High_Resolution_Dynamic Reticle_Collection.zip

High_Resolution_Dynamic Reticle_Collection.zip 2024-06-08

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These are intended to be used as high resolution dynamic replacements for the current static reticles found in the various Aircraft folders of CFS3 when using AnKor's latest Shader Mod (May 2015 beta copy included, but you should probably use any later versions that may become available). Hopefully they are as close as possible (within CFS3's display limitations) to the historic reticle shapes used in the period's reflector sights. They are able to move across the sight glass as you change your head position with TrackIR, and by using the Shift + { and } keys you can cycle through different reticle sizes for any that have that capability.

This package also includes all of the Static versions that were previously released.

To install:

*** PLEASE MAKE A BACK-UP OF ANYTHING YOU'RE GOING TO REPLACE! ***

1. Install AnKor's Shader Mod.

2. Copy the Reticle files into your effects/fxtextures folder.

3. Edit or Replace AnKor's original TextureMagic.ini file in the shaders30 folder with the one provided.

4. Edit your effects.xml file to add the appropriate entries from the Gunsight List.txt file (be careful to only paste in the lines from the Effects.xml section or CFS3 will stop working!) You may want to place them at the top right after so you can find them easier if something goes wrong.

5. Edit the individual xdp file for each aircraft you want to have dynamic reticles. Examples are provided in the Gunsight List.txt file. These entries are placed in the effects section of the xdp at the bottom in the Effects section. This is how you choose which Reticle Effect will be applied to that particular aircraft so you can customize to your heart's content.

6. If you want to apply these to an aircraft where there is no example already defined you should start with a similar one that already exists, and then adjust the X, Z, Y and occasionally Pitch positions until it displays centered over the gunsight and lines up with the tracer convergence point. The reticle_test.dds file is provided to help you see where the reticle is positioned while setting up a new aircraft type. The black in the Alpha layer has been grayed slightly to make it semi-transparent in game because they can be hard to find if you don't know where to look for them when the positioning is too far off initially.

A good source of reference material may be found at:
http://www.aircraft-gunsights.com/80-2/
http://gunsight.jp/b/english/data/sight-e-aa.htm
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