Okay, I don't want to call out anyone specifically, but when the sequence is:
1) Someone points out issue with plane
2) Developer explains why decision was made to do it that way
3) Original person continues to argue that the developer made the wrong decision
4) Others jump on
...that doesn't help anyone.
(Meanwhile, small file made available on flightsim.to that addresses #1 and has the potential to make everyone happy.)
If the answer in #2 isn't satisfactory, the constructive thing is to open a communication channel directly with the dev in via email rather than continuing to berate them or question their decision in a public forum, hoping to gather further support for your quest. Especially when a fix is so easy.
There are so many examples of where criticism isn't constructive, or worth continuing, in past discourse. Anyone remember the complaints about a DC-3 landing gear strut that went on for what felt like years a while back? The guy on the official MS forum who decided to point out that the textures on Lagaffe's amazing Aeronca "could have been higher resolution"
on a freeware plane that looks wonderful, writing off planes completely because of the detail in landing gear wells, all kinds of stuff.
Constructive feedback and feature requests are fine and why we have forums
and support channels. (The latter are much more useful for actually getting changes made.) But harping, or using insulting tones or questioning the competence of developers or writing off a dev because MS didn't support them doing further work on a plane they did under contract... I'm amazed any developers post on forums at all anymore. And far fewer do now than when I wrote a similar lament during the P3D days here. I remember when numerous devs were regular posters here.
Overall Sim-Outhouse has some of the most reasonable discourse I see on modern forums; the official MS forums can be a cesspool of negativity. But perhaps consider the 3,000 things done right when posting about the things you'd like to see done differently and how that might come across both as a fair representation of the product to others considering buying it, and to the devs reading feedback.
No product is going to be absolutely perfect in this realm. The sim, and the experience of desk flying vs real flying, prevents that. Feature and improvement requests have to be balanced against the realities of creating a product that will sell to enough people to justify the time spent developing it.
I read an article about the Lancaster that points out the plane had over a million rivets. Man, when
those guys finish counting, this is gonna get even worse.
