Spitfire Mk.VB Late Aircraft Set
This package contains a total of 19 Spitfire Mk.VBs.
With the Fw 190 entering service in large numbers in 1942, the RAF was desperate to find a way to keep the Spitfire from being outclassed. While the Spitfire Mk.IX would prove to be an excellent counter to the 190, they were initially slow in coming. Meanwhile, the large numbers of Spitfire Mk.VBs had their engines uprated to improve performance by increasing the maximum engine boost from +12 lbs to +16 lbs, beginning in late June of 1942. The increase marginally improved performance at low and medium altitudes, but had no effect at high altitude. An another change specifically intended to counter the Fw 190 was the introduction of clipped wingtips. The Fw 190 possessed an extraordinary roll rate, and while squaring off the wingtips of the Spitfire Mk.V and later variants did produce equivalent results, it did help to close the gap in this respect. This came at a sacrifice to other qualities of the Spitfire such as turning circle, and pilots were divided as to whether the clipped wings were an improvement.
Included in this package are a total of seven variants typical of Mk.VBs serving from summer of 1942 through early 1944. These include both De Havilland and Rotol propellers, early and late style windscreens, Merlin 45 and 46 installations (all running +16 lbs of boost), and both standard and clipped wingtips. Also included is an export variant of the Spitfire with older radio equipment for use on the Eastern Front.
Make sure you install the Spitfire Mk.VA package as it includes shared files required for this package to work. It is available here:
http://www.sim-outhouse.com/sohforum...tfire_mkva.zip
The package also uses the CFS3 Real Systems Module, introduced with the release of the Spitfire Mk II and updated to include Mk.V systems in the Spitfire Mk.VA package. The Real Systems Module allows highly detailed modeling of aircraft systems and cockpit controls for a much more realistic flying experience. New features aircraft systems added by the module include:
-Fully clickable cockpit!
-Fully functional Mk. II Reflector Gunsight with all controls modeled.
-Working radiator shutter with realistic effect upon engine temperatures - including engine failures due to overheating.
-Compressed air emergency undercarriage deployment system.
-More realistic gun and cannon operation, including a gun safety switch, gun jams, and freezing (pilot must use radiator to supply adequate heat to the guns).
-Realistic British-style pneumatic brake system.
-Realistic engine starting procedure.
-Two-position mixture control.
-Detailed fuel system management.
-Fully modeled pneumatic system which releases pressure with system operation, recharges pressure by an engine driven pump, can be damaged, and causes system failures when pressure gets too low either through use or damage.
-Pilot controlled lighting, including landing lights, navigation lights, and cockpit lighting.
-Realistic bailout procedure (must open canopy first, canopy will not open at high airspeeds, pilot cannot exit the aircraft while experiencing high g-forces or if badly wounded).
-Detailed animations of cockpit controls including numerous new sound effects.
-Support for TrackIR head-tilt for ALL CFS3 aircraft when using the Real Systems Module.
-Many other new features.
-Detailed manuals and checklists to aid you in learning to fly the Spitfire.
The Real Systems module requires that you install the latest (2019 or later) release of Ankors Shaders before installing this package, as the new features of the Real Systems Module, as well as many visual enhancements are only active if the shaders are installed.
Link to December 2019 Release of Ankor's Shaders:
http://www.sim-outhouse.com/sohforum...4_dec_2019.zip
***The following people are responsible for the package***
External CFS3 model original by Josh Zyax (Spitfire mk5) then converted and upgraded to MkII by Stephen (Sdsbolt) Seybolt.
CFS3 VC originally by Pat Didier then upgraded by Clive (Pat Pattle) Moorely then converted to later marks and upgraded by Stephen (Sdsbolt) Seybolt.
All Textures by John (Bravo/4) Whelan.
Mos File by Daniel (Gecko) Holtz. (includes new oil stains, revised bullet holes and blood splatter)
XDP compilation, historical content, plane set construction by Rob (Capt. Winters) Stevenson.
Help files by Rob (Capt. Winters) Stevenson.
Front page History of the Spitfire’s Design and Development. (By Trevor Dean, with information courtesy of Military Magazines UK and the Solent Sky Museum Southampton)
Flight Model based on AvHistory V4.00.164 Spitfire MK XIVc modified to Spitfire Mk.II specification by Daniel (Gecko) Holtz.
Effects (weapons, and damage) by Daniel (Gecko) Holtz. This set has blood splatter and bullet holes for virtual cockpit views and introduces progressive oil leaks over the windscreen and fuselage as damage increases. new weapons to replicate system failures.
Externally run Module files for clickable cockpit and additional game animations by Daniel (Gecko) Holtz and Stephen (Sdsbolt) Seybolt. Includes revised TrakIR compatibility which enables full 6 degrees of motion range (adds in head tilting in addition to rotation and elevation).
Weapons and pylons by AvHistory, Stephen (Sdsbolt) Seybolt, Rob (Capt. Winters) Stevenson, Daniel (Gecko) Holtz, with new textures by John (Bravo/4) Whelan.
Revised sounds for 20mm Hispano MkII and .303 mg's for standalone weapons for spitfire MkII model set.
New Engine sounds by Daniel (Gecko) Holtz. Some high-speed propeller sounds by Nigel Richards and used by permission. This set introduces various sounds for compressors and superchargers as well as low rpm rough running sounds.
Guy "fox" Greenburg made the dr_ prefixed effect textures. (Most will have these already from MAW and ETO and RS etc but they have been included for completeness.)
Testing: Brav0/4, Gecko, Capt. Winters, Sdsbolt.
Special Thanks to Ankor for his updates to his DX9 Shaders which support many of the special features included in this package.
Freeware items not to be loaded onto any web site without the written permission of Steve Seybolt.
Use at your own risk.
This package contains a total of 19 Spitfire Mk.VBs.
With the Fw 190 entering service in large numbers in 1942, the RAF was desperate to find a way to keep the Spitfire from being outclassed. While the Spitfire Mk.IX would prove to be an excellent counter to the 190, they were initially slow in coming. Meanwhile, the large numbers of Spitfire Mk.VBs had their engines uprated to improve performance by increasing the maximum engine boost from +12 lbs to +16 lbs, beginning in late June of 1942. The increase marginally improved performance at low and medium altitudes, but had no effect at high altitude. An another change specifically intended to counter the Fw 190 was the introduction of clipped wingtips. The Fw 190 possessed an extraordinary roll rate, and while squaring off the wingtips of the Spitfire Mk.V and later variants did produce equivalent results, it did help to close the gap in this respect. This came at a sacrifice to other qualities of the Spitfire such as turning circle, and pilots were divided as to whether the clipped wings were an improvement.
Included in this package are a total of seven variants typical of Mk.VBs serving from summer of 1942 through early 1944. These include both De Havilland and Rotol propellers, early and late style windscreens, Merlin 45 and 46 installations (all running +16 lbs of boost), and both standard and clipped wingtips. Also included is an export variant of the Spitfire with older radio equipment for use on the Eastern Front.
Make sure you install the Spitfire Mk.VA package as it includes shared files required for this package to work. It is available here:
http://www.sim-outhouse.com/sohforum...tfire_mkva.zip
The package also uses the CFS3 Real Systems Module, introduced with the release of the Spitfire Mk II and updated to include Mk.V systems in the Spitfire Mk.VA package. The Real Systems Module allows highly detailed modeling of aircraft systems and cockpit controls for a much more realistic flying experience. New features aircraft systems added by the module include:
-Fully clickable cockpit!
-Fully functional Mk. II Reflector Gunsight with all controls modeled.
-Working radiator shutter with realistic effect upon engine temperatures - including engine failures due to overheating.
-Compressed air emergency undercarriage deployment system.
-More realistic gun and cannon operation, including a gun safety switch, gun jams, and freezing (pilot must use radiator to supply adequate heat to the guns).
-Realistic British-style pneumatic brake system.
-Realistic engine starting procedure.
-Two-position mixture control.
-Detailed fuel system management.
-Fully modeled pneumatic system which releases pressure with system operation, recharges pressure by an engine driven pump, can be damaged, and causes system failures when pressure gets too low either through use or damage.
-Pilot controlled lighting, including landing lights, navigation lights, and cockpit lighting.
-Realistic bailout procedure (must open canopy first, canopy will not open at high airspeeds, pilot cannot exit the aircraft while experiencing high g-forces or if badly wounded).
-Detailed animations of cockpit controls including numerous new sound effects.
-Support for TrackIR head-tilt for ALL CFS3 aircraft when using the Real Systems Module.
-Many other new features.
-Detailed manuals and checklists to aid you in learning to fly the Spitfire.
The Real Systems module requires that you install the latest (2019 or later) release of Ankors Shaders before installing this package, as the new features of the Real Systems Module, as well as many visual enhancements are only active if the shaders are installed.
Link to December 2019 Release of Ankor's Shaders:
http://www.sim-outhouse.com/sohforum...4_dec_2019.zip
***The following people are responsible for the package***
External CFS3 model original by Josh Zyax (Spitfire mk5) then converted and upgraded to MkII by Stephen (Sdsbolt) Seybolt.
CFS3 VC originally by Pat Didier then upgraded by Clive (Pat Pattle) Moorely then converted to later marks and upgraded by Stephen (Sdsbolt) Seybolt.
All Textures by John (Bravo/4) Whelan.
Mos File by Daniel (Gecko) Holtz. (includes new oil stains, revised bullet holes and blood splatter)
XDP compilation, historical content, plane set construction by Rob (Capt. Winters) Stevenson.
Help files by Rob (Capt. Winters) Stevenson.
Front page History of the Spitfire’s Design and Development. (By Trevor Dean, with information courtesy of Military Magazines UK and the Solent Sky Museum Southampton)
Flight Model based on AvHistory V4.00.164 Spitfire MK XIVc modified to Spitfire Mk.II specification by Daniel (Gecko) Holtz.
Effects (weapons, and damage) by Daniel (Gecko) Holtz. This set has blood splatter and bullet holes for virtual cockpit views and introduces progressive oil leaks over the windscreen and fuselage as damage increases. new weapons to replicate system failures.
Externally run Module files for clickable cockpit and additional game animations by Daniel (Gecko) Holtz and Stephen (Sdsbolt) Seybolt. Includes revised TrakIR compatibility which enables full 6 degrees of motion range (adds in head tilting in addition to rotation and elevation).
Weapons and pylons by AvHistory, Stephen (Sdsbolt) Seybolt, Rob (Capt. Winters) Stevenson, Daniel (Gecko) Holtz, with new textures by John (Bravo/4) Whelan.
Revised sounds for 20mm Hispano MkII and .303 mg's for standalone weapons for spitfire MkII model set.
New Engine sounds by Daniel (Gecko) Holtz. Some high-speed propeller sounds by Nigel Richards and used by permission. This set introduces various sounds for compressors and superchargers as well as low rpm rough running sounds.
Guy "fox" Greenburg made the dr_ prefixed effect textures. (Most will have these already from MAW and ETO and RS etc but they have been included for completeness.)
Testing: Brav0/4, Gecko, Capt. Winters, Sdsbolt.
Special Thanks to Ankor for his updates to his DX9 Shaders which support many of the special features included in this package.
Freeware items not to be loaded onto any web site without the written permission of Steve Seybolt.
Use at your own risk.