IJNAF Seaplane Objects for CFS2 by UncleTgt
This is a collection of 19 seaplane models configured as infrastructure ships, or static infrastructure objects. The options are:
H6K4_moored_UT - an undamaged H6K Mavis, at rest on the water - Displays as H6Kwreck_A_UT when destroyed.
H6Kwreck_A_UT - a destroyed H6K Mavis
H6Kwreck_tail_UT - the tail unit of a destroyed H6K Mavis
H6K4_apron_UT - an undamaged Mavis, for use on my apron objects (sits 0.5mtr high) - Displays as H6Kwreck_A_UT when destroyed.
Pete_apronA_UT - an undamaged Pete, for use on my apron objects (sits 0.5mtr high) - Displays as wrecked_Pete_beachedA_UT when destroyed.
Pete_apronB_UT - an undamaged Pete, for use on my apron objects (sits 0.5mtr high) - Displays as wrecked_Pete_beachedB_UT when destroyed.
Pete_beached_UT - an undamaged Pete, for use on shorelines (sits 0mtr high) - Displays as wrecked_Pete_beachedB_UT when destroyed.
Pete_mooredA_UT - an undamaged Pete, at rest on the water - Displays as wrecked_Pete_mooredA_UT when destroyed.
Pete_mooredB_UT - an undamaged Pete, at rest on the water - Displays as wrecked_Pete_mooredB_UT when destroyed.
Rufe_beached_UT - an undamaged A6M2N Rufe, for use on shorelines (sits 0mtr high) - Displays as Rufe_wreck_beached_UT when destroyed.
Rufe_moored_UT - an undamaged A6M2N Rufe, at rest on the water - Displays as Rufe_wreck_B_UT when destroyed.
Rufe_wreck_A_UT - the nose section of a destroyed A6M2N Rufe
Rufe_wreck_B_UT - a destroyed A6M2N Rufe
Rufe_wreck_beached_UT - the nose section of a destroyed A6M2N Rufe, for use on shorelines (sits 0mtr high)
wrecked_Pete_apron_UT - for use on my apron objects (sits 0.5mtr high)
wrecked_Pete_beachedA_UT - a wrecked F1M2 Pete, for use on shorelines (sits 0mtr high)
wrecked_Pete_beachedB_UT - a wrecked F1M2 Pete, for use on shorelines (sits 0mtr high)
wrecked_Pete_mooredA_UT - a wrecked F1M2 Pete
wrecked_Pete_mooredB_UT - a wrecked F1M2 Pete
The base models used were:
A6M2N Akemi's A6M2N Rufe
H6K4 Piglets H6K5 Mavis
F1M2 Yashicos F1M2B Pete
I just removed crew & details not required to depict a unmanned craft, & created destroyed models from their base models. These models are single LOD, so I'd advise using them in small numbers at any single location to avoid hurting frame rates too much.
The Wreck objects are coded to category 24, amphibious vehicles. They can be selected in Mission Builder as Infrastructure Vehicles.
The Moored objects are coded to category 18, patrol ship. They can be selected in Mission Builder as Infrastructure Ships.
The Beached objects are coded to category 30, static machinery. They can be selected in Mission Builder as Infrastructure.
The Apron objects are coded to category 30, static machinery. They can be selected in Mission Builder as Infrastructure.
To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.
Thanks to
Akemi for his excellent Rufe model
Piglet for his H6K5 model
Yashico for his F1M2 Pete models.
Allen for his Making Exploding Objects using FS2002 Tools & Tutorial
Arno Gerretsen for ModelconverterX & FXeditor, such clever & versatile tools
Aussie (Lindsay Watt) for his recent steer on being able to compile larger, complex models as scenery objects
This is freeware and subject to the usual conditions
UncleTgt
OCT 2024
This is a collection of 19 seaplane models configured as infrastructure ships, or static infrastructure objects. The options are:
H6K4_moored_UT - an undamaged H6K Mavis, at rest on the water - Displays as H6Kwreck_A_UT when destroyed.
H6Kwreck_A_UT - a destroyed H6K Mavis
H6Kwreck_tail_UT - the tail unit of a destroyed H6K Mavis
H6K4_apron_UT - an undamaged Mavis, for use on my apron objects (sits 0.5mtr high) - Displays as H6Kwreck_A_UT when destroyed.
Pete_apronA_UT - an undamaged Pete, for use on my apron objects (sits 0.5mtr high) - Displays as wrecked_Pete_beachedA_UT when destroyed.
Pete_apronB_UT - an undamaged Pete, for use on my apron objects (sits 0.5mtr high) - Displays as wrecked_Pete_beachedB_UT when destroyed.
Pete_beached_UT - an undamaged Pete, for use on shorelines (sits 0mtr high) - Displays as wrecked_Pete_beachedB_UT when destroyed.
Pete_mooredA_UT - an undamaged Pete, at rest on the water - Displays as wrecked_Pete_mooredA_UT when destroyed.
Pete_mooredB_UT - an undamaged Pete, at rest on the water - Displays as wrecked_Pete_mooredB_UT when destroyed.
Rufe_beached_UT - an undamaged A6M2N Rufe, for use on shorelines (sits 0mtr high) - Displays as Rufe_wreck_beached_UT when destroyed.
Rufe_moored_UT - an undamaged A6M2N Rufe, at rest on the water - Displays as Rufe_wreck_B_UT when destroyed.
Rufe_wreck_A_UT - the nose section of a destroyed A6M2N Rufe
Rufe_wreck_B_UT - a destroyed A6M2N Rufe
Rufe_wreck_beached_UT - the nose section of a destroyed A6M2N Rufe, for use on shorelines (sits 0mtr high)
wrecked_Pete_apron_UT - for use on my apron objects (sits 0.5mtr high)
wrecked_Pete_beachedA_UT - a wrecked F1M2 Pete, for use on shorelines (sits 0mtr high)
wrecked_Pete_beachedB_UT - a wrecked F1M2 Pete, for use on shorelines (sits 0mtr high)
wrecked_Pete_mooredA_UT - a wrecked F1M2 Pete
wrecked_Pete_mooredB_UT - a wrecked F1M2 Pete
The base models used were:
A6M2N Akemi's A6M2N Rufe
H6K4 Piglets H6K5 Mavis
F1M2 Yashicos F1M2B Pete
I just removed crew & details not required to depict a unmanned craft, & created destroyed models from their base models. These models are single LOD, so I'd advise using them in small numbers at any single location to avoid hurting frame rates too much.
The Wreck objects are coded to category 24, amphibious vehicles. They can be selected in Mission Builder as Infrastructure Vehicles.
The Moored objects are coded to category 18, patrol ship. They can be selected in Mission Builder as Infrastructure Ships.
The Beached objects are coded to category 30, static machinery. They can be selected in Mission Builder as Infrastructure.
The Apron objects are coded to category 30, static machinery. They can be selected in Mission Builder as Infrastructure.
To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.
Thanks to
Akemi for his excellent Rufe model
Piglet for his H6K5 model
Yashico for his F1M2 Pete models.
Allen for his Making Exploding Objects using FS2002 Tools & Tutorial
Arno Gerretsen for ModelconverterX & FXeditor, such clever & versatile tools
Aussie (Lindsay Watt) for his recent steer on being able to compile larger, complex models as scenery objects
This is freeware and subject to the usual conditions
UncleTgt
OCT 2024