• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

JAP Landing Craft2 UT

JAP Landing Craft2 UT 1

No permission to download
JAP Landing Craft collection Part 2 for CFS2 by UncleTgt

JAP_LandingCraft2_UT.jpg


A collection of ships & infrastructure ships & wrecks for use in missions. this part covers the Shohatsu & TokoDaihatsu models.

The ship models are all set up to use 19=Ship Transport/Tanker/Cargo in their DPs, although Usio's & Colin's Daihatsu models were always set up as 24=Amphibious Vehicle, as indeed are the AF Team & Stock US Landing crafts. I always found it nearly impossible to get AI to spot & attack anything with this category, the only Mission profile being Search & Destroy, & flying at <1000ft. I found this unsatisfactory for open sea missions (so called Ant Convoys), & even using this profile had unpredictable results close to shore, where there's usually a proliferation of more interesting targets that grab the AI pilot's attention! I've included alternative DPs for those players wanting to use the category=24 DPs instead. The wreck models are set up as category=24.

Models included:

Shohatsu - A small personnel craft, short ranged. Little more than a ship's boat.

JAP_Shohatsu_cargo - a mixed cargo of sacks & wooden crates
JAP_Shohatsu_empty - empty, but crewed
JAP_Shohatsu_trps - small party of troops aboard
JAP_Shohatsu_unmanned - infrastructure ship, static, no crew aboard

TokoDaihatsu - An enlarged Daihatsu, used for heavier cargo/materiel. Could carry 2 light tanks or 1 medium tank.

JAP_TokoDhtsu_cargo - a mixed cargo of sacks & wooden crates
JAP_TokoDhtsu_empty - empty, but crewed
JAP_TokoDhtsu_oil - carrying oil drum cargo
JAP_TokoDhtsu_unmanned - infrastructure ship, static, no crew aboard

There are also 3 different TokoDaihatsu & 2 different Shohatsu wreck models, as infrastructure ships.

They are all multi-LOD. All models have their own damage models. I've also supplied different textures so you can vary how the indicidual models appear. You can choose dark grey, light grey, or latewar green-grey.

To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.

Thanks to

Allen for his Making Exploding Objects using FS2002 Tools & Tutorial
Stuart277 for sharing his GMax models, they made the sequences in setting up to create a ship model in GMax much easier to follow after seeing how Stuart arranges things.
Colin Glenndinning, Usio, Psullkeys & the other ship model pioneers for showing what's possible in this old Sim.
XavierB for his JAP Troop models, the source of the crew figures & troop cargo figures.
Arno Gerretsen for ModelconverterX, such a clever & versatile tool.

This is freeware and subject to the usual conditions

UncleTgt
AUG 2024
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UncleTgt
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