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HMS Bounty for FSX Released

Sounds??

I looked in the Sound folder. I saw the following:

crushedsails.wav
autoskipper.wav
shutdown1.wav

They are not in the sound.cfg. I have never heard any of these sounds while sailing. Are the files to be used in a later version? I see them listed in the sound.ini file. Bob.
 
I looked in the Sound folder. I saw the following:

crushedsails.wav
autoskipper.wav
shutdown1.wav

They are not in the sound.cfg. I have never heard any of these sounds while sailing. Are the files to be used in a later version? I see them listed in the sound.ini file. Bob.
Yes, I've heard all of these and if I remember correctly the Whale sounds came when I first loaded the latest version of the Bounty and prior to starting "Autoskipper". The other two I heard after the Bounty had stopped due to problems with FSTramp while I was running beta testing and I shut down Autoskipper.

They play at specific times and apparently in response to specific functions and so I suppose it is possible to sail great distances without ever hearing them. I had enough problems during beta testing that I heard all of them.
 
I looked in the Sound folder. I saw the following:

crushedsails.wav
autoskipper.wav
shutdown1.wav

They are not in the sound.cfg. I have never heard any of these sounds while sailing. Are the files to be used in a later version? I see them listed in the sound.ini file. Bob.
Bob,

Easter eggs ??!! LoL

- Crushedsails.wav: when you hit land, or sail too long with too much sail in high wind conditions ... Try it ..LoL

- autoskipper.wav: when you activate the AutoSkipper with wind more then 34 knots, while raining....(HMS Bounty livery only !)

- shutdown1.wav: after the anchor has dropped fully (HSM Bounty livery only !)

Rob

PS: the sounds are controlled via the XMLsound module (see file XMLsound.ini)
 
Bob,

Easter eggs ??!! LoL

- Crushedsails.wav: when you hit land, or sail too long with too much sail in high wind conditions ... Try it ..LoL

- autoskipper.wav: when you activate the AutoSkipper with wind more then 34 knots, while raining....(HMS Bounty livery only !)

- shutdown1.wav: after the anchor has dropped fully (HSM Bounty livery only !)

Rob

PS: the sounds are controlled via the XMLsound module (see file XMLsound.ini)

Thanks Rob. I appreciate it. The sounds and all sailing features are really GREAT! I have never run aground or had wind of 34 kts and have never used the Bounty livery. I have used all the rest. Well done Team!!!! Bob.
 
Bob,

Easter eggs ??!! LoL

- Crushedsails.wav: when you hit land, or sail too long with too much sail in high wind conditions ... Try it ..LoL

- autoskipper.wav: when you activate the AutoSkipper with wind more then 34 knots, while raining....(HMS Bounty livery only !)

- shutdown1.wav: after the anchor has dropped fully (HSM Bounty livery only !)

Rob

PS: the sounds are controlled via the XMLsound module (see file XMLsound.ini)

There is whale singing at times. LOL
 
TBH.. I've half expected to see whales/Porpoise/Dolphin appearing ICW the model.. such is the immersion this model produces:encouragement:

ATB
DaveB:)
 
I wanted a place a little bit further north on the west coast to launch the Bounty from, so:

https://dl.dropboxusercontent.com/u/6080706/CP01 - Prince Rupert.zip

Prince Rupert Port. Not much, just a start a little ways off the shore in the inner harbour, and a bit of extras in the way of anchored vessels and some fishing docks that may or may not conflict with any addons. It was done with ADEX using the Acceleration SDK, so it may or may not work with any other versions of FSX. Should work with P3D though. If it works, and people like this sort of thing, I may develop it a bit further with some of the missing lights.
 
I wanted a place a little bit further north on the west coast to launch the Bounty from, so:

https://dl.dropboxusercontent.com/u/6080706/CP01 - Prince Rupert.zip

Prince Rupert Port. Not much, just a start a little ways off the shore in the inner harbour, and a bit of extras in the way of anchored vessels and some fishing docks that may or may not conflict with any addons. It was done with ADEX using the Acceleration SDK, so it may or may not work with any other versions of FSX. Should work with P3D though. If it works, and people like this sort of thing, I may develop it a bit further with some of the missing lights.

Thank you Sir! I will check it out. :jump:
 
JimmyRFR, you could not have picked a better location; perfecto!

It's a great location to sail from or to. look at the attached. That are "boat loads" of water ports to the NW up around Ketchikan Island, and a good sail up to Stewart.

This is awesome. :)
 
Glad you like it Milton! Be advised, you'll need a very favorable wind to navigate out of the inner harbour, or else hire a tugboat. I hear the fine little tugboat named 'Slew' is available for cheap!

I'm a prairie boy, and Rupert is one of the very few places on the coast (or any ocean, actually) where I've been on the water. It's a pretty busy port with lots of water traffic, and none of the sims do it justice. I'm trying to find a copy of a chart that will show me the precise spots of the lights / buoys, and then I'll do a bit more to it. I was going to create a few more both south and north, since the seaplane bases that do exist aren't always in a believable harbour location.

There's some incredibly scenic sights to see with the Bounty headed either direction!
 
Also, this appears to be a very handy site for any would-be sailor, kind of like skyvector, but for oceanic navigational charts: http://earthnc.com/chartviewer/

It would seem that I now have found my locations for lights and buoys... Now I guess it's just a matter of seeing how many default scenery objects fit the bill, or if I really want to start modelling!
 
Sailing Music

Near PAKT Airport ahead on the left (See map)
2014sl.jpg


veqbuh.jpg




This song comes to mind when I am in a sailing mood. It's called "the enchanted sea". Came out back in 1959. I remember hearing it on my 6 transistor radio back then ( I was in 9th grade).


I can sail the ship and listen to the music at the same time. Makes for interesting mood music I think.
 
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