These files and Tutorial is designed for objects made in gMax at real world scale. All objects in CFS2 are at world scale (or close) although it may not look like it from the cockpit of your plane sometimes.
The Tutorial will guide on exporting your object out of gMax using the FS2002 gamepack and the use of Make my object.bat to make your object into an exploding object!
The Tutorial will guide on exporting your object out of gMax using the FS2002 gamepack and the use of Make my object.bat to make your object into an exploding object!