19.January 2003
This is meant as a quick and dirty draft to get an appropriate FAA aircraft for the newly discovered carrier ops in CFS3.
So far it's just a quick conversion of our old FSDS/CFS2 aircraft and by no means complete with quite a lot of gaps and unfinished areas.
It has no multi LODing so it may use up quite a bit of your game's performance when used in numbers.
Textures are quickly converted and not all mappings are recovered after the FSDS-to-Gmax conversion.
Slow and low. enjoy.
Model by Mathias Pommerien
Textures by Alessandro Biagi
Flight model and damage profile by Bill "Spitfrnd" Wilson using the 1% spreadsheet.