Spitfire Mk.VA Aircraft Set
This package contains a total of 13 Spitfire Mk.VAs. It also contains shared files necessary for the Spitfire Mk.VB packages.
The Spitfire Mk. V was intended to be a stop-gap aircraft produced to meet the ever-increasing demand for improved high altitude performance while a more extensively improved Spitfire was developed. It was planned to produce the Mk. V in two variants, the Spitfire Mk.VA, armed with eight .303 cal machine guns, and the Spitfire Mk. VB, armed with two 20mm cannons and four .303 cal machine guns. The heavier armament of the Mk. VB proved to be far more popular with frontline units, and only 94 Spitfire Mk. VAs were produced before production switched entirely to the Spitfire Mk. VB, and later, the Spitfire Mk.VC. The Mk. VAs were thrown into action during the spring and summer of 1941, meeting the Luftwaffe over northern France in the opening phases of the circus offensive. Units operating the Spitfire Mk.VA usually only equipped one flight with the aircraft, with the Mk. VB equipping the other flight. As more Mk. VBs became available, the Mk. VAs were sent to units in quieter sectors. One notable exception was the famed legless ace Douglas Bader, who continued to insist on flying his Mk.VA even after the rest of his wing had converted to the Mk. VB, until he was shot down and captured in August of 1941. The surviving Mk. VAs finished out their frontline careers serving in less active areas until the spring of 1942, before filtering into training and maintenance units. The Spitfire Mk. VAs included in this package span the roughly one-year frontline service career of this variant.
The package also includes the CFS3 Real Systems Module, introduced with the release of the Spitfire Mk II. The Real Systems Module allows highly detailed modeling of aircraft systems and cockpit controls for a much more realistic flying experience. New features aircraft systems added by the module include:
-Fully clickable cockpit!
-Fully functional Mk. II Reflector Gunsight with all controls modeled.
-Working radiator shutter with realistic effect upon engine temperatures - including engine failures due to overheating.
-Compressed air emergency undercarriage deployment system.
-More realistic gun and cannon operation, including a gun safety switch, gun jams, and freezing (pilot must use radiator to supply adequate heat to the guns).
-Realistic British-style pneumatic brake system.
-Realistic engine starting procedure.
-Two-position mixture control.
-Detailed fuel system management.
-Fully modeled pneumatic system which releases pressure with system operation, recharges pressure by an engine driven pump, can be damaged, and causes system failures when pressure gets too low either through use or damage.
-Pilot controlled lighting, including landing lights, navigation lights, and cockpit lighting.
-Realistic bailout procedure (must open canopy first, canopy will not open at high airspeeds, pilot cannot exit the aircraft while experiencing high g-forces or if badly wounded).
-Detailed animations of cockpit controls including numerous new sound effects.
-Support for TrackIR head-tilt for ALL CFS3 aircraft when using the Real Systems Module.
-Many other new features.
-Detailed manuals and checklists to aid you in learning to fly the Spitfire.
The Real Systems module requires that you install the latest (2019 or later) release of Ankors Shaders before installing this package, as the new features of the Real Systems Module, as well as many visual enhancements are only active if the shaders are installed.
Link to December 2019 Release of Ankor's Shaders:
http://www.sim-outhouse.com/sohforum...4_dec_2019.zip
***The following people are responsible for the package***
External CFS3 model original by Josh Zyax (Spitfire mk5) then converted and upgraded to MkII by Stephen (Sdsbolt) Seybolt.
CFS3 VC originally by Pat Didier then upgraded by Clive (Pat Pattle) Moorely then converted to later marks and upgraded by Stephen (Sdsbolt) Seybolt.
All Textures by John (Bravo/4) Whelan.
Mos File by Daniel (Gecko) Holtz. (includes new oil stains, revised bullet holes and blood splatter)
XDP compilation, historical content, plane set construction by Rob (Capt. Winters) Stevenson.
Help files by Rob (Capt. Winters) Stevenson.
Front page History of the Spitfire’s Design and Development. (By Trevor Dean, with information courtesy of Military Magazines UK and the Solent Sky Museum Southampton)
Flight Model based on AvHistory V4.00.164 Spitfire MK XIVc modified to Spitfire Mk.II specification by Daniel (Gecko) Holtz.
Effects (weapons, and damage) by Daniel (Gecko) Holtz. This set has blood splatter and bullet holes for virtual cockpit views and introduces progressive oil leaks over the windscreen and fuselage as damage increases. new weapons to replicate system failures.
Externally run Module files for clickable cockpit and additional game animations by Daniel (Gecko) Holtz and Stephen (Sdsbolt) Seybolt. Includes revised TrakIR compatibility which enables full 6 degrees of motion range (adds in head tilting in addition to rotation and elevation).
Weapons and pylons by AvHistory, Stephen (Sdsbolt) Seybolt, Rob (Capt. Winters) Stevenson, Daniel (Gecko) Holtz, with new textures by John (Bravo/4) Whelan.
Revised sounds for 20mm Hispano MkII and .303 mg's for standalone weapons for spitfire MkII model set.
New Engine sounds by Daniel (Gecko) Holtz. Some high-speed propeller sounds by Nigel Richards and used by permission. This set introduces various sounds for compressors and superchargers as well as low rpm rough running sounds.
Guy "fox" Greenburg made the dr_ prefixed effect textures. (Most will have these already from MAW and ETO and RS etc but they have been included for completeness.)
Testing: Brav0/4, Gecko, Capt. Winters, Sdsbolt.
Special Thanks to Ankor for his updates to his DX9 Shaders which support many of the special features included in this package.
Freeware items not to be loaded onto any web site without the written permission of Steve Seybolt.
Use at your own risk.
This package contains a total of 13 Spitfire Mk.VAs. It also contains shared files necessary for the Spitfire Mk.VB packages.
The Spitfire Mk. V was intended to be a stop-gap aircraft produced to meet the ever-increasing demand for improved high altitude performance while a more extensively improved Spitfire was developed. It was planned to produce the Mk. V in two variants, the Spitfire Mk.VA, armed with eight .303 cal machine guns, and the Spitfire Mk. VB, armed with two 20mm cannons and four .303 cal machine guns. The heavier armament of the Mk. VB proved to be far more popular with frontline units, and only 94 Spitfire Mk. VAs were produced before production switched entirely to the Spitfire Mk. VB, and later, the Spitfire Mk.VC. The Mk. VAs were thrown into action during the spring and summer of 1941, meeting the Luftwaffe over northern France in the opening phases of the circus offensive. Units operating the Spitfire Mk.VA usually only equipped one flight with the aircraft, with the Mk. VB equipping the other flight. As more Mk. VBs became available, the Mk. VAs were sent to units in quieter sectors. One notable exception was the famed legless ace Douglas Bader, who continued to insist on flying his Mk.VA even after the rest of his wing had converted to the Mk. VB, until he was shot down and captured in August of 1941. The surviving Mk. VAs finished out their frontline careers serving in less active areas until the spring of 1942, before filtering into training and maintenance units. The Spitfire Mk. VAs included in this package span the roughly one-year frontline service career of this variant.
The package also includes the CFS3 Real Systems Module, introduced with the release of the Spitfire Mk II. The Real Systems Module allows highly detailed modeling of aircraft systems and cockpit controls for a much more realistic flying experience. New features aircraft systems added by the module include:
-Fully clickable cockpit!
-Fully functional Mk. II Reflector Gunsight with all controls modeled.
-Working radiator shutter with realistic effect upon engine temperatures - including engine failures due to overheating.
-Compressed air emergency undercarriage deployment system.
-More realistic gun and cannon operation, including a gun safety switch, gun jams, and freezing (pilot must use radiator to supply adequate heat to the guns).
-Realistic British-style pneumatic brake system.
-Realistic engine starting procedure.
-Two-position mixture control.
-Detailed fuel system management.
-Fully modeled pneumatic system which releases pressure with system operation, recharges pressure by an engine driven pump, can be damaged, and causes system failures when pressure gets too low either through use or damage.
-Pilot controlled lighting, including landing lights, navigation lights, and cockpit lighting.
-Realistic bailout procedure (must open canopy first, canopy will not open at high airspeeds, pilot cannot exit the aircraft while experiencing high g-forces or if badly wounded).
-Detailed animations of cockpit controls including numerous new sound effects.
-Support for TrackIR head-tilt for ALL CFS3 aircraft when using the Real Systems Module.
-Many other new features.
-Detailed manuals and checklists to aid you in learning to fly the Spitfire.
The Real Systems module requires that you install the latest (2019 or later) release of Ankors Shaders before installing this package, as the new features of the Real Systems Module, as well as many visual enhancements are only active if the shaders are installed.
Link to December 2019 Release of Ankor's Shaders:
http://www.sim-outhouse.com/sohforum...4_dec_2019.zip
***The following people are responsible for the package***
External CFS3 model original by Josh Zyax (Spitfire mk5) then converted and upgraded to MkII by Stephen (Sdsbolt) Seybolt.
CFS3 VC originally by Pat Didier then upgraded by Clive (Pat Pattle) Moorely then converted to later marks and upgraded by Stephen (Sdsbolt) Seybolt.
All Textures by John (Bravo/4) Whelan.
Mos File by Daniel (Gecko) Holtz. (includes new oil stains, revised bullet holes and blood splatter)
XDP compilation, historical content, plane set construction by Rob (Capt. Winters) Stevenson.
Help files by Rob (Capt. Winters) Stevenson.
Front page History of the Spitfire’s Design and Development. (By Trevor Dean, with information courtesy of Military Magazines UK and the Solent Sky Museum Southampton)
Flight Model based on AvHistory V4.00.164 Spitfire MK XIVc modified to Spitfire Mk.II specification by Daniel (Gecko) Holtz.
Effects (weapons, and damage) by Daniel (Gecko) Holtz. This set has blood splatter and bullet holes for virtual cockpit views and introduces progressive oil leaks over the windscreen and fuselage as damage increases. new weapons to replicate system failures.
Externally run Module files for clickable cockpit and additional game animations by Daniel (Gecko) Holtz and Stephen (Sdsbolt) Seybolt. Includes revised TrakIR compatibility which enables full 6 degrees of motion range (adds in head tilting in addition to rotation and elevation).
Weapons and pylons by AvHistory, Stephen (Sdsbolt) Seybolt, Rob (Capt. Winters) Stevenson, Daniel (Gecko) Holtz, with new textures by John (Bravo/4) Whelan.
Revised sounds for 20mm Hispano MkII and .303 mg's for standalone weapons for spitfire MkII model set.
New Engine sounds by Daniel (Gecko) Holtz. Some high-speed propeller sounds by Nigel Richards and used by permission. This set introduces various sounds for compressors and superchargers as well as low rpm rough running sounds.
Guy "fox" Greenburg made the dr_ prefixed effect textures. (Most will have these already from MAW and ETO and RS etc but they have been included for completeness.)
Testing: Brav0/4, Gecko, Capt. Winters, Sdsbolt.
Special Thanks to Ankor for his updates to his DX9 Shaders which support many of the special features included in this package.
Freeware items not to be loaded onto any web site without the written permission of Steve Seybolt.
Use at your own risk.