88mm Flak18/36/37 & Sdkfz7 tractor for CFS2 by UncleTgt
Destroyable objects for use in missions. Classed as vehicles so they can be spawned during a mission, but can be placed as infrastructure too.
Models included:
GER_flak18gelb_dplyAA_UT 88mm flak deployed to engage aircraft. Painted in "gelb" dark sand.
GER_flak18gelb_dplyAT_UT 88mm flak deployed to engage ground targets. Painted in "gelb" dark sand.
GER_flak18gelb_trvl_UT 88mm flak limbered for travel. Painted in "gelb" dark sand.
GER_flak18grau_dplyAA_UT 88mm flak deployed to engage aircraft. Painted in "grau" panzer grey.
GER_flak18grau_dplyAT_UT 88mm flak deployed to engage ground targets. Painted in "grau" panzer grey.
GER_flak18grau_trvl_UT 88mm flak limbered for travel. Painted in "grau" panzer grey.
sdkfz7gelb_canvas_UT sdkfz7 halftrack prime mover, with canvas top. Painted in "gelb" dark sand.
sdkfz7gelb_UT sdkfz7 halftrack prime mover, open-topped. Painted in "gelb" dark sand.
sdkfz7grau_canvas_UT sdkfz7 halftrack prime mover, with canvas top. Painted in "grau" panzer grey.
sdkfz7grau_UT sdkfz7 halftrack prime mover, open-topped. Painted in "grau" panzer grey.
The flak18 deployed models are single LOD, the travelling models are multi-LOD. All models have their own damage models.
The sdkfz 7 half tracks are multi-LOD, & include damage models. The start point for these was the CFS macro object developed by Edmundo Abad. I enhanced the textures & then using GMax I set about adding LODs & damage models to his original work. I was then able to create a destroyable behicle object that could be used in CFS 2.
To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.
Thanks to: Allen for his Making Exploding Objects using FS2002 Tools & Tutorial.
Arno Gerretsen for ModelconverterX, such a clever & versatile tool.
Edmundo Abad for his CFS macro api vehicle objects, a useful starting point for the halftrack.
This is freeware and subject to the usual conditions.
UncleTgt,
DEC 2021
Destroyable objects for use in missions. Classed as vehicles so they can be spawned during a mission, but can be placed as infrastructure too.
Models included:
GER_flak18gelb_dplyAA_UT 88mm flak deployed to engage aircraft. Painted in "gelb" dark sand.
GER_flak18gelb_dplyAT_UT 88mm flak deployed to engage ground targets. Painted in "gelb" dark sand.
GER_flak18gelb_trvl_UT 88mm flak limbered for travel. Painted in "gelb" dark sand.
GER_flak18grau_dplyAA_UT 88mm flak deployed to engage aircraft. Painted in "grau" panzer grey.
GER_flak18grau_dplyAT_UT 88mm flak deployed to engage ground targets. Painted in "grau" panzer grey.
GER_flak18grau_trvl_UT 88mm flak limbered for travel. Painted in "grau" panzer grey.
sdkfz7gelb_canvas_UT sdkfz7 halftrack prime mover, with canvas top. Painted in "gelb" dark sand.
sdkfz7gelb_UT sdkfz7 halftrack prime mover, open-topped. Painted in "gelb" dark sand.
sdkfz7grau_canvas_UT sdkfz7 halftrack prime mover, with canvas top. Painted in "grau" panzer grey.
sdkfz7grau_UT sdkfz7 halftrack prime mover, open-topped. Painted in "grau" panzer grey.
The flak18 deployed models are single LOD, the travelling models are multi-LOD. All models have their own damage models.
The sdkfz 7 half tracks are multi-LOD, & include damage models. The start point for these was the CFS macro object developed by Edmundo Abad. I enhanced the textures & then using GMax I set about adding LODs & damage models to his original work. I was then able to create a destroyable behicle object that could be used in CFS 2.
To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.
Thanks to: Allen for his Making Exploding Objects using FS2002 Tools & Tutorial.
Arno Gerretsen for ModelconverterX, such a clever & versatile tool.
Edmundo Abad for his CFS macro api vehicle objects, a useful starting point for the halftrack.
This is freeware and subject to the usual conditions.
UncleTgt,
DEC 2021