That is what I have been trying to do in the LIGHTS section of the Aircraft.cfg file. It is a bit of trial and error (hit and miss) in getting the light's to blink exactly
inside and where the lamp housings are.
I suspect that you have coded the lights in your mdl file as I do not see any coding in the LIGHTS section of the aircraft.cfg file.
I stumbled on a forum that had coded the lights for the older (V2.9) P3. When I added all of the light effects to the LIGHTS section of the aircraft.cfg file,
I noticed extra beacon lights in areas of your airplane that were not used for the current V3 P3. Some of the entries need cleaning up as some of the lights do not
align with current lights. (Close but no cigar)
Note: I made a backup copy of the original aircraft.cfg before trying out the entries below:
[LIGHTS]
Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=Taxi, 7=Recognition, 8=?, 9=Logo, 10=?
light.0= 9, 35.27, 0.70, -1.6, //P-3landing Nose
light.1= 9, 35.27, -0.70, -1.6, //P-3landing Nose
light.2= 7, 1.30, -24.00, -1.0, //P-3landing Wing
light.3= 7, 1.30, 24.00, -1.0, //P-3landing Wing
light.4= 7, -2.30, -24.00, -1.0, //P-3landing Wing
light.5= 7, -2.30, 24.00, -1.0, //P-3landing Wing
light.6= 4, 31.27, 0.00, 5.870, fx_vclight_p3, //VC Lighting
light.7=3, -0.2, -52.00, 4.3, fx_navredh , //Port Nav
light.8=3, -0.2, 52.00, 4.3, fx_navgreh, //Stbd Nav
light.9=2, -0.2, -52.00, 4.3, fx_strobeh, //Port Strobe
light.10=2, -0.2, 52.00, 4.3, fx_strobeh, //Stbd Strobe
light.11=1, -17.0, 0.00, -2.0, fx_beaconh , //Belly Beacon
light.12=2, -17.0, 0.00, -1.6, fx_strobeh , //Belly Strobe
light.13=1, -20.5, 0.00, 10.5, fx_beaconh , //Upper Beacon
light.14=2, -20.5, 0.00, 10.1, fx_strobeh , //Upper Strobe
light.15=3, -59.44, 0.00, 8.9, fx_navwhi , //Upper Tail Pos Light
light.16=3, -53.80, 0.00, 3.2, fx_navwhi , //Lower Tail Pos Light
light.17=7, -59.44, 0.00, 8.9, fx_recog , //Upper Tail Recgn Light
light.18=7, -53.80, 0.00, 3.2, fx_recog , //Lower Tail Recgn Light
[contact_points]
point.0=1.000, 26.18, -0.70, -7.351, 1574.803, 0.000, 2.500, 65.380, 1.2, 1.400, 0.3, 3.400, 4.800, 0.000, 0.000, 0.000
point.1=1.000, 26.18, 0.70, -7.351, 1574.803, 0.000, 2.500, 65.380, 1.2, 1.400, 0.3, 3.400, 4.800, 0.000, 0.000, 0.000
point.2=1.000, -5.917, -15.140, -7.322, 1574.803, 1.000, 3.5, 0.000, 1.0, 1.200, 1.0, 4.700, 3.500, 2.000, 0.000, 0.000
point.3=1.000, -5.917, -17.140, -7.322, 1574.803, 1.000, 3.5, 0.000, 1.0, 1.200, 1.0, 4.700, 3.500, 2.000, 0.000, 0.000
point.4=1.000, -5.917, 15.140, -7.322, 1574.803, 2.000, 3.5, 0.000, 1.0, 1.200, 1.0, 4.700, 3.500, 3.000, 0.000, 0.000
point.5=1.000, -5.917, 17.140, -7.322, 1574.803, 2.000, 3.5, 0.000, 1.0, 1.200, 1.0, 4.700, 3.500, 3.
each wheel its own contact point which as a side affect has actually made the orion sit and "haunch" as it does in real life when accelerating down the runway
.
Here is the reference to what you see above:
http://nzff.org/forum/index.php?showtopic=17418