Akemi Nakajima J1N1-S Gekko kamikaze by UncleTgt
This is a conversion of Akemi's J1N1S Gekko for CFS 2. Following the guidelines by Pen32win, it turns the aircraft into an AI kamikaze that can be used in missions. The repaint is of an aircraft from 133ku, Okinawa 1945.
Amended MAR 2014 - Engine fire effects reverted to original AF nrs as testing revealed that sometimes a/c would remain in the air for too long after releasing ordnance.
dp file incorporates Allens fix for the akemi original dp, which could give CTD errors in QC.
The changes made were:
Parts of the aircraft model were rendered transparent, so the upper & lower MGs would not show up. The crew were rendered transparent using alpha channel transparency, & replaced in the dp by a single stock ja_pilot.
The aircraft category was changed to 4. You lose the true dive bomb vertical dive but retain a moderately steep dive onto target, but gain the ability to programme a low level torepado bomb approach on target vessels.
The payloads were changed to offer the Mission writer two different attack profiles.
Kamikaze - Hi - This mimics a hi level/ dive bomb approach & uses Shadow Wolf's kamikaze bomb from his Satan's Kittens VF19 campaign (available at Sim-Outhouse)
Kamikaze - Low - This uses Pen32win's skip bomb mod (AF_ddandhf.zip, B25 skip bomb aircraft, available at Sim-Outhouse) to mimic a low level approach.
Notes for mission builders: See Pen32win's AF_Kamikaze pack for how to build events & triggers for a kamikaze mission. All I've done is to use his later skip bomb - torpedo to allow some variety to kamikaze attack profiles.
For the "lo" approach the change in weapon means the drop trigger becomes "attack with torpedoes", & the mission trigger becomes "torpedoes = 0" instead of "bombs = 0", but otherwise operates exactly as Pen32win advises.
When invoking the "engine fire" event, I've found that particularly with the low approach profile it's better to delay the event by a second or two, but otherwise Pen32win's notes are spot on.
I've included a rough & ready sample mission using stock ships as targets. You can just sit & watch the attack develop. It's better with non-stock ships, as the dp files of the stockers aren't great for torpedo hits or late war flak, but it will give you an idea of how things are put together.
To install, copy your mz-j1n1s aircraft & call it mz-j1n1s_Kamikaze. Unzip this download and place your chosen files in the correct folder(s) for the mz-j1n1s_kamikaze within the aircraft folder in your CFS2 Main Directory. Back up any originals & replace them with these.
Thanks to
Akemi for a great aircraft.
Kelti for inspiring exhaust effects & prop disks.
Martin Wright for Mdlmat & DXTbmp programmes.
Pen32win for his AF_Kamikaze pack & the skip bomb-torpedo, allowing us to mimic some real world tactics in spite of the limitations of the CFS 2 game engine.
This is freeware and subject to the usual conditions.
UncleTgt,
MAR 2014
This is a conversion of Akemi's J1N1S Gekko for CFS 2. Following the guidelines by Pen32win, it turns the aircraft into an AI kamikaze that can be used in missions. The repaint is of an aircraft from 133ku, Okinawa 1945.
Amended MAR 2014 - Engine fire effects reverted to original AF nrs as testing revealed that sometimes a/c would remain in the air for too long after releasing ordnance.
dp file incorporates Allens fix for the akemi original dp, which could give CTD errors in QC.
The changes made were:
Parts of the aircraft model were rendered transparent, so the upper & lower MGs would not show up. The crew were rendered transparent using alpha channel transparency, & replaced in the dp by a single stock ja_pilot.
The aircraft category was changed to 4. You lose the true dive bomb vertical dive but retain a moderately steep dive onto target, but gain the ability to programme a low level torepado bomb approach on target vessels.
The payloads were changed to offer the Mission writer two different attack profiles.
Kamikaze - Hi - This mimics a hi level/ dive bomb approach & uses Shadow Wolf's kamikaze bomb from his Satan's Kittens VF19 campaign (available at Sim-Outhouse)
Kamikaze - Low - This uses Pen32win's skip bomb mod (AF_ddandhf.zip, B25 skip bomb aircraft, available at Sim-Outhouse) to mimic a low level approach.
Notes for mission builders: See Pen32win's AF_Kamikaze pack for how to build events & triggers for a kamikaze mission. All I've done is to use his later skip bomb - torpedo to allow some variety to kamikaze attack profiles.
For the "lo" approach the change in weapon means the drop trigger becomes "attack with torpedoes", & the mission trigger becomes "torpedoes = 0" instead of "bombs = 0", but otherwise operates exactly as Pen32win advises.
When invoking the "engine fire" event, I've found that particularly with the low approach profile it's better to delay the event by a second or two, but otherwise Pen32win's notes are spot on.
I've included a rough & ready sample mission using stock ships as targets. You can just sit & watch the attack develop. It's better with non-stock ships, as the dp files of the stockers aren't great for torpedo hits or late war flak, but it will give you an idea of how things are put together.
To install, copy your mz-j1n1s aircraft & call it mz-j1n1s_Kamikaze. Unzip this download and place your chosen files in the correct folder(s) for the mz-j1n1s_kamikaze within the aircraft folder in your CFS2 Main Directory. Back up any originals & replace them with these.
Thanks to
Akemi for a great aircraft.
Kelti for inspiring exhaust effects & prop disks.
Martin Wright for Mdlmat & DXTbmp programmes.
Pen32win for his AF_Kamikaze pack & the skip bomb-torpedo, allowing us to mimic some real world tactics in spite of the limitations of the CFS 2 game engine.
This is freeware and subject to the usual conditions.
UncleTgt,
MAR 2014