Messerschmitt Bf109G-10 Regensburg built 13./JG27.zip

Messerschmitt Bf109G-10 Regensburg built 13./JG27.zip 2024-04-30

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Messerschmitt Bf109G-10 Regensburg built by Design Team Daedalus

Unit: 13./JG27 - probably at Achmer, Germany Spring, 1945
Pilot: Unknown

The Bf109G-10 was an attempt by the RLM to standardize the Bf109 sub-types using the new DB 605D engine fitted with MW-50 (methanol water 50/50 mix) boost giving an increase to 1775hp.

However this attempt was a massive failure and there is no "standard" Bf 109G-10. The only consistent features were the use of the "Erla Haube" canopy and a version of the DB 605D engine requiring a streamlined cowling to cover the larger engine configuration.

The Erla factory used a completely different engine cowling type with the port side featuring a rectangular fairing behind the engine and an ellipse shape on the starboard side. The WNF and Regensburg plants used an ellipse shape on both sides and had small chin bulges. Regensburg production seems to have been mostly conversions of existing G6 and G-14 air frames.

Most used larger main wheels which required the larger rectangular shaped upper wing fairings, but some used the smaller wheels with the smaller teardrop shaped upper wing fairings. While all had the tall horizontal tail type, they used different rudder types. Different types of oil coolers, tail wheel struts, antenna masts, etc. from subcontractors were available at different times during the production runs.

Armament was different too. Most WNF built G-10s were the G-10/U4 subtype using a 30mm cannon in the nose rather than the 20mm used in the Erla and Regensburg built models.

Given the many different features that existed on individual G-10 aircraft, each model we have created has its own unique features.

Pstrany began the development of the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.

Captain Kurt created paints for each, the 2D instrument panel, the .dp files, the air files and the aircraft.cfg files.

Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible frame rates. Mav also developed the idea for the 2d panel to be offset for the Revi gun sight to match the CFS2 reticle.

We have all benefited from the assistance and guidance of others in the community. Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
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