Messerschmitt Bf109F-4/Z Trop by Design Team Daedalus
Unit: 6./JG3 Castel Benito, Libya, 1942
Pilot: Uffz. Franz Schwaiger
There is no "standard" Bf 109F-4, as the production run underwent many small modifications and there were field implemented updates along the way. So each model we have created has it's own unique features. The F-4/Z engine was equipped with GM-1 nitrous oxide boost which required wider prop blades. This aircraft also was tropicalized with a supercharger intake sand filter and had a field installed armored windscreen. And of course the pilot is wearing shorts and short sleeves.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community, Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Unit: 6./JG3 Castel Benito, Libya, 1942
Pilot: Uffz. Franz Schwaiger
There is no "standard" Bf 109F-4, as the production run underwent many small modifications and there were field implemented updates along the way. So each model we have created has it's own unique features. The F-4/Z engine was equipped with GM-1 nitrous oxide boost which required wider prop blades. This aircraft also was tropicalized with a supercharger intake sand filter and had a field installed armored windscreen. And of course the pilot is wearing shorts and short sleeves.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible framerates. Mav also developed the idea for the 2d panel to be offset for the Revi gunsight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community, Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.