87 Days Land-based Flak Dp mods
This modifies the land-based flak DPs used in "87 Days" revision released by Captain Kurt in 2022. It adjusts the flak performance along Blue Devil's principles. This gives the heavy AA more range, & modifies the Light flak more in line with a real-world sustained ROF.
I added dummy type 4 guns to a few units that didn't have this dummy "type 4" gun position to improve AI flak engagement, as discovered by Pen32win back in 2008 (see txt file for his original post at SOH). I decided to only do this for dedicated AA weapons, rather than every vehicle toting a pintle-mounted LMG or 50cal HMG, figuring these other units would not have received sufficient training to fire whilst tracking the target, whereas dedicated flak crews would have.
To install, unzip the download to a temporary location & move/ copy files to the matching ship names inside your chosen CFS 2 install.
UncleTgt,
SEP 2022
Submitted by UncleTgt
This modifies the land-based flak DPs used in "87 Days" revision released by Captain Kurt in 2022. It adjusts the flak performance along Blue Devil's principles. This gives the heavy AA more range, & modifies the Light flak more in line with a real-world sustained ROF.
I added dummy type 4 guns to a few units that didn't have this dummy "type 4" gun position to improve AI flak engagement, as discovered by Pen32win back in 2008 (see txt file for his original post at SOH). I decided to only do this for dedicated AA weapons, rather than every vehicle toting a pintle-mounted LMG or 50cal HMG, figuring these other units would not have received sufficient training to fire whilst tracking the target, whereas dedicated flak crews would have.
To install, unzip the download to a temporary location & move/ copy files to the matching ship names inside your chosen CFS 2 install.
UncleTgt,
SEP 2022
Submitted by UncleTgt