• Warbirds Library V4 (Resources for now) How to


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    Library How to
GB_Mines_UT.zip

GB_Mines_UT.zip 2024-05-05

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GB Aerial Mines for CFS2 by UncleTgt

This is a collection of GB aerial mine models, compiled as weapon bgls, so they can be added via the aircraft dp. Alphasim, Groundcrew & Baldy have all modelled air-droppable mine weapons before, but I was able to acess some more detailed information regarding overall weights & dimensions. I put these together with a variety of photographic sources to arrive at a range of weapons that hopefully gives an impression of how this weapon type was developed through ww2.

They are multiLOD, & each model centre is the pylon hang point, same as Allens & DBolts weapons. This should allow for some consolidation of aircraft mounts, helping with CFS 2's 24 Hardpoint limit.

wep_GB_mkI_mine_UT First deployed during the summer of 1940. Designed to fit into the mkXII torpedo release gear. At first it was not parachute retarded & required the aircrew to fly very low & slow, hence it's use by FAA Swordfish aircraft. Total weight was c.1500lbs.

wep_GB_mkV_mine_UT A slightly smaller mine, introduced in 1941. Deployed with a drogue parachute which allowed dropping from higher altitude & faster speeds. By June 1943 RAF Bomber Command were dropping their mines from 6000ft altitude, safely beyond light flak gun range. This mk was found to be more effective in shallow water, & would be used to mine major rivers & canal channels. Total weight 1080lbs.

wep_GB_mkVI_mine_UT A replacement for the mkI with more arming options, this became common by early 1944. By this time RAF BC were dropping from 15000ft, & were using H2S for targetting. Total weight 1500lbs.

wep_GB_mkIX_mine_UT The late war mine with more arming options, this became common through 1944. By this time RAF BC were dropping from 15000ft, & were using H2S for targetting. Total weight 1775lbs.

Early waraunch limits were <1500ft altitude & <200mph (170kts).

CFS 2 does not model depthcharges or aerial mines, so all are configured as Type 1 bombs, to give the smallest splash on impact.

To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.

Thanks to: Allen for his Making Exploding Objects using FS2002 Tools & Tutorial.

Arno Gerretsen for ModelconverterX & FXeditor, such clever & versatile tools.

This is freeware and subject to the usual conditions.

UncleTgt,

OCT 2021

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