 
I'll "second" that post. It would be wonderful to have an FSX B-50 ... at least one being a REAL bomber version ... guns and all ... not another one of those castrated weather reporters or navigation trainer types.

Bill is right-- a B-50D bomber (with the wing external tanks) and a WB-50 (also with wing external tanks) woul be great in the wake of the C/KC-97 series (which I also am excited ro see).

C-97 looks like it is coming together incredibly well!

Kent
 

That is why I was thinking with the simple solid disk, you can accomplish either effect via changes to the alpha channel, and you can even come up with a blend between the two which is what I typically do. You just have to decide which effect you prefer and load the appropriate prop texture. I guess it's old school FS2004 stuff, but I still find it a useful option in FSX.

[EDIT] I should have noted that it would be nice to have separate texture files for the front vs. backside of the prop disk too, so we don't see that faint red stripe (from the manufacturer's label) on the backside of the prop.
Tommy

Front and backside of prop blades - point taken. As for blades vs discs, one could try a visibility condition triggered via the cfg.

Any thought to then reusing the C-97 wings, engine, tail and landing gear for a B-50???

I'll "second" that post. It would be wonderful to have an FSX B-50 ...

Bill is right-- a B-50D bomber (with the wing external tanks) and a WB-50 (also with wing external tanks) woul be great ...

I had this in mind as well... but the 97 will need to come first.

50-test2.jpg

 
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