Buna-Dobodura Scenery for CFS2 by UncleTgt
This is a reworking of the stock sceneries for the Buna-Dobodura area at the SE end of PNG. It is designed for use with Rhumbas mesh, but the scenery excludes provided should mean this works well in a stock mesh install too.
This scenery builds on & extends the areas covered in my previous Solomon Sea & Milne Bay sceneries, but it should work as a stand-alone scenery as well.
Contents: New Ground2K scenery for each, including fringing reefs.
New airbase scenery, made using FSSC.
New gsl infrastructure.
New custom Landclass & Waterclass.
Some simple missions using the stock F4U-1A Corsair for viewing the gsl airbases & scenery.
The sceneries are as developed during mid-1943, & the gsl reflects this. I have provided an earlier gsl gob for those wishing to depict Buna as a Japanese operational airbase, you need to install this gob last of all if that's what you want.
As the Japanese only operated aircraft there for a short time (between May & October 1942), I imagine most people will want the scenery as per mid-'43, which is after the US/Australians had battled across the airstrip - the Allies built the Dobodura complex of airfields for operations instead of fixing up the Buna strip(s).
Known conflicts: Installing this scenery pack will require the archiving of some the airbases from Maskrider's Papua New Guinea scenery.
Maskrider's Dobodura complex was built as a single airbase with multiple runways. As such all the runways had to be modelled at a single altitude - a necessary compromise at the time. Dobodura underwent many changes during it's active life, & Maskrider's layout seems to be from the latter half of 1943 & into 1944.
I decided to model each runway separately, & went for a more spartan mid to fall of '43 appearance, mainly to keep the object count manageable! The advantage of this approach is I could put each runway at an altitude to match the mesh better.
PNG-Dobodura_Horanda_Embi_GSL - replaced by Raways(1), Dobo(2), Horanda(4), Borio(10/11/15) & Nth Embi(12).
PNG_Dobodura_Popondetta_GSL - replaced by Girua(7) & Popondetta.
PNG_Dobodura_Soputa_GSL - I struggled to find any reference other than it's use for air-dropping supplies during the advance towards Buna. I downgraded it to a small grass landing ground.
PNG_Cape_Rodney_GSL - All the references I found suggested this was only built in 1945, so I did not depict an airstrip at this location.
Kokoda_Track_Set_3 - these are small sceneries depicting Buna Mission & the Japanese perimeter west of Buna. Some of the GSL scenery gobs included here supercede this bgl.
Credits
Thanks to: Jean Bomber for his inspiration, advice & support. He talked me through getting to grips with G2K & more…
Maskrider for all his airbase packages & the blended airbase tutorial. This set the standard for airbase sceneries for the game.
Rhumbaflappy for the new more accurate world mesh – it was a desire to make best use of this development that is the driver for many of my scenery projects. He also developed the vtp1 fixer programme to fix display errors in vtp bgls compiled from Ground2K.
GavinC for his reworking of the stock airbases, making individual base reworking/ revision much easier
Shessi for his water textures, that were the inspiration for my reworking of Jimkos Pacific Blues, & indirectly lead me to develop this latest set of water textures.
Lindsay Watt for all of his scenery objects & innovations.
Wolfi for his scenery objects.
Xavier for all his scenery objects & airbase sceneries, opening up a larger world for us all to fly in.
Martin Wright for all the various software tools that are so useful!
Russell Dirks for his EZ landclass program, making large scale land / water class adjustments possible.
Christian Fumey for his excl8 & Ground2K programs, making the creation of completely new scenery possible for CFS2.
UncleTgt,
MAY 2021
This is a reworking of the stock sceneries for the Buna-Dobodura area at the SE end of PNG. It is designed for use with Rhumbas mesh, but the scenery excludes provided should mean this works well in a stock mesh install too.
This scenery builds on & extends the areas covered in my previous Solomon Sea & Milne Bay sceneries, but it should work as a stand-alone scenery as well.
Contents: New Ground2K scenery for each, including fringing reefs.
New airbase scenery, made using FSSC.
New gsl infrastructure.
New custom Landclass & Waterclass.
Some simple missions using the stock F4U-1A Corsair for viewing the gsl airbases & scenery.
The sceneries are as developed during mid-1943, & the gsl reflects this. I have provided an earlier gsl gob for those wishing to depict Buna as a Japanese operational airbase, you need to install this gob last of all if that's what you want.
As the Japanese only operated aircraft there for a short time (between May & October 1942), I imagine most people will want the scenery as per mid-'43, which is after the US/Australians had battled across the airstrip - the Allies built the Dobodura complex of airfields for operations instead of fixing up the Buna strip(s).
Known conflicts: Installing this scenery pack will require the archiving of some the airbases from Maskrider's Papua New Guinea scenery.
Maskrider's Dobodura complex was built as a single airbase with multiple runways. As such all the runways had to be modelled at a single altitude - a necessary compromise at the time. Dobodura underwent many changes during it's active life, & Maskrider's layout seems to be from the latter half of 1943 & into 1944.
I decided to model each runway separately, & went for a more spartan mid to fall of '43 appearance, mainly to keep the object count manageable! The advantage of this approach is I could put each runway at an altitude to match the mesh better.
PNG-Dobodura_Horanda_Embi_GSL - replaced by Raways(1), Dobo(2), Horanda(4), Borio(10/11/15) & Nth Embi(12).
PNG_Dobodura_Popondetta_GSL - replaced by Girua(7) & Popondetta.
PNG_Dobodura_Soputa_GSL - I struggled to find any reference other than it's use for air-dropping supplies during the advance towards Buna. I downgraded it to a small grass landing ground.
PNG_Cape_Rodney_GSL - All the references I found suggested this was only built in 1945, so I did not depict an airstrip at this location.
Kokoda_Track_Set_3 - these are small sceneries depicting Buna Mission & the Japanese perimeter west of Buna. Some of the GSL scenery gobs included here supercede this bgl.
Credits
Thanks to: Jean Bomber for his inspiration, advice & support. He talked me through getting to grips with G2K & more…
Maskrider for all his airbase packages & the blended airbase tutorial. This set the standard for airbase sceneries for the game.
Rhumbaflappy for the new more accurate world mesh – it was a desire to make best use of this development that is the driver for many of my scenery projects. He also developed the vtp1 fixer programme to fix display errors in vtp bgls compiled from Ground2K.
GavinC for his reworking of the stock airbases, making individual base reworking/ revision much easier
Shessi for his water textures, that were the inspiration for my reworking of Jimkos Pacific Blues, & indirectly lead me to develop this latest set of water textures.
Lindsay Watt for all of his scenery objects & innovations.
Wolfi for his scenery objects.
Xavier for all his scenery objects & airbase sceneries, opening up a larger world for us all to fly in.
Martin Wright for all the various software tools that are so useful!
Russell Dirks for his EZ landclass program, making large scale land / water class adjustments possible.
Christian Fumey for his excl8 & Ground2K programs, making the creation of completely new scenery possible for CFS2.
UncleTgt,
MAY 2021