Spitfire Mk.VB Early Aircraft Set
This package contains a total of 19 Spitfire Mk.VBs.
The Spitfire Mk. V was intended to be a stop-gap aircraft produced to meet the ever-increasing demand for improved high altitude performance while a more extensively improved Spitfire was developed. It was planned to produce the Mk. V in two variants, the Spitfire Mk.VA, armed with eight .303 cal machine guns, and the Spitfire Mk. VB, armed with two 20mm cannons and four .303 cal machine guns. The Mk.VB would soon become the mainstay of Fighter Command equipping nearly all day fighter units, and also seeing service overseas. Initially more or less equal to the Bf 109F in the summer of 1941, it found itself hopelessly outclassed once the Fw 190A began arriving in significant numbers along the Channel Front. The Mk.VB would be continuously modified and upgraded in an effort to remain competitive with its Luftwaffe counterparts, serving well into 1944, though replaced by the Spitfire Mk.IX as the RAF's premier fighter in the second half of 1942. The aircraft included in this package represent the early development of the Spitfire Mk.VB, starting with the initial production model, with further variants including such improvements as the ability to carry an external "slipper" tank for additional range, a blown canopy for better visibility and easier escape, improved ejector exhausts providing extra thrust, an integral armor plate windshield which reduced drag, and the improved Rotol constant speed propeller. Also included are the Merlin 46-powered high-altitude variant, and the short-lived night fighter variant of the Spitfire. Each of these modifications is faithfully portrayed both visually and in how the aircraft performs in game.
Make sure you install the Spitfire Mk.VA package as it includes shared files required for this package to work. It is available here:
http://www.sim-outhouse.com/sohforum...tfire_mkva.zip
The package also uses the CFS3 Real Systems Module, introduced with the release of the Spitfire Mk II and updated to include Mk.V systems in the Spitfire Mk.VA package. The Real Systems Module allows highly detailed modeling of aircraft systems and cockpit controls for a much more realistic flying experience. New features aircraft systems added by the module include:
-Fully clickable cockpit!
-Fully functional Mk. II Reflector Gunsight with all controls modeled.
-Working radiator shutter with realistic effect upon engine temperatures - including engine failures due to overheating.
-Compressed air emergency undercarriage deployment system.
-More realistic gun and cannon operation, including a gun safety switch, gun jams, and freezing (pilot must use radiator to supply adequate heat to the guns).
-Realistic British-style pneumatic brake system.
-Realistic engine starting procedure.
-Two-position mixture control.
-Detailed fuel system management.
-Fully modeled pneumatic system which releases pressure with system operation, recharges pressure by an engine driven pump, can be damaged, and causes system failures when pressure gets too low either through use or damage.
-Pilot controlled lighting, including landing lights, navigation lights, and cockpit lighting.
-Realistic bailout procedure (must open canopy first, canopy will not open at high airspeeds, pilot cannot exit the aircraft while experiencing high g-forces or if badly wounded).
-Detailed animations of cockpit controls including numerous new sound effects.
-Support for TrackIR head-tilt for ALL CFS3 aircraft when using the Real Systems Module.
-Many other new features.
-Detailed manuals and checklists to aid you in learning to fly the Spitfire.
The Real Systems module requires that you install the latest (2019 or later) release of Ankors Shaders before installing this package, as the new features of the Real Systems Module, as well as many visual enhancements are only active if the shaders are installed.
Link to December 2019 Release of Ankor's Shaders:
http://www.sim-outhouse.com/sohforum...4_dec_2019.zip
***The following people are responsible for the package***
External CFS3 model original by Josh Zyax (Spitfire mk5) then converted and upgraded to MkII by Stephen (Sdsbolt) Seybolt.
CFS3 VC originally by Pat Didier then upgraded by Clive (Pat Pattle) Moorely then converted to later marks and upgraded by Stephen (Sdsbolt) Seybolt.
All Textures by John (Bravo/4) Whelan.
Mos File by Daniel (Gecko) Holtz. (includes new oil stains, revised bullet holes and blood splatter)
XDP compilation, historical content, plane set construction by Rob (Capt. Winters) Stevenson.
Help files by Rob (Capt. Winters) Stevenson.
Front page History of the Spitfire’s Design and Development. (By Trevor Dean, with information courtesy of Military Magazines UK and the Solent Sky Museum Southampton)
Flight Model based on AvHistory V4.00.164 Spitfire MK XIVc modified to Spitfire Mk.II specification by Daniel (Gecko) Holtz.
Effects (weapons, and damage) by Daniel (Gecko) Holtz. This set has blood splatter and bullet holes for virtual cockpit views and introduces progressive oil leaks over the windscreen and fuselage as damage increases. new weapons to replicate system failures.
Externally run Module files for clickable cockpit and additional game animations by Daniel (Gecko) Holtz and Stephen (Sdsbolt) Seybolt. Includes revised TrakIR compatibility which enables full 6 degrees of motion range (adds in head tilting in addition to rotation and elevation).
Weapons and pylons by AvHistory, Stephen (Sdsbolt) Seybolt, Rob (Capt. Winters) Stevenson, Daniel (Gecko) Holtz, with new textures by John (Bravo/4) Whelan.
Revised sounds for 20mm Hispano MkII and .303 mg's for standalone weapons for spitfire MkII model set.
New Engine sounds by Daniel (Gecko) Holtz. Some high-speed propeller sounds by Nigel Richards and used by permission. This set introduces various sounds for compressors and superchargers as well as low rpm rough running sounds.
Guy "fox" Greenburg made the dr_ prefixed effect textures. (Most will have these already from MAW and ETO and RS etc but they have been included for completeness.)
Testing: Brav0/4, Gecko, Capt. Winters, Sdsbolt.
Special Thanks to Ankor for his updates to his DX9 Shaders which support many of the special features included in this package.
Freeware items not to be loaded onto any web site without the written permission of Steve Seybolt.
Use at your own risk.
This package contains a total of 19 Spitfire Mk.VBs.
The Spitfire Mk. V was intended to be a stop-gap aircraft produced to meet the ever-increasing demand for improved high altitude performance while a more extensively improved Spitfire was developed. It was planned to produce the Mk. V in two variants, the Spitfire Mk.VA, armed with eight .303 cal machine guns, and the Spitfire Mk. VB, armed with two 20mm cannons and four .303 cal machine guns. The Mk.VB would soon become the mainstay of Fighter Command equipping nearly all day fighter units, and also seeing service overseas. Initially more or less equal to the Bf 109F in the summer of 1941, it found itself hopelessly outclassed once the Fw 190A began arriving in significant numbers along the Channel Front. The Mk.VB would be continuously modified and upgraded in an effort to remain competitive with its Luftwaffe counterparts, serving well into 1944, though replaced by the Spitfire Mk.IX as the RAF's premier fighter in the second half of 1942. The aircraft included in this package represent the early development of the Spitfire Mk.VB, starting with the initial production model, with further variants including such improvements as the ability to carry an external "slipper" tank for additional range, a blown canopy for better visibility and easier escape, improved ejector exhausts providing extra thrust, an integral armor plate windshield which reduced drag, and the improved Rotol constant speed propeller. Also included are the Merlin 46-powered high-altitude variant, and the short-lived night fighter variant of the Spitfire. Each of these modifications is faithfully portrayed both visually and in how the aircraft performs in game.
Make sure you install the Spitfire Mk.VA package as it includes shared files required for this package to work. It is available here:
http://www.sim-outhouse.com/sohforum...tfire_mkva.zip
The package also uses the CFS3 Real Systems Module, introduced with the release of the Spitfire Mk II and updated to include Mk.V systems in the Spitfire Mk.VA package. The Real Systems Module allows highly detailed modeling of aircraft systems and cockpit controls for a much more realistic flying experience. New features aircraft systems added by the module include:
-Fully clickable cockpit!
-Fully functional Mk. II Reflector Gunsight with all controls modeled.
-Working radiator shutter with realistic effect upon engine temperatures - including engine failures due to overheating.
-Compressed air emergency undercarriage deployment system.
-More realistic gun and cannon operation, including a gun safety switch, gun jams, and freezing (pilot must use radiator to supply adequate heat to the guns).
-Realistic British-style pneumatic brake system.
-Realistic engine starting procedure.
-Two-position mixture control.
-Detailed fuel system management.
-Fully modeled pneumatic system which releases pressure with system operation, recharges pressure by an engine driven pump, can be damaged, and causes system failures when pressure gets too low either through use or damage.
-Pilot controlled lighting, including landing lights, navigation lights, and cockpit lighting.
-Realistic bailout procedure (must open canopy first, canopy will not open at high airspeeds, pilot cannot exit the aircraft while experiencing high g-forces or if badly wounded).
-Detailed animations of cockpit controls including numerous new sound effects.
-Support for TrackIR head-tilt for ALL CFS3 aircraft when using the Real Systems Module.
-Many other new features.
-Detailed manuals and checklists to aid you in learning to fly the Spitfire.
The Real Systems module requires that you install the latest (2019 or later) release of Ankors Shaders before installing this package, as the new features of the Real Systems Module, as well as many visual enhancements are only active if the shaders are installed.
Link to December 2019 Release of Ankor's Shaders:
http://www.sim-outhouse.com/sohforum...4_dec_2019.zip
***The following people are responsible for the package***
External CFS3 model original by Josh Zyax (Spitfire mk5) then converted and upgraded to MkII by Stephen (Sdsbolt) Seybolt.
CFS3 VC originally by Pat Didier then upgraded by Clive (Pat Pattle) Moorely then converted to later marks and upgraded by Stephen (Sdsbolt) Seybolt.
All Textures by John (Bravo/4) Whelan.
Mos File by Daniel (Gecko) Holtz. (includes new oil stains, revised bullet holes and blood splatter)
XDP compilation, historical content, plane set construction by Rob (Capt. Winters) Stevenson.
Help files by Rob (Capt. Winters) Stevenson.
Front page History of the Spitfire’s Design and Development. (By Trevor Dean, with information courtesy of Military Magazines UK and the Solent Sky Museum Southampton)
Flight Model based on AvHistory V4.00.164 Spitfire MK XIVc modified to Spitfire Mk.II specification by Daniel (Gecko) Holtz.
Effects (weapons, and damage) by Daniel (Gecko) Holtz. This set has blood splatter and bullet holes for virtual cockpit views and introduces progressive oil leaks over the windscreen and fuselage as damage increases. new weapons to replicate system failures.
Externally run Module files for clickable cockpit and additional game animations by Daniel (Gecko) Holtz and Stephen (Sdsbolt) Seybolt. Includes revised TrakIR compatibility which enables full 6 degrees of motion range (adds in head tilting in addition to rotation and elevation).
Weapons and pylons by AvHistory, Stephen (Sdsbolt) Seybolt, Rob (Capt. Winters) Stevenson, Daniel (Gecko) Holtz, with new textures by John (Bravo/4) Whelan.
Revised sounds for 20mm Hispano MkII and .303 mg's for standalone weapons for spitfire MkII model set.
New Engine sounds by Daniel (Gecko) Holtz. Some high-speed propeller sounds by Nigel Richards and used by permission. This set introduces various sounds for compressors and superchargers as well as low rpm rough running sounds.
Guy "fox" Greenburg made the dr_ prefixed effect textures. (Most will have these already from MAW and ETO and RS etc but they have been included for completeness.)
Testing: Brav0/4, Gecko, Capt. Winters, Sdsbolt.
Special Thanks to Ankor for his updates to his DX9 Shaders which support many of the special features included in this package.
Freeware items not to be loaded onto any web site without the written permission of Steve Seybolt.
Use at your own risk.