This is a heavy modification of the flight model used with the DeltaSim PT Boat. It has only been tested on my machine, so please, if you use it, give me feedback of how it works or not on your machine so i can fix it.. Thank you...
This mod allows acceleration past the original hardwired 35 knots with speeds up too 52 knots. (With trim flaps) It increases longetudinal stability at speed and provides the ability to turn the boat all the way up through flank speed.
Still being worked on -
High speed turns - Normal turns through 90 degrees at high speed ( >43 knots ) are non-problematical, but beyond 90 degrees the rudder has to be "jiggled" to keep the boat turning. Also, drag piles up in the turn, so you need to watch your speed to keep it above 41 knots.
At 35 knots during a turn the nose dips and the speed drops to 20 knots and you will rotate around on yourself. This is caused by the rudder being able to turn 360 degrees per the original FDE. i have not found a way to overcome that yet.
Above 37 knots all turns are flat. I have not been able to get the boat to roll at all.. I'm working on it still. There may be other things lurking in there that I haven't discovered yet.
At 20 knots, press f8 to extend the trim flaps. they help stabilize the boat during high speed runs and add 1 knot to the top speed.
In combat, try to keep your nose from canoeing in tight turns . use the throttle to decrease and increase speed through the turn so as to maintain as near as possible a flat turn. use counter rudder to stop the turn.
To slow down, press and hold F2 to put the engines into reverse. They stop the boat a bit too abruptly for my liking, but I'm working on that still.
Have fun,
Pam
Submitted by warchild February 15th, 2013
This mod allows acceleration past the original hardwired 35 knots with speeds up too 52 knots. (With trim flaps) It increases longetudinal stability at speed and provides the ability to turn the boat all the way up through flank speed.
Still being worked on -
High speed turns - Normal turns through 90 degrees at high speed ( >43 knots ) are non-problematical, but beyond 90 degrees the rudder has to be "jiggled" to keep the boat turning. Also, drag piles up in the turn, so you need to watch your speed to keep it above 41 knots.
At 35 knots during a turn the nose dips and the speed drops to 20 knots and you will rotate around on yourself. This is caused by the rudder being able to turn 360 degrees per the original FDE. i have not found a way to overcome that yet.
Above 37 knots all turns are flat. I have not been able to get the boat to roll at all.. I'm working on it still. There may be other things lurking in there that I haven't discovered yet.
At 20 knots, press f8 to extend the trim flaps. they help stabilize the boat during high speed runs and add 1 knot to the top speed.
In combat, try to keep your nose from canoeing in tight turns . use the throttle to decrease and increase speed through the turn so as to maintain as near as possible a flat turn. use counter rudder to stop the turn.
To slow down, press and hold F2 to put the engines into reverse. They stop the boat a bit too abruptly for my liking, but I'm working on that still.
Have fun,
Pam
Submitted by warchild February 15th, 2013