Good, 3D radials!
TacPack basics are done. What I did so far (please feel free to correct me if I did anything wrong):
- Four guns in the wings, two on either side, chosen type is AN/M3*
- Four cannons in the nose, type: Hispano-M2
- Created/mixed some gun and cannon sounds, both exterior and interior (so a total of four sounds)**
- Learned about droppable bombs in TP, so that could be a feature as well
Bombs can be an option, the only real WW2 bomb in TP is the AN-M64 (if I'm correct). Rockets too, but torpedoes are not in TP (yet).
I'm now refining some tracer effect I've modified. The effects in FSX are still difficult to me. As far as I know, there's no other way for triggering effects than attaching them to a poly in the 3D model (like with landing lights) under a visibility condition, or triggering them as lights, or as smoke. So we need to find out our own way for this. I'd prefer the attachpoint approach, since the source model is available.
Cheers!
* TacPack only has a limited number of stores available so far:
http://forums.vrsimulations.com/support/index.php/TacPack_SDK#Store_Names
** Using Doug Dawson's sound gauge. Could have done this another way, but I'm used to his gauge now.